Player Matchup

Fenrir
Fenrir
SV GHOST2004
Fenrir
Level 107
God Stats
1W - 1L
1,702 SR
Queue Stats
30W - 27L
1,567 Elo+
Party 1
Kumbhakarna
Kumbhakarna
tCefas
Kumbhakarna
Level 15
God Stats
1W - 1L
1,702 SR
Queue Stats
22W - 19L
1,571 Elo+
Party 1
Ra
Ra
zVOLLLT
Ra
Level 139
God Stats
0W - 1L
1,521 SR
Queue Stats
90W - 99L
1,521 Elo+
Party 1
Team Averages
Level 87
1,642 SR
1,553 Elo+

VS

Team Averages
Level 104
1,405 SR
1,518 Elo+
Persephone
Persephone
 
Persephone
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
NLMB267
Mulan
Level 118
God Stats
13W - 12L
1,233 SR
Queue Stats
153W - 159L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
spicywicey
Zhong Kui
Level 25
God Stats
4W - 3L
1,483 SR
Queue Stats
19W - 13L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 4 / 0
8,816
735
7,990
15,234
12,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kumbhakarna
tCefas
Kumbhakarna
13
1 / 5 / 2
8,337
695
6,739
14,160
10,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
0 / 6 / 4
9,182
765
7,014
12,112
7,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
3 / 2 / 9
10,980
915
11,093
8,849
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
NLMB267
Mulan
16
5 / 2 / 7
10,365
864
11,000
12,059
12,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
spicywicey
Zhong Kui
17
7 / 0 / 7
11,397
950
13,624
10,276
7,250
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
15
15
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
3
2
9
3.75
W
Mulan
NLMB267
Mulan
5
2
7
4.25
L
Fenrir
3
4
0
0.75
W
Zhong Kui
spicywicey
Zhong Kui
7
0
7
10.5
L
Kumbhakarna
tCefas
Kumbhakarna
1
5
2
0.4
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,743
Damage
35,717
41,506
Taken
31,184
30,174
Mitigated
22,778
5,776
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
11,093
329
0
2,157
8,849
2,818
1,583
2,672
5,610
46,704
0
W
Mulan
NLMB267
Mulan
11,000
2,357
0
1,715
12,059
12,710
240
4,841
5,986
75
25,042
L
Fenrir
7,990
1,672
0
1,862
15,234
12,032
0
9,686
5,107
0
18,650
W
Zhong Kui
spicywicey
Zhong Kui
13,624
2,438
0
4,516
10,276
7,250
1,799
4,073
5,347
40,244
0
L
Kumbhakarna
tCefas
Kumbhakarna
6,739
881
0
1,323
14,160
10,175
100
8,191
5,593
22,143
328
L
7,014
222
734
1,857
12,112
7,967
87
5,784
5,954
33,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,335
Gold Earned
32,742
126
Minions Killed
162
0
Camps Cleared
0
628,299
Distance Traveled
682,302
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,980
915
80
7
0
230,283
6
W
Mulan
10,365
864
27
2
0
215,075
0
L
Fenrir
8,816
735
15
1
0
219,352
0
W
Zhong Kui
11,397
950
55
5
0
236,944
1
L
Kumbhakarna
8,337
695
35
3
0
195,634
0
L
Ra
9,182
765
76
6
0
213,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role