Player Matchup

Hou Yi
Hou Yi
QuietFawn949198
Hou Yi
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,502 Elo+
Solo
Kumbhakarna
Kumbhakarna
Saboteur_Shade
Kumbhakarna
Level 124
God Stats
3W - 4L
1,564 SR
Queue Stats
174W - 177L
1,558 Elo+
Party 2
Fenrir
Fenrir
Saboteur_Slim
Fenrir
Level 107
God Stats
3W - 7L
1,638 SR
Queue Stats
209W - 190L
1,580 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SergioGu18
Tsukuyomi
Level 141
God Stats
0W - 2L
1,270 SR
Queue Stats
199W - 211L
1,517 Elo+
Solo
Horus
Horus
ohyoukn0w
Horus
Level 154
God Stats
2W - 3L
1,379 SR
Queue Stats
325W - 336L
1,564 Elo+
Solo
Team Averages
Level 136
1,470 SR
1,544 Elo+

VS

Team Averages
Level 149
1,592 SR
1,497 Elo+
Medusa
Medusa
HeebieJeebian
Medusa
Level 128
God Stats
1W - 0L
1,769 SR
Queue Stats
151W - 153L
1,460 Elo+
Party 1
Nike
Nike
Jipulol
Nike
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 114L
1,517 Elo+
Solo
Maui
Maui
Lost_Horizons_
Maui
Level 162
God Stats
2W - 2L
1,568 SR
Queue Stats
148W - 152L
1,486 Elo+
Party 1
Terra
Terra
MrGiggles102
Terra
Level 140
God Stats
3W - 0L
1,712 SR
Queue Stats
292W - 307L
1,598 Elo+
Solo
Amaterasu
Amaterasu
pelilloz102
Amaterasu
Level 168
God Stats
2W - 3L
1,413 SR
Queue Stats
201W - 197L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 5
7,220
903
10,106
8,615
3,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
Saboteur_Shade
Kumbhakarna
13
2 / 4 / 10
7,171
896
7,271
12,380
12,651
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 5 / 7
7,395
924
7,732
11,600
12,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tsukuyomi
SergioGu18
Tsukuyomi
13
2 / 7 / 7
6,701
838
10,484
10,556
5,241
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
ohyoukn0w
Horus
8
0 / 4 / 4
5,594
699
1,843
6,788
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 10
8,056
1,007
7,315
7,375
2,971
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
Jipulol
Nike
15
3 / 3 / 14
8,804
1,101
8,853
9,223
11,187
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

14
7 / 2 / 9
8,433
1,054
9,836
8,548
7,497
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
5 / 3 / 13
8,424
1,053
6,128
11,321
14,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amaterasu
pelilloz102
Amaterasu
16
6 / 1 / 16
8,940
1,118
8,759
13,461
11,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
86
13
Kills
24
24
Deaths
13
33
Assists
62
Player
Kills
Deaths
Assists
KDA
W
3
4
10
2
W
Nike
Jipulol
Nike
3
3
14
3.33
W
7
2
9
5.75
W
5
3
13
3.83
L
5
4
5
1.88
L
Kumbhakarna
Saboteur_Shade
Kumbhakarna
2
4
10
1.75
L
4
5
7
1.5
L
Tsukuyomi
SergioGu18
Tsukuyomi
2
7
7
0.79
L
Horus
ohyoukn0w
Horus
0
4
4
0.5
W
Amaterasu
pelilloz102
Amaterasu
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,436
Damage
40,891
49,939
Taken
49,928
40,135
Mitigated
47,554
8,495
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,315
2,231
0
1,127
7,375
2,971
2,286
528
6,813
0
19,797
W
Nike
Jipulol
Nike
8,853
414
637
1,028
9,223
11,187
150
728
8,495
7,363
11,191
W
9,836
955
1,457
1,848
8,548
7,497
76
2,103
6,408
14,575
585
W
6,128
849
1,488
2,341
11,321
14,659
554
1,103
10,043
9,745
1,100
L
10,106
5,568
574
1,777
8,615
3,694
26
2,861
5,613
0
18,840
L
Kumbhakarna
Saboteur_Shade
Kumbhakarna
7,271
291
195
1,187
12,380
12,651
0
5,282
6,955
10,205
1,084
L
7,732
947
222
1,813
11,600
12,177
11
4,061
7,372
0
9,943
L
Tsukuyomi
SergioGu18
Tsukuyomi
10,484
1,586
0
220
10,556
5,241
0
2,735
7,666
0
22,751
L
Horus
ohyoukn0w
Horus
1,843
549
1,457
1,050
6,788
6,372
0
2,455
4,213
0
2,563
W
Amaterasu
pelilloz102
Amaterasu
8,759
4,172
0
4,857
13,461
11,240
1,166
2,190
11,208
0
16,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
42,657
46
Minions Killed
85
0
Camps Cleared
0
682,647
Distance Traveled
795,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,056
1,007
33
4
0
158,920
0
W
Nike
8,804
1,101
13
2
0
143,874
0
W
Maui
8,433
1,054
14
2
0
159,723
0
W
Terra
8,424
1,053
7
1
0
158,080
0
L
Hou Yi
7,220
903
18
2
0
134,477
0
L
Kumbhakarna
7,171
896
10
1
0
157,764
0
L
Fenrir
7,395
924
4
1
0
149,050
0
L
Tsukuyomi
6,701
838
12
2
0
145,344
0
L
Horus
5,594
699
2
0
0
96,012
0
W
Amaterasu
8,940
1,118
18
2
0
174,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role