Player Matchup

Pele
Pele
Diamond II
 
Pele
Diamond II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum I
BrunoFigueiredo4
Sylvanus
Platinum I
Level 67
God Stats
10W - 6L
1,730 SR
Queue Stats
169W - 157L
2,044 MMR
Solo
Janus
Janus
Masters
Carway
Janus
Masters
Level 181
God Stats
7W - 19L
1,411 SR
Queue Stats
536W - 514L
2,258 MMR
Solo
Anhur
Anhur
Diamond V
Deoх
Anhur
Diamond V
Level 159
God Stats
16W - 13L
1,698 SR
Queue Stats
387W - 354L
2,182 MMR
Solo
Achilles
Achilles
Diamond IV
bambilionar
Achilles
Diamond IV
Level 138
God Stats
2W - 4L
1,446 SR
Queue Stats
563W - 568L
2,083 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,557 SR
2,013 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,534 SR
1,829 MMR
Chernobog
Chernobog
Diamond III
 
Chernobog
Diamond III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond II
 
Ra
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum I
GxxG
He Bo
Platinum I
Level 189
God Stats
15W - 20L
1,495 SR
Queue Stats
444W - 441L
1,968 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Larksonix
Ne Zha
Platinum II
Level 148
God Stats
10W - 10L
1,598 SR
Queue Stats
169W - 162L
1,903 MMR
Solo
Odin
Odin
Diamond III
Synergie_Heart
Odin
Diamond III
Level 157
God Stats
4W - 3L
1,577 SR
Queue Stats
169W - 148L
2,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 0 / 0
5,794
579
1,386
4,526
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
4,891
489
2,976
10,393
4,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Carway
Janus
10
1 / 4 / 0
5,551
555
4,113
6,590
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Deoх
Anhur
9
0 / 4 / 0
5,003
500
1,877
7,768
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
bambilionar
Achilles
12
1 / 1 / 2
6,753
675
5,085
9,929
6,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SusanoAphroditeThanatosAo Kuang

VS

Bans
Ah Muzen CabGaneshaThorHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
3 / 0 / 3
6,295
630
5,025
4,464
1,233
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ra
 
Ra
12
2 / 1 / 2
6,226
623
3,747
4,650
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
GxxG
He Bo
12
6 / 1 / 3
6,404
640
9,009
4,618
1,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Larksonix
Ne Zha
10
1 / 1 / 6
5,696
570
4,533
6,344
3,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 1
5,867
587
3,853
7,567
4,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
12
12
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
0
0
2
W
Chernobog
 
Chernobog
3
0
3
4.5
W
Ra
 
Ra
2
1
2
3
L
1
3
0
0.33
L
Janus
Carway
Janus
1
4
0
0.25
L
Anhur
Deoх
Anhur
0
4
0
0
W
He Bo
GxxG
He Bo
6
1
3
7.5
W
Ne Zha
Larksonix
Ne Zha
1
1
6
4
W
0
2
1
0.25
L
Achilles
bambilionar
Achilles
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,437
Damage
26,167
39,206
Taken
27,643
16,466
Mitigated
12,187
13,781
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,386
178
0
2,702
4,526
1,190
0
427
4,019
0
38,307
W
Chernobog
 
Chernobog
5,025
3,392
0
2,444
4,464
1,233
0
1,970
2,412
0
45,731
W
Ra
 
Ra
3,747
264
168
1,795
4,650
1,496
0
1,523
2,973
49,313
0
L
2,976
598
1,230
2,495
10,393
4,947
0
2,367
7,976
14,750
0
L
Janus
Carway
Janus
4,113
126
0
1,003
6,590
1,755
0
4,575
1,773
41,163
746
L
Anhur
Deoх
Anhur
1,877
1,443
0
1,504
7,768
1,866
0
3,164
4,514
0
33,104
W
He Bo
GxxG
He Bo
9,009
400
0
2,372
4,618
1,097
0
939
3,581
41,620
0
W
Ne Zha
Larksonix
Ne Zha
4,533
770
0
3,607
6,344
3,427
0
1,527
4,741
0
16,373
W
3,853
802
0
3,124
7,567
4,934
0
672
6,375
0
38,188
L
Achilles
bambilionar
Achilles
5,085
840
0
4,847
9,929
6,708
0
1,749
7,574
0
41,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,992
Gold Earned
30,488
323
Minions Killed
367
0
Camps Cleared
0
1,007,586
Distance Traveled
1,091,244
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,794
579
73
7
0
221,807
0
W
Chernobog
6,295
630
103
10
0
201,422
0
W
Ra
6,226
623
104
10
0
234,019
0
L
Sylvanus
4,891
489
18
2
0
192,479
2
L
Janus
5,551
555
91
9
0
213,232
0
L
Anhur
5,003
500
48
5
0
187,860
0
W
He Bo
6,404
640
66
7
0
232,275
2
W
Ne Zha
5,696
570
17
2
0
230,198
1
W
Odin
5,867
587
77
8
0
193,330
3
L
Achilles
6,753
675
93
9
0
192,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role