Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
PATRIMQ8
Janus
Level 86
God Stats
38W - 37L
1,414 SR
Queue Stats
189W - 189L
1,449 Elo+
Solo
Kali
Kali
SonGokuzZz
Kali
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
162W - 185L
1,494 Elo+
Solo
Cupid
Cupid
dnthatethaplayaa
Cupid
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 173L
1,547 Elo+
Solo
Sylvanus
Sylvanus
pajuelo
Sylvanus
Level 100
God Stats
15W - 8L
1,401 SR
Queue Stats
47W - 42L
1,558 Elo+
Solo
Team Averages
Level 98
1,463 SR
1,509 Elo+

VS

Team Averages
Level 77
1,473 SR
1,370 Elo+
Neith
Neith
AjLaKaos
Neith
Level 162
God Stats
27W - 40L
1,416 SR
Queue Stats
247W - 236L
1,443 Elo+
Solo
Serqet
Serqet
Damachka
Serqet
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,286 Elo+
Solo
Izanami
Izanami
TRIG_RUS
Izanami
Level 26
God Stats
7W - 15L
1,358 SR
Queue Stats
11W - 24L
1,302 Elo+
Party 1
Anubis
Anubis
Yournanonsniff
Anubis
Level 126
God Stats
2W - 3L
1,470 SR
Queue Stats
153W - 156L
1,518 Elo+
Solo
Cthulhu
Cthulhu
afik99
Cthulhu
Level 36
God Stats
2W - 4L
1,623 SR
Queue Stats
11W - 24L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
5 / 0 / 2
9,147
610
7,335
11,219
9,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
PATRIMQ8
Janus
14
2 / 4 / 7
8,540
569
7,267
6,933
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
10 / 1 / 2
9,799
653
14,448
16,416
6,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 4
6,944
463
4,917
8,745
2,358
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
pajuelo
Sylvanus
10
0 / 3 / 4
6,240
416
2,935
11,639
7,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AjLaKaos
Neith
11
0 / 4 / 0
7,004
467
4,842
8,804
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
Damachka
Serqet
2
0 / 0 / 0
4,561
304
0
535
135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
TRIG_RUS
Izanami
12
5 / 4 / 1
7,490
499
9,205
10,832
3,459
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 6 / 1
9,075
605
7,203
12,826
4,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
afik99
Cthulhu
11
1 / 4 / 6
7,229
482
11,689
16,862
12,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
18
Kills
11
11
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
2
6
L
Neith
AjLaKaos
Neith
0
4
0
0
L
Serqet
Damachka
Serqet
0
0
0
0
W
Janus
PATRIMQ8
Janus
2
4
7
1.38
W
10
1
2
11
L
Izanami
TRIG_RUS
Izanami
5
4
1
1.38
L
5
6
1
0.92
L
Cthulhu
afik99
Cthulhu
1
4
6
1
W
1
3
4
1
W
Sylvanus
pajuelo
Sylvanus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,902
Damage
32,939
54,952
Taken
49,859
27,238
Mitigated
22,415
20,416
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,335
2,520
296
5,415
11,219
9,296
34
363
10,856
0
61,005
L
Neith
AjLaKaos
Neith
4,842
1,178
0
2,969
8,804
2,254
0
428
7,950
0
45,621
L
Serqet
Damachka
Serqet
0
0
0
0
535
135
0
0
535
0
0
W
Janus
PATRIMQ8
Janus
7,267
208
0
751
6,933
1,816
86
3,654
3,279
52,240
137
W
14,448
7,998
0
8,945
16,416
6,482
385
6,258
10,158
0
61,626
L
Izanami
TRIG_RUS
Izanami
9,205
6,048
0
2,278
10,832
3,459
646
1,416
9,376
0
53,703
L
7,203
201
0
4,449
12,826
4,396
324
4,523
7,757
68,005
585
L
Cthulhu
afik99
Cthulhu
11,689
1,322
2,228
4,431
16,862
12,171
0
3,224
13,519
30,813
1,173
W
4,917
2,328
735
1,679
8,745
2,358
418
4,025
4,720
0
28,649
W
Sylvanus
pajuelo
Sylvanus
2,935
1,084
800
1,795
11,639
7,286
15
4,418
7,221
20,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,670
Gold Earned
35,359
358
Minions Killed
338
0
Camps Cleared
0
1,335,445
Distance Traveled
978,277
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,147
610
103
7
0
297,347
1
L
Neith
7,004
467
87
6
0
180,518
0
L
Serqet
4,561
304
0
0
0
9,807
0
W
Janus
8,540
569
95
6
0
265,042
5
W
Kali
9,799
653
89
6
0
288,353
0
L
Izanami
7,490
499
86
6
0
258,178
1
L
Anubis
9,075
605
128
9
0
242,997
0
L
Cthulhu
7,229
482
37
2
0
286,777
0
W
Cupid
6,944
463
48
3
0
254,041
6
W
Sylvanus
6,240
416
23
2
0
230,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role