Player Matchup

Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OkawaruDesu
Ah Muzen Cab
Level 28
God Stats
2W - 2L
1,477 SR
Queue Stats
7W - 10L
1,367 Elo+
Party 1
Jormungandr
Jormungandr
TheeFiddleKid
Jormungandr
Level 101
God Stats
4W - 7L
1,369 SR
Queue Stats
145W - 134L
1,387 Elo+
Party 1
Da Ji
Da Ji
jesus24
Da Ji
Level 116
God Stats
2W - 1L
1,524 SR
Queue Stats
68W - 57L
1,500 Elo+
Solo
Vulcan
Vulcan
winter_656
Vulcan
Level 73
God Stats
12W - 13L
1,533 SR
Queue Stats
66W - 71L
1,430 Elo+
Party 1
Team Averages
Level 76
1,481 SR
1,437 Elo+

VS

Team Averages
Level 72
1,466 SR
1,478 Elo+
Bakasura
Bakasura
Adrianprocrack
Bakasura
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
EternaI Fox
Cu Chulainn
Level 147
God Stats
6W - 10L
1,504 SR
Queue Stats
326W - 331L
1,480 Elo+
Solo
Ares
Ares
Leshu09uwu
Ares
Level 108
God Stats
0W - 2L
1,330 SR
Queue Stats
83W - 91L
1,443 Elo+
Party 2
Ra
Ra
ToastMoneyG
Ra
Level 45
God Stats
10W - 13L
1,493 SR
Queue Stats
93W - 86L
1,467 Elo+
Solo
Neith
Neith
nereavk22
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
5 / 1 / 8
9,393
553
7,447
14,251
11,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
OkawaruDesu
Ah Muzen Cab
15
5 / 3 / 2
9,093
535
12,333
9,114
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
TheeFiddleKid
Jormungandr
16
3 / 4 / 4
10,282
605
16,455
19,297
18,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
jesus24
Da Ji
17
5 / 4 / 5
9,713
571
7,113
15,878
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
winter_656
Vulcan
17
2 / 2 / 2
10,332
608
5,826
5,243
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
1 / 3 / 4
8,133
478
4,408
15,466
6,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
EternaI Fox
Cu Chulainn
15
4 / 3 / 1
9,345
550
11,839
18,603
14,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

11
0 / 7 / 3
7,298
429
3,780
15,358
13,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

16
8 / 3 / 2
10,098
594
10,325
9,443
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
nereavk22
Neith
11
0 / 4 / 0
6,683
393
6,197
10,381
3,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
20
Kills
13
14
Deaths
20
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
8
9
L
Bakasura
1
3
4
1
L
Cu Chulainn
EternaI Fox
Cu Chulainn
4
3
1
1.5
L
0
7
3
0.21
W
Ah Muzen Cab
OkawaruDesu
Ah Muzen Cab
5
3
2
2
W
Jormungandr
TheeFiddleKid
Jormungandr
3
4
4
1.25
L
8
3
2
3
W
Da Ji
jesus24
Da Ji
5
4
5
1.88
L
Neith
nereavk22
Neith
0
4
0
0
W
Vulcan
winter_656
Vulcan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,174
Damage
36,549
63,783
Taken
69,251
41,912
Mitigated
42,370
15,120
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,447
1,452
0
1,152
14,251
11,959
426
3,239
10,927
36,491
2,512
L
Bakasura
4,408
3,001
0
3,594
15,466
6,859
10
4,400
11,028
0
56,803
L
Cu Chulainn
EternaI Fox
Cu Chulainn
11,839
4,842
0
4,381
18,603
14,114
0
13,351
5,204
0
64,331
L
3,780
781
0
1,276
15,358
13,385
0
3,708
11,565
21,902
0
W
Ah Muzen Cab
OkawaruDesu
Ah Muzen Cab
12,333
4,699
0
535
9,114
3,545
1,889
1,778
7,178
0
60,150
W
Jormungandr
TheeFiddleKid
Jormungandr
16,455
6,599
0
5,159
19,297
18,347
475
1,222
18,018
83,590
1,841
L
10,325
793
819
2,845
9,443
4,187
0
4,049
5,166
67,278
0
W
Da Ji
jesus24
Da Ji
7,113
1,496
0
7,498
15,878
6,264
91
4,424
11,110
0
79,221
L
Neith
nereavk22
Neith
6,197
2,575
0
575
10,381
3,825
0
3,294
7,087
0
25,562
W
Vulcan
winter_656
Vulcan
5,826
0
0
776
5,243
1,797
706
2,603
2,251
77,948
1,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,813
Gold Earned
41,557
531
Minions Killed
440
0
Camps Cleared
0
1,722,547
Distance Traveled
1,674,779
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,393
553
49
3
0
339,635
2
L
Bakasura
8,133
478
100
6
0
401,544
0
L
Cu Chulainn
9,345
550
100
6
0
297,373
4
L
Ares
7,298
429
41
2
0
332,135
2
W
Ah Muzen Cab
9,093
535
81
5
0
318,830
0
W
Jormungandr
10,282
605
145
9
0
302,216
2
L
Ra
10,098
594
147
9
0
393,457
3
W
Da Ji
9,713
571
113
7
0
373,534
0
L
Neith
6,683
393
52
3
0
250,270
0
W
Vulcan
10,332
608
143
8
0
388,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role