Player Matchup

Neith
Neith
Ddoom21
Neith
Level 144
God Stats
54W - 54L
1,478 SR
Queue Stats
334W - 321L
1,421 Elo+
Solo
Yemoja
Yemoja
ElDhez
Yemoja
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 41L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
HDPitaco
Baron Samedi
Level 67
God Stats
17W - 13L
1,576 SR
Queue Stats
172W - 182L
1,454 Elo+
Solo
Lancelot
Lancelot
WhifyPaprika58
Lancelot
Level 68
God Stats
19W - 8L
1,698 SR
Queue Stats
304W - 318L
1,391 Elo+
Solo
Zhong Kui
Zhong Kui
Zerezeze
Zhong Kui
Level 52
God Stats
11W - 7L
1,616 SR
Queue Stats
72W - 85L
1,462 Elo+
Solo
Team Averages
Level 84
1,574 SR
1,438 Elo+

VS

Team Averages
Level 79
1,569 SR
1,356 Elo+
Thor
Thor
DarklordRevan95
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 323L
1,450 Elo+
Solo
Bellona
Bellona
EL_ARGEN04
Bellona
Level 62
God Stats
0W - 1L
1,342 SR
Queue Stats
11W - 26L
1,280 Elo+
Party 1
Izanami
Izanami
Samu_naranja
Izanami
Level 127
God Stats
5W - 3L
1,685 SR
Queue Stats
43W - 53L
1,469 Elo+
Solo
Ymir
Ymir
esleid314_YT
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,151 Elo+
Party 1
Ah Puch
Ah Puch
politeBro23
Ah Puch
Level 67
God Stats
0W - 3L
1,815 SR
Queue Stats
235W - 273L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ddoom21
Neith
11
3 / 4 / 7
6,629
510
7,025
8,891
2,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
ElDhez
Yemoja
12
2 / 1 / 8
7,539
580
7,240
8,861
6,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
HDPitaco
Baron Samedi
14
6 / 2 / 2
7,965
613
5,179
8,457
3,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
13
6 / 2 / 4
7,706
593
7,546
10,240
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Zerezeze
Zhong Kui
14
6 / 1 / 3
8,807
677
10,321
7,694
5,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
6,924
533
4,766
11,549
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bellona
EL_ARGEN04
Bellona
10
2 / 6 / 0
6,296
484
3,592
13,628
10,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Samu_naranja
Izanami
9
0 / 3 / 2
5,797
446
4,106
9,541
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 5
5,952
458
3,879
11,948
9,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Puch
politeBro23
Ah Puch
11
4 / 4 / 1
7,351
565
9,519
7,743
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
23
Kills
10
10
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Neith
Ddoom21
Neith
3
4
7
1.63
L
Bellona
EL_ARGEN04
Bellona
2
6
0
0.33
W
Yemoja
ElDhez
Yemoja
2
1
8
6
W
Baron Samedi
HDPitaco
Baron Samedi
6
2
2
3.5
L
Izanami
Samu_naranja
Izanami
0
3
2
0.33
W
Lancelot
6
2
4
4
W
Zhong Kui
Zerezeze
Zhong Kui
6
1
3
7.5
L
0
5
5
0.5
L
Ah Puch
politeBro23
Ah Puch
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,311
Damage
25,862
44,143
Taken
54,409
22,473
Mitigated
28,912
19,496
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,766
1,218
0
3,410
11,549
3,857
0
2,542
9,007
0
51,080
W
Neith
Ddoom21
Neith
7,025
1,560
0
871
8,891
2,803
540
1,393
7,498
0
34,695
L
Bellona
EL_ARGEN04
Bellona
3,592
1,065
0
1,779
13,628
10,134
0
8,440
5,188
0
27,240
W
Yemoja
ElDhez
Yemoja
7,240
2,005
1,929
3,155
8,861
6,765
81
3,611
5,250
28,072
2,232
W
Baron Samedi
HDPitaco
Baron Samedi
5,179
479
175
4,227
8,457
3,172
285
4,654
3,803
43,083
1,625
L
Izanami
Samu_naranja
Izanami
4,106
1,960
0
2,206
9,541
2,719
0
3,338
6,203
0
35,255
W
Lancelot
7,546
1,874
0
3,681
10,240
4,129
162
3,036
7,204
0
35,748
W
Zhong Kui
Zerezeze
Zhong Kui
10,321
1,547
0
5,458
7,694
5,604
0
609
7,085
55,365
3,042
L
3,879
1,227
0
432
11,948
9,752
0
4,643
7,305
20,146
0
L
Ah Puch
politeBro23
Ah Puch
9,519
539
0
274
7,743
2,450
819
3,297
4,446
42,783
176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,646
Gold Earned
32,320
334
Minions Killed
285
0
Camps Cleared
0
1,171,908
Distance Traveled
1,140,861
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,924
533
90
7
0
242,060
0
W
Neith
6,629
510
49
4
0
229,283
0
L
Bellona
6,296
484
41
3
0
230,766
0
W
Yemoja
7,539
580
32
2
0
223,796
5
W
Baron Samedi
7,965
613
88
7
0
242,309
0
L
Izanami
5,797
446
59
5
0
220,956
0
W
Lancelot
7,706
593
62
5
0
258,496
0
W
Zhong Kui
8,807
677
103
8
0
218,024
0
L
Ymir
5,952
458
24
2
0
223,529
0
L
Ah Puch
7,351
565
71
5
0
223,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role