Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BEATNGU
Artemis
Level 147
God Stats
26W - 23L
1,500 SR
Queue Stats
328W - 302L
1,500 Elo+
Solo
Guan Yu
Guan Yu
THE m1ckey6801
Guan Yu
Level 81
God Stats
5W - 8L
1,350 SR
Queue Stats
456W - 440L
1,512 Elo+
Solo
Eset
Eset
savagegrey611
Eset
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 74L
1,616 Elo+
Solo
Team Averages
Level 134
1,470 SR
1,526 Elo+

VS

Team Averages
Level 65
1,503 SR
1,308 Elo+
Set
Set
Barons Party
Set
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,197 Elo+
Party 1
Cthulhu
Cthulhu
BlackFlyBird
Cthulhu
Level 66
God Stats
108W - 69L
1,634 SR
Queue Stats
251W - 203L
1,462 Elo+
Solo
Mercury
Mercury
Geminice_-_
Mercury
Level 181
God Stats
60W - 64L
1,400 SR
Queue Stats
737W - 887L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
Oneshotstunner82
Danzaburou
Level 28
God Stats
2W - 1L
1,457 SR
Queue Stats
50W - 61L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
ReputedMender30
Zhong Kui
Level 45
God Stats
1W - 1L
1,524 SR
Queue Stats
13W - 44L
999 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 0 / 0
3,703
741
1,323
2,582
841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
5
0 / 1 / 2
3,580
716
2,813
4,638
1,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
BEATNGU
Artemis
5
1 / 2 / 0
3,259
652
2,020
3,118
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 0 / 0
3,155
631
321
1,054
459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 0
3,742
748
976
2,143
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,959
792
960
2,328
745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
BlackFlyBird
Cthulhu
5
1 / 2 / 1
3,457
691
3,222
5,424
2,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
Geminice_-_
Mercury
7
2 / 0 / 1
3,904
781
1,551
3,031
695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Oneshotstunner82
Danzaburou
5
1 / 1 / 2
3,601
720
2,386
3,362
814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
ReputedMender30
Zhong Kui
6
0 / 2 / 0
3,479
696
210
2,769
1,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
5
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
0
2
L
Cthulhu
 
Cthulhu
0
1
2
1
L
Artemis
BEATNGU
Artemis
1
2
0
0.5
W
1
0
1
1.5
W
Cthulhu
BlackFlyBird
Cthulhu
1
2
1
0.75
W
Mercury
Geminice_-_
Mercury
2
0
1
2.5
W
Danzaburou
Oneshotstunner82
Danzaburou
1
1
2
2
W
Zhong Kui
ReputedMender30
Zhong Kui
0
2
0
0
L
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,453
Damage
8,329
13,535
Taken
16,914
4,469
Mitigated
5,567
4,068
Healing
7,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,323
214
0
615
2,582
841
0
280
2,302
0
14,973
L
Cthulhu
 
Cthulhu
2,813
160
716
1,716
4,638
1,982
0
1,449
3,189
10,402
0
L
Artemis
BEATNGU
Artemis
2,020
1,094
0
318
3,118
763
0
1,493
1,625
0
12,352
W
960
631
0
645
2,328
745
0
748
1,580
0
19,729
W
Cthulhu
BlackFlyBird
Cthulhu
3,222
341
656
1,577
5,424
2,270
0
1,344
4,080
11,447
0
W
Mercury
Geminice_-_
Mercury
1,551
755
0
1,672
3,031
695
0
456
2,575
0
16,076
W
Danzaburou
Oneshotstunner82
Danzaburou
2,386
1,094
0
1,209
3,362
814
0
1,241
2,121
0
14,645
W
Zhong Kui
ReputedMender30
Zhong Kui
210
36
0
1,337
2,769
1,043
0
0
2,769
16,434
0
L
321
46
0
563
1,054
459
0
210
844
0
8,141
L
976
176
0
140
2,143
424
0
0
2,143
15,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,439
Gold Earned
18,400
136
Minions Killed
143
0
Camps Cleared
0
535,012
Distance Traveled
555,437
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,703
741
33
7
0
122,623
0
L
Cthulhu
3,580
716
10
2
0
123,610
1
L
Artemis
3,259
652
27
5
0
110,826
1
W
Set
3,959
792
37
7
0
110,576
1
W
Cthulhu
3,457
691
4
1
0
121,882
0
W
Mercury
3,904
781
34
7
0
128,179
0
W
Danzaburou
3,601
720
40
8
0
98,847
0
W
Zhong Kui
3,479
696
28
6
0
95,953
0
L
Guan Yu
3,155
631
17
3
0
71,834
0
L
Eset
3,742
748
49
10
0
106,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role