Player Matchup

Sobek
Sobek
IamFainterMule
Sobek
Level 183
God Stats
11W - 6L
1,514 SR
Queue Stats
275W - 268L
1,498 Elo+
Solo
Discordia
Discordia
MayorDrazah
Discordia
Level 157
God Stats
1W - 0L
1,638 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
SlasherXd03
Arachne
Level 58
God Stats
14W - 5L
1,651 SR
Queue Stats
104W - 89L
1,423 Elo+
Party 1
Medusa
Medusa
XxKingDomainxX
Medusa
Level 128
God Stats
13W - 19L
1,441 SR
Queue Stats
481W - 503L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
fortylulz
Hun Batz
Level 190
God Stats
11W - 15L
1,381 SR
Queue Stats
538W - 499L
1,541 Elo+
Solo
Team Averages
Level 143
1,525 SR
1,496 Elo+

VS

Team Averages
Level 121
1,570 SR
1,500 Elo+
King Arthur
King Arthur
Bat577man
King Arthur
Level 122
God Stats
15W - 8L
1,700 SR
Queue Stats
132W - 129L
1,512 Elo+
Solo
Kukulkan
Kukulkan
EScar65
Kukulkan
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,497 Elo+
Solo
Rama
Rama
Liebstrom
Rama
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 19L
1,495 Elo+
Solo
Sobek
Sobek
NEY HEISENBERG
Sobek
Level 152
God Stats
26W - 13L
1,620 SR
Queue Stats
433W - 435L
1,496 Elo+
Solo
Ne Zha
Ne Zha
Phil_TheAgony
Ne Zha
Level 125
God Stats
1W - 6L
1,529 SR
Queue Stats
2W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 4
7,762
485
5,648
15,610
13,124
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
MayorDrazah
Discordia
14
3 / 3 / 8
9,281
580
14,131
9,322
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SlasherXd03
Arachne
14
5 / 3 / 1
8,665
542
7,222
12,823
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 3
7,755
485
9,079
11,864
4,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
fortylulz
Hun Batz
14
4 / 3 / 3
8,906
557
8,704
14,335
11,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bat577man
King Arthur
15
3 / 3 / 3
8,915
557
11,204
18,003
14,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
EScar65
Kukulkan
12
2 / 3 / 1
7,272
455
5,898
7,504
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
14
5 / 6 / 3
8,094
506
7,261
13,779
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 5
7,667
479
7,271
13,450
12,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

17
6 / 3 / 3
9,300
581
8,578
14,169
6,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
17
Kills
19
19
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bat577man
King Arthur
3
3
3
1.5
L
Kukulkan
EScar65
Kukulkan
2
3
1
0.83
W
3
4
4
1.25
L
Rama
5
6
3
1.08
W
Discordia
MayorDrazah
Discordia
3
3
8
2.33
L
3
2
5
2.75
L
6
3
3
2.5
W
Arachne
SlasherXd03
Arachne
5
3
1
1.83
W
2
6
3
0.58
W
Hun Batz
fortylulz
Hun Batz
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,784
Damage
40,212
63,954
Taken
66,905
37,181
Mitigated
41,002
15,798
Healing
12,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bat577man
King Arthur
11,204
1,210
0
4,218
18,003
14,474
0
3,716
14,287
0
67,853
L
Kukulkan
EScar65
Kukulkan
5,898
98
0
1,232
7,504
2,266
0
4,609
2,895
32,863
0
W
5,648
472
0
6,185
15,610
13,124
0
4,607
11,003
32,384
0
L
Rama
7,261
5,734
0
2,384
13,779
5,108
336
1,977
11,802
0
47,363
W
Discordia
MayorDrazah
Discordia
14,131
1,796
0
3,108
9,322
3,121
128
3,373
5,949
64,470
2,769
L
7,271
335
0
3,152
13,450
12,902
0
6,464
6,986
41,325
1,390
L
8,578
2,880
0
1,810
14,169
6,252
0
2,573
11,596
0
97,199
W
Arachne
SlasherXd03
Arachne
7,222
4,880
26
3,226
12,823
5,315
0
905
11,918
0
44,288
W
9,079
3,330
0
1,177
11,864
4,054
891
2,619
9,245
0
44,383
W
Hun Batz
fortylulz
Hun Batz
8,704
1,896
0
2,076
14,335
11,567
0
1,337
12,998
476
54,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,369
Gold Earned
41,248
348
Minions Killed
473
0
Camps Cleared
0
1,645,972
Distance Traveled
1,529,914
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,915
557
118
7
0
313,976
4
L
Kukulkan
7,272
455
71
4
0
266,575
1
W
Sobek
7,762
485
57
4
0
326,731
1
L
Rama
8,094
506
74
5
0
291,050
0
W
Discordia
9,281
580
103
6
0
330,934
7
L
Sobek
7,667
479
59
4
0
295,554
3
L
Ne Zha
9,300
581
151
9
0
362,759
2
W
Arachne
8,665
542
63
4
0
369,603
0
W
Medusa
7,755
485
43
3
0
303,116
0
W
Hun Batz
8,906
557
82
5
0
315,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role