Player Matchup

Janus
Janus
Platinum I
 
Janus
Platinum I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond V
 
Bakasura
Diamond V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
AntSleepz
Tyr
Masters
Level 146
God Stats
7W - 7L
1,553 SR
Queue Stats
198W - 160L
2,354 MMR
Solo
Medusa
Medusa
Masters
RxzzleDxzzle
Medusa
Masters
Level 126
God Stats
1W - 1L
1,898 SR
Queue Stats
98W - 62L
2,484 MMR
Party 1
Athena
Athena
Diamond III
TearingDreams
Athena
Diamond III
Level 147
God Stats
1W - 5L
1,677 SR
Queue Stats
95W - 71L
2,259 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,626 SR
2,019 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,718 SR
1,948 MMR
King Arthur
King Arthur
Diamond I
 
King Arthur
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
About30beavers
Ullr
Diamond II
Level 88
God Stats
8W - 1L
1,829 SR
Queue Stats
76W - 42L
2,314 MMR
Party 2
Chernobog
Chernobog
Masters
DarkCheco
Chernobog
Masters
Level 166
God Stats
7W - 5L
1,738 SR
Queue Stats
81W - 69L
2,400 MMR
Solo
Anubis
Anubis
Diamond II
Timrific
Anubis
Diamond II
Level 153
God Stats
4W - 0L
2,021 SR
Queue Stats
162W - 128L
2,025 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 1
5,811
646
2,445
5,747
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
 
Bakasura
11
2 / 1 / 1
5,632
626
3,037
7,994
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 3 / 0
5,143
571
4,189
9,651
5,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
11
1 / 0 / 1
5,496
611
6,162
5,060
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 1 / 4
5,465
607
2,293
8,130
5,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LokiAwilixBastetSusanoThanatos

VS

Bans
CabrakanAnhurDa JiCthulhuHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 1 / 1
5,760
640
5,635
7,779
4,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
 
Ymir
8
0 / 2 / 1
5,112
568
2,453
7,122
3,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 1 / 1
6,026
670
6,078
4,747
1,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
DarkCheco
Chernobog
9
0 / 0 / 1
5,432
604
4,340
5,785
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
Timrific
Anubis
10
3 / 1 / 2
5,737
637
5,265
4,964
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
5
Kills
6
6
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
Bakasura
 
Bakasura
2
1
1
2.5
W
King Arthur
 
King Arthur
2
1
1
2.5
W
Ymir
 
Ymir
0
2
1
0.25
W
1
1
1
1.5
L
1
3
0
0.33
W
Chernobog
DarkCheco
Chernobog
0
0
1
0.5
L
Medusa
1
0
1
1.5
L
0
1
4
2
W
Anubis
Timrific
Anubis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,126
Damage
23,771
36,582
Taken
30,397
16,355
Mitigated
13,194
13,754
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,445
173
0
933
5,747
1,220
0
786
4,961
37,932
982
L
Bakasura
 
Bakasura
3,037
1,926
0
3,356
7,994
2,702
0
1,088
6,906
0
32,977
W
King Arthur
 
King Arthur
5,635
982
0
2,930
7,779
4,395
0
0
7,779
4,068
31,715
W
Ymir
 
Ymir
2,453
499
0
1,707
7,122
3,730
0
1,694
5,247
13,196
2,380
W
6,078
2,161
0
569
4,747
1,470
0
1,549
2,770
0
51,126
L
4,189
534
0
4,359
9,651
5,996
0
2,528
7,123
0
29,241
W
Chernobog
DarkCheco
Chernobog
4,340
2,401
0
2,413
5,785
1,751
0
521
5,239
0
42,949
L
Medusa
6,162
3,332
0
3,442
5,060
1,226
689
1,504
3,556
0
46,675
L
2,293
949
0
1,664
8,130
5,211
214
2,446
5,684
13,689
0
W
Anubis
Timrific
Anubis
5,265
524
0
2,622
4,964
1,848
0
896
3,793
40,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,547
Gold Earned
28,067
316
Minions Killed
335
0
Camps Cleared
0
1,039,003
Distance Traveled
995,267
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,811
646
89
10
0
209,376
1
L
Bakasura
5,632
626
70
8
0
248,837
0
W
King Arthur
5,760
640
66
7
0
177,461
2
W
Ymir
5,112
568
22
2
0
195,857
3
W
Ullr
6,026
670
85
9
0
197,073
0
L
Tyr
5,143
571
50
6
0
183,876
2
W
Chernobog
5,432
604
88
10
0
215,121
2
L
Medusa
5,496
611
81
9
0
183,246
2
L
Athena
5,465
607
26
3
0
213,668
4
W
Anubis
5,737
637
74
8
0
209,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role