Player Matchup

Hun Batz
Hun Batz
Firezhot
Hun Batz
Level 128
God Stats
5W - 0L
1,738 SR
Queue Stats
21W - 16L
1,569 Elo+
Party 1
Chaac
Chaac
Gus-Work
Chaac
Level 68
God Stats
14W - 9L
1,507 SR
Queue Stats
116W - 120L
1,454 Elo+
Solo
Neith
Neith
HaywireRegent48
Neith
Level 175
God Stats
24W - 24L
1,506 SR
Queue Stats
272W - 257L
1,447 Elo+
Solo
Vulcan
Vulcan
Roxiro
Vulcan
Level 125
God Stats
13W - 6L
1,528 SR
Queue Stats
66W - 45L
1,537 Elo+
Party 1
Osiris
Osiris
SCREEWED UP
Osiris
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,238 Elo+
Solo
Team Averages
Level 106
1,556 SR
1,449 Elo+

VS

Team Averages
Level 90
1,578 SR
1,466 Elo+
Sun Wukong
Sun Wukong
Cafedo998
Sun Wukong
Level 68
God Stats
7W - 1L
1,749 SR
Queue Stats
35W - 18L
1,590 Elo+
Solo
Tsukuyomi
Tsukuyomi
JolynesGString
Tsukuyomi
Level 117
God Stats
2W - 4L
1,514 SR
Queue Stats
214W - 226L
1,439 Elo+
Solo
Anubis
Anubis
Julilokaa06
Anubis
Level 80
God Stats
42W - 46L
1,540 SR
Queue Stats
143W - 138L
1,454 Elo+
Solo
Geb
Geb
Kingconquer27
Geb
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 105L
1,362 Elo+
Solo
Ullr
Ullr
PEMBORT
Ullr
Level 147
God Stats
12W - 8L
1,588 SR
Queue Stats
295W - 266L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Firezhot
Hun Batz
11
3 / 0 / 1
5,894
589
4,060
7,293
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Chaac
Gus-Work
Chaac
10
2 / 1 / 1
6,102
610
6,119
7,918
4,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 3
5,571
557
3,827
4,832
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
Roxiro
Vulcan
11
1 / 1 / 1
6,014
601
2,131
3,357
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
8
0 / 3 / 1
5,061
506
4,597
8,910
6,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cafedo998
Sun Wukong
10
2 / 0 / 1
6,006
601
6,660
8,560
7,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
JolynesGString
Tsukuyomi
8
0 / 3 / 1
4,497
450
2,851
7,912
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
9
1 / 0 / 0
4,895
490
1,072
2,606
893
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,686
469
3,048
6,971
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
PEMBORT
Ullr
7
1 / 2 / 0
4,462
446
3,071
6,486
1,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
4
5
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cafedo998
Sun Wukong
2
0
1
2.5
W
Hun Batz
Firezhot
Hun Batz
3
0
1
3.5
W
Chaac
Gus-Work
Chaac
2
1
1
2.5
W
1
0
3
2.5
L
Tsukuyomi
JolynesGString
Tsukuyomi
0
3
1
0.17
L
Anubis
1
0
0
1
L
0
2
1
0.25
L
Ullr
PEMBORT
Ullr
1
2
0
0.5
W
Vulcan
Roxiro
Vulcan
1
1
1
1.5
W
Osiris
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,734
Damage
16,702
32,310
Taken
32,535
17,282
Mitigated
17,189
11,101
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cafedo998
Sun Wukong
6,660
1,643
0
3,090
8,560
7,518
0
0
8,560
0
34,858
W
Hun Batz
Firezhot
Hun Batz
4,060
1,587
0
1,620
7,293
2,659
0
1,009
6,250
0
46,990
W
Chaac
Gus-Work
Chaac
6,119
413
0
4,212
7,918
4,495
0
1,005
6,834
0
31,614
W
3,827
1,101
106
2,782
4,832
2,236
236
1,341
3,491
0
32,373
L
Tsukuyomi
JolynesGString
Tsukuyomi
2,851
765
0
2,636
7,912
2,339
0
1,300
6,612
0
22,738
L
Anubis
1,072
91
47
1,265
2,606
893
0
824
1,782
24,683
861
L
3,048
130
0
2,107
6,971
4,494
0
0
6,971
15,669
0
L
Ullr
PEMBORT
Ullr
3,071
1,128
0
1,995
6,486
1,945
0
7
6,479
0
20,006
W
Vulcan
Roxiro
Vulcan
2,131
0
0
729
3,357
985
0
765
2,592
48,884
0
W
Osiris
4,597
2,308
0
1,652
8,910
6,907
4
0
8,245
0
24,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,642
Gold Earned
24,546
307
Minions Killed
196
0
Camps Cleared
0
966,318
Distance Traveled
882,574
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,006
601
52
5
0
180,159
4
W
Hun Batz
5,894
589
80
8
0
222,054
0
W
Chaac
6,102
610
40
4
0
192,003
0
W
Neith
5,571
557
57
6
0
173,303
0
L
Tsukuyomi
4,497
450
43
4
0
208,426
1
L
Anubis
4,895
490
43
4
0
128,974
3
L
Geb
4,686
469
15
2
0
195,388
0
L
Ullr
4,462
446
43
4
0
169,627
0
W
Vulcan
6,014
601
89
9
0
204,234
0
W
Osiris
5,061
506
41
4
0
174,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role