Player Matchup

Fenrir
Fenrir
IlJaegerM20V
Fenrir
Level 99
God Stats
3W - 2L
1,823 SR
Queue Stats
16W - 23L
1,408 Elo+
Solo
Apollo
Apollo
Kubi9034
Apollo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,478 Elo+
Solo
Hades
Hades
RyRy K 101
Hades
Level 159
God Stats
1W - 1L
1,715 SR
Queue Stats
108W - 105L
1,519 Elo+
Solo
Atlas
Atlas
centricyeti
Atlas
Level 42
God Stats
6W - 7L
1,461 SR
Queue Stats
25W - 21L
1,387 Elo+
Solo
Tiamat
Tiamat
ommetaphobia
Tiamat
Level 34
God Stats
2W - 7L
1,312 SR
Queue Stats
88W - 81L
1,471 Elo+
Solo
Team Averages
Level 87
1,562 SR
1,453 Elo+

VS

Team Averages
Level 99
1,455 SR
1,425 Elo+
Jormungandr
Jormungandr
Fpeanutbutter
Jormungandr
Level 129
God Stats
18W - 21L
1,516 SR
Queue Stats
599W - 597L
1,378 Elo+
Solo
Cabrakan
Cabrakan
HardGamingOW
Cabrakan
Level 159
God Stats
2W - 2L
1,509 SR
Queue Stats
109W - 104L
1,521 Elo+
Solo
Aphrodite
Aphrodite
R3TR0TM
Aphrodite
Level 55
God Stats
3W - 4L
1,358 SR
Queue Stats
86W - 99L
1,439 Elo+
Solo
Artemis
Artemis
ShizariTwinTail
Artemis
Level 47
God Stats
5W - 5L
1,222 SR
Queue Stats
61W - 68L
1,381 Elo+
Solo
Anubis
Anubis
i_collectskullz
Anubis
Level 107
God Stats
15W - 6L
1,670 SR
Queue Stats
226W - 214L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 2 / 1
5,757
523
2,736
8,003
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Apollo
Kubi9034
Apollo
10
1 / 2 / 0
5,939
540
1,869
4,489
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
11
1 / 2 / 0
6,349
577
6,264
9,111
3,663
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 6 / 1
5,271
479
3,577
11,880
6,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
9
1 / 5 / 1
5,652
514
6,082
8,222
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fpeanutbutter
Jormungandr
10
0 / 0 / 1
5,590
508
4,130
7,459
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cabrakan
HardGamingOW
Cabrakan
13
5 / 1 / 4
6,972
634
5,758
8,747
5,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
R3TR0TM
Aphrodite
11
5 / 0 / 8
6,995
636
6,526
7,903
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 1 / 3
6,415
583
6,362
6,668
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 7
6,367
579
6,131
9,297
3,403
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
17
17
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Fpeanutbutter
Jormungandr
0
0
1
0.5
W
Cabrakan
HardGamingOW
Cabrakan
5
1
4
7
L
Fenrir
1
2
1
0.75
L
Apollo
Kubi9034
Apollo
1
2
0
0.5
W
Aphrodite
R3TR0TM
Aphrodite
5
0
8
9
L
Hades
1
2
0
0.5
W
5
1
3
6.5
L
0
6
1
0.08
W
2
2
7
2.75
L
Tiamat
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,528
Damage
28,907
41,705
Taken
40,074
17,029
Mitigated
17,400
12,031
Healing
23,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Fpeanutbutter
Jormungandr
4,130
1,824
0
2,772
7,459
2,578
0
4,164
3,295
33,876
4,909
W
Cabrakan
HardGamingOW
Cabrakan
5,758
1,021
0
4,753
8,747
5,580
0
1,026
7,713
56,111
0
L
Fenrir
2,736
415
0
2,168
8,003
2,223
0
2,511
5,492
0
25,704
L
Apollo
Kubi9034
Apollo
1,869
767
0
736
4,489
1,238
318
1,983
2,506
0
27,861
W
Aphrodite
R3TR0TM
Aphrodite
6,526
1,528
2,114
6,882
7,903
3,852
144
2,479
4,915
27,112
1,643
L
Hades
6,264
545
0
5,406
9,111
3,663
0
5,469
3,642
45,802
207
W
6,362
2,728
0
2,674
6,668
1,987
392
2,209
4,459
0
31,211
L
3,577
1,337
0
1,740
11,880
6,628
0
6,209
5,671
17,376
0
W
6,131
654
0
4,719
9,297
3,403
74
4,346
4,067
41,108
1,315
L
Tiamat
6,082
402
0
1,981
8,222
3,277
0
5,748
2,474
22,671
889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,968
Gold Earned
32,339
238
Minions Killed
327
0
Camps Cleared
0
1,085,487
Distance Traveled
1,015,437
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,590
508
64
6
0
219,025
2
W
Cabrakan
6,972
634
93
8
0
219,004
0
L
Fenrir
5,757
523
51
5
0
264,219
4
L
Apollo
5,939
540
59
5
0
198,056
0
W
Aphrodite
6,995
636
41
4
0
214,451
0
L
Hades
6,349
577
70
6
0
194,994
3
W
Artemis
6,415
583
49
4
0
167,218
0
L
Atlas
5,271
479
13
1
0
219,173
0
W
Anubis
6,367
579
80
7
0
195,739
1
L
Tiamat
5,652
514
45
4
0
209,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role