Player Matchup

Sylvanus
Sylvanus
Gold II
Drippin Finesse
Sylvanus
Gold II
Level 151
God Stats
3W - 9L
1,431 SR
Queue Stats
78W - 96L
1,757 MMR
Party 2
Hou Yi
Hou Yi
Silver IV
Sweaty Void
Hou Yi
Silver IV
Level 116
God Stats
0W - 1L
1,524 SR
Queue Stats
15W - 22L
1,264 MMR
Party 2
Nu Wa
Nu Wa
Gold V
brizz0warri0r
Nu Wa
Gold V
Level 118
God Stats
15W - 17L
1,465 SR
Queue Stats
56W - 70L
1,369 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,473 SR
1,463 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,494 SR
1,494 MMR
Arachne
Arachne
Platinum IV
HeavensExile
Arachne
Platinum IV
Level 149
God Stats
8W - 5L
1,524 SR
Queue Stats
404W - 422L
1,600 MMR
Party 1
Yemoja
Yemoja
Bronze III
Litaholic Qc
Yemoja
Bronze III
Level 153
God Stats
2W - 5L
1,372 SR
Queue Stats
34W - 51L
1,323 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
xSIL3NTx4SYLUMx
Baron Samedi
Platinum V
Level 148
God Stats
5W - 4L
1,586 SR
Queue Stats
417W - 441L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
2 / 6 / 2
11,094
693
8,995
21,745
25,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
19
1 / 2 / 4
11,371
711
14,021
12,833
4,838
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 5 / 3
11,866
742
21,027
11,669
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
BacchusNe ZhaCthulhuAthenaKuzenbo

VS

Bans
KumbhakarnaMulanShivaAchillesHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HeavensExile
Arachne
19
3 / 3 / 9
12,964
810
13,248
23,374
19,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Yemoja
17
1 / 3 / 6
11,527
720
4,912
16,462
6,844
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
xSIL3NTx4SYLUMx
Baron Samedi
20
9 / 0 / 3
14,821
926
21,732
16,392
10,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
13
13
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
6
2
0.5
W
Arachne
HeavensExile
Arachne
3
3
9
2.5
W
Yemoja
1
3
6
1.33
L
Hou Yi
1
2
4
1.5
L
3
5
3
0.9
W
Baron Samedi
xSIL3NTx4SYLUMx
Baron Samedi
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,043
Damage
39,892
46,247
Taken
56,228
33,347
Mitigated
37,432
9,116
Healing
25,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,995
2,025
1,544
4,408
21,745
25,059
0
11,704
9,431
36,653
5,852
W
Arachne
HeavensExile
Arachne
13,248
9,903
0
6,245
23,374
19,786
2,041
8,940
14,338
0
43,471
W
Yemoja
4,912
722
6,791
3,650
16,462
6,844
696
11,681
4,716
34,708
1,030
L
Hou Yi
14,021
4,656
0
1,764
12,833
4,838
295
6,703
5,815
0
51,317
L
21,027
7,502
93
1,307
11,669
3,450
433
7,814
3,671
60,342
1,020
W
Baron Samedi
xSIL3NTx4SYLUMx
Baron Samedi
21,732
750
1,718
6,741
16,392
10,802
1,543
8,890
7,449
86,198
540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,331
Gold Earned
39,312
244
Minions Killed
232
0
Camps Cleared
0
740,920
Distance Traveled
805,655
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,094
693
69
4
0
211,381
0
W
Arachne
12,964
810
58
4
0
299,783
0
W
Yemoja
11,527
720
38
2
0
210,331
0
L
Hou Yi
11,371
711
92
6
0
281,869
0
L
Nu Wa
11,866
742
83
5
0
247,670
6
W
Baron Samedi
14,821
926
136
9
0
295,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role