Player Matchup

Hercules
Hercules
Masters
 
Hercules
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond V
Aluaado
Zeus
Diamond V
Level 198
God Stats
6W - 4L
1,721 SR
Queue Stats
382W - 362L
2,170 MMR
Solo
Odin
Odin
Diamond V
LuanChagas
Odin
Diamond V
Level 182
God Stats
7W - 7L
1,653 SR
Queue Stats
404W - 408L
2,076 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
TimeToooDie
Gilgamesh
Diamond II
Level 155
God Stats
1W - 1L
1,844 SR
Queue Stats
88W - 64L
2,433 MMR
Solo
Freya
Freya
Diamond V
Yatogami4
Freya
Diamond V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
373W - 374L
2,253 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,644 SR
2,086 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,556 SR
2,065 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond V
Apocaliypse
Serqet
Diamond V
Level 176
God Stats
16W - 9L
1,619 SR
Queue Stats
137W - 124L
1,957 MMR
Solo
Sobek
Sobek
Platinum I
CaptainVanchu
Sobek
Platinum I
Level 225
God Stats
3W - 1L
1,619 SR
Queue Stats
203W - 195L
1,984 MMR
Solo
Apollo
Apollo
Masters
IAzOK
Apollo
Masters
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 135L
2,392 MMR
Solo
Camazotz
Camazotz
Masters
v1etcong
Camazotz
Masters
Level 145
God Stats
14W - 14L
1,541 SR
Queue Stats
265W - 217L
2,492 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 4 / 2
6,475
463
3,634
11,304
8,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Zeus
Aluaado
Zeus
14
7 / 3 / 1
8,124
580
13,283
6,422
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 6 / 8
6,969
498
6,666
12,366
7,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
TimeToooDie
Gilgamesh
12
1 / 5 / 4
6,612
472
7,415
12,609
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Freya
Yatogami4
Freya
11
0 / 6 / 2
6,289
449
6,764
9,411
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
CerberusNikeAo KuangMedusa

VS

Bans
SusanoJanusAh PuchCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 4 / 6
8,044
575
5,454
8,712
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
14
6 / 3 / 6
8,327
595
5,400
13,041
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 3 / 11
7,434
531
5,806
14,875
13,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
IAzOK
Apollo
16
7 / 0 / 7
9,549
682
10,017
11,434
3,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Camazotz
v1etcong
Camazotz
16
7 / 1 / 3
10,132
724
12,122
15,003
6,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
11
Kills
24
24
Deaths
11
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
2
0.5
W
Ra
 
Ra
2
4
6
1.25
L
Zeus
Aluaado
Zeus
7
3
1
2.5
W
Serqet
6
3
6
3
W
2
3
11
2.5
W
Apollo
IAzOK
Apollo
7
0
7
10.5
L
2
6
8
1
L
Gilgamesh
TimeToooDie
Gilgamesh
1
5
4
0.6
L
Freya
Yatogami4
Freya
0
6
2
0.17
W
Camazotz
v1etcong
Camazotz
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,762
Damage
38,799
52,112
Taken
63,065
24,603
Mitigated
32,520
10,658
Healing
29,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,634
1,887
0
3,451
11,304
8,634
0
394
9,984
5,345
26,461
W
Ra
 
Ra
5,454
138
710
1,653
8,712
2,524
0
4,078
4,323
60,373
26
L
Zeus
Aluaado
Zeus
13,283
1,188
0
448
6,422
1,970
0
3,524
2,854
58,377
92
W
Serqet
5,400
1,849
0
5,195
13,041
6,279
0
2,886
9,809
0
54,327
W
5,806
733
0
5,277
14,875
13,439
14
5,115
9,270
22,869
0
W
Apollo
IAzOK
Apollo
10,017
5,785
0
5,993
11,434
3,714
422
4,550
6,154
0
79,228
L
6,666
1,192
0
2,512
12,366
7,682
0
2,926
8,923
0
21,785
L
Gilgamesh
TimeToooDie
Gilgamesh
7,415
2,513
0
2,951
12,609
3,829
0
2,579
9,885
0
47,892
L
Freya
Yatogami4
Freya
6,764
2,001
0
1,296
9,411
2,488
0
1,733
7,642
35,348
2,442
W
Camazotz
v1etcong
Camazotz
12,122
3,540
0
10,423
15,003
6,564
0
1,960
12,947
0
78,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
43,486
355
Minions Killed
509
0
Camps Cleared
0
1,327,517
Distance Traveled
1,448,377
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,475
463
68
5
0
202,923
4
W
Ra
8,044
575
134
10
0
276,826
4
L
Zeus
8,124
580
106
8
0
257,539
7
W
Serqet
8,327
595
86
6
0
312,202
0
W
Sobek
7,434
531
17
1
0
286,973
2
W
Apollo
9,549
682
129
9
0
287,563
4
L
Odin
6,969
498
25
2
0
276,724
1
L
Gilgamesh
6,612
472
85
6
0
318,505
0
L
Freya
6,289
449
71
5
0
271,826
3
W
Camazotz
10,132
724
143
10
0
284,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role