Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
Curipan5
Kumbhakarna
Gold III
Level 109
God Stats
4W - 4L
1,419 SR
Queue Stats
248W - 269L
1,431 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
HardShuffler
Sun Wukong
Gold IV
Level 154
God Stats
9W - 5L
1,631 SR
Queue Stats
146W - 149L
1,369 MMR
Solo
Anhur
Anhur
Gold III
Smooth_Moe
Anhur
Gold III
Level 196
God Stats
5W - 7L
1,723 SR
Queue Stats
140W - 150L
1,341 MMR
Solo
Discordia
Discordia
Gold IV
Theprats
Discordia
Gold IV
Level 157
God Stats
13W - 7L
1,597 SR
Queue Stats
121W - 121L
1,436 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,574 SR
1,415 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,509 SR
1,403 MMR
Persephone
Persephone
Gold IV
Cansdale1
Persephone
Gold IV
Level 179
God Stats
17W - 26L
1,467 SR
Queue Stats
650W - 678L
1,432 MMR
Solo
Neith
Neith
Silver III
CodExpansion
Neith
Silver III
Level 76
God Stats
4W - 10L
1,648 SR
Queue Stats
16W - 23L
1,400 MMR
Solo
Pele
Pele
Gold III
CoqledTryh4rd
Pele
Gold III
Level 108
God Stats
3W - 2L
1,573 SR
Queue Stats
96W - 85L
1,462 MMR
Solo
Mulan
Mulan
Silver I
Erlaitz06
Mulan
Silver I
Level 146
God Stats
0W - 4L
1,283 SR
Queue Stats
12W - 17L
1,336 MMR
Solo
Cthulhu
Cthulhu
Gold IV
MightyDav
Cthulhu
Gold IV
Level 181
God Stats
24W - 27L
1,574 SR
Queue Stats
440W - 453L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 2 / 6
8,157
583
6,540
10,988
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
Curipan5
Kumbhakarna
13
2 / 1 / 5
7,935
567
4,552
13,362
10,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
HardShuffler
Sun Wukong
16
6 / 2 / 2
9,731
695
13,786
14,915
13,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
15
2 / 2 / 1
8,317
594
5,028
9,662
2,967
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Theprats
Discordia
15
6 / 2 / 2
9,334
667
9,507
6,027
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAthenaAnubisDanzaburouThanatos

VS

Bans
SusanoMercuryKaliJanusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Cansdale1
Persephone
12
0 / 5 / 3
7,405
529
3,282
9,146
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 3
6,747
482
4,477
7,245
1,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
7 / 5 / 1
7,566
540
9,003
13,017
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
Erlaitz06
Mulan
13
0 / 6 / 1
7,202
514
7,272
13,597
7,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
MightyDav
Cthulhu
12
1 / 3 / 2
6,880
491
8,130
12,098
6,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
20
Kills
8
9
Deaths
20
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
2
6
3.5
L
Persephone
Cansdale1
Persephone
0
5
3
0.3
L
0
1
3
1.5
L
7
5
1
1.5
W
Kumbhakarna
Curipan5
Kumbhakarna
2
1
5
4.5
L
Mulan
Erlaitz06
Mulan
0
6
1
0.08
W
Sun Wukong
HardShuffler
Sun Wukong
6
2
2
3.5
L
Cthulhu
MightyDav
Cthulhu
1
3
2
0.67
W
Anhur
2
2
1
1.25
W
Discordia
Theprats
Discordia
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,413
Damage
32,164
54,954
Taken
55,103
32,224
Mitigated
22,082
20,390
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,540
1,105
0
5,156
10,988
3,381
0
579
10,225
0
60,765
L
Persephone
Cansdale1
Persephone
3,282
181
0
1,774
9,146
2,248
0
3,880
4,745
43,681
189
L
4,477
1,043
0
1,016
7,245
1,499
206
1,518
5,727
0
43,660
L
9,003
1,502
0
2,305
13,017
4,257
0
2,829
9,877
0
46,663
W
Kumbhakarna
Curipan5
Kumbhakarna
4,552
574
0
3,917
13,362
10,534
0
4,599
7,919
26,254
2,499
L
Mulan
Erlaitz06
Mulan
7,272
648
0
4,017
13,597
7,978
0
201
12,552
0
50,373
W
Sun Wukong
HardShuffler
Sun Wukong
13,786
3,514
0
6,417
14,915
13,407
225
965
13,868
0
66,755
L
Cthulhu
MightyDav
Cthulhu
8,130
503
120
912
12,098
6,100
0
4,550
7,220
27,936
0
W
Anhur
5,028
2,487
0
4,400
9,662
2,967
152
1,507
7,807
0
62,687
W
Discordia
Theprats
Discordia
9,507
667
0
500
6,027
1,935
771
2,004
3,711
60,713
738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
35,800
469
Minions Killed
383
0
Camps Cleared
0
1,505,511
Distance Traveled
1,404,031
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,157
583
94
7
0
330,821
1
L
Persephone
7,405
529
108
8
0
261,969
2
L
Neith
6,747
482
71
5
0
274,790
5
L
Pele
7,566
540
67
5
0
326,888
3
W
Kumbhakarna
7,935
567
23
2
0
294,920
5
L
Mulan
7,202
514
92
7
0
252,725
3
W
Sun Wukong
9,731
695
115
8
0
305,163
0
L
Cthulhu
6,880
491
45
3
0
287,659
2
W
Anhur
8,317
594
125
9
0
268,128
4
W
Discordia
9,334
667
112
8
0
306,479
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role