Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
FTWMessI
Achilles
Gold IV
Level 157
God Stats
4W - 5L
1,611 SR
Queue Stats
464W - 473L
1,529 MMR
Solo
Thanatos
Thanatos
Gold III
Matthi_Den
Thanatos
Gold III
Level 148
God Stats
0W - 2L
1,516 SR
Queue Stats
37W - 39L
1,537 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
jahReapz
Baron Samedi
Gold II
Level 158
God Stats
39W - 33L
1,635 SR
Queue Stats
229W - 221L
1,527 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 178
1,552 SR
1,519 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,574 SR
1,512 MMR
Maman Brigitte
Maman Brigitte
Gold I
 
Maman Brigitte
Gold I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver I
Fauxille
Medusa
Silver I
Level 103
God Stats
3W - 0L
1,829 SR
Queue Stats
9W - 3L
1,546 MMR
Party 2
King Arthur
King Arthur
Gold II
Ismahdezz
King Arthur
Gold II
Level 143
God Stats
25W - 30L
1,543 SR
Queue Stats
227W - 232L
1,514 MMR
Solo
Ymir
Ymir
Bronze III
PommesPanzer-229
Ymir
Bronze III
Level 184
God Stats
5W - 1L
1,500 SR
Queue Stats
76W - 65L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 3 / 1
6,307
631
3,270
5,832
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
 
Poseidon
10
0 / 6 / 0
5,427
543
4,469
7,284
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
FTWMessI
Achilles
10
1 / 3 / 0
5,162
516
6,369
12,668
8,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Matthi_Den
Thanatos
10
0 / 6 / 1
5,173
517
1,562
8,982
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
jahReapz
Baron Samedi
9
1 / 4 / 0
5,167
517
2,635
9,277
7,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AgniArtioLokiThor

VS

Bans
SusanoAwilixNe ZhaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
13
4 / 0 / 6
6,931
693
4,278
7,390
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
12
0 / 3 / 3
6,343
634
2,997
6,154
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
Fauxille
Medusa
12
11 / 0 / 4
7,883
788
10,341
6,205
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Ismahdezz
King Arthur
12
2 / 1 / 1
6,774
677
8,002
11,124
6,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
5 / 1 / 4
6,865
687
4,017
9,721
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
22
22
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Poseidon
 
Poseidon
0
6
0
0
W
Maman Brigitte
 
Maman Brigitte
4
0
6
7
W
Charybdis
 
Charybdis
0
3
3
0.5
L
Achilles
FTWMessI
Achilles
1
3
0
0.33
W
Medusa
Fauxille
Medusa
11
0
4
13
W
King Arthur
Ismahdezz
King Arthur
2
1
1
2.5
L
Thanatos
Matthi_Den
Thanatos
0
6
1
0.08
W
5
1
4
7
L
Baron Samedi
jahReapz
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,305
Damage
29,635
44,043
Taken
40,594
22,489
Mitigated
19,960
17,766
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,270
873
0
1,914
5,832
1,774
62
961
4,871
0
46,986
L
Poseidon
 
Poseidon
4,469
655
0
1,121
7,284
1,983
0
1,784
5,500
37,144
649
W
Maman Brigitte
 
Maman Brigitte
4,278
317
0
4,564
7,390
2,233
0
1,328
6,062
52,901
595
W
Charybdis
 
Charybdis
2,997
1,297
0
1,418
6,154
2,083
827
236
5,918
0
52,195
L
Achilles
FTWMessI
Achilles
6,369
1,618
0
5,982
12,668
8,928
0
714
11,954
0
32,165
W
Medusa
Fauxille
Medusa
10,341
5,360
0
2,903
6,205
2,103
971
2,358
3,847
0
52,897
W
King Arthur
Ismahdezz
King Arthur
8,002
1,205
0
4,066
11,124
6,715
0
0
10,465
0
48,686
L
Thanatos
Matthi_Den
Thanatos
1,562
234
0
4,955
8,982
2,798
0
1,717
7,265
0
27,155
W
4,017
627
0
3,241
9,721
6,826
0
3,166
6,555
15,089
2,084
L
Baron Samedi
jahReapz
Baron Samedi
2,635
104
804
2,990
9,277
7,006
0
3,019
6,258
17,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,236
Gold Earned
34,796
309
Minions Killed
395
0
Camps Cleared
0
996,369
Distance Traveled
1,092,544
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,307
631
82
8
0
174,446
0
L
Poseidon
5,427
543
86
9
0
203,042
0
W
Maman Brigitte
6,931
693
92
9
0
272,520
2
W
Charybdis
6,343
634
109
11
0
198,520
1
L
Achilles
5,162
516
54
5
0
209,003
0
W
Medusa
7,883
788
92
9
0
226,103
1
W
King Arthur
6,774
677
77
8
0
214,575
1
L
Thanatos
5,173
517
54
5
0
222,218
0
W
Ymir
6,865
687
25
3
0
180,826
2
L
Baron Samedi
5,167
517
33
3
0
187,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role