Player Matchup

Chiron
Chiron
 
Chiron
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BiazattiRJ
Sylvanus
Level 196
God Stats
9W - 7L
1,515 SR
Queue Stats
190W - 216L
1,457 Elo+
Party 2
Sol
Sol
Weberty_Almeida
Sol
Level 246
God Stats
2W - 0L
1,614 SR
Queue Stats
192W - 194L
1,481 Elo+
Party 2
Achilles
Achilles
XxTh3BlacKSkuLL
Achilles
Level 179
God Stats
6W - 8L
1,422 SR
Queue Stats
142W - 151L
1,490 Elo+
Party 2
Janus
Janus
zKinGzDownGT
Janus
Level 116
God Stats
10W - 6L
1,509 SR
Queue Stats
224W - 227L
1,409 Elo+
Solo
Team Averages
Level 180
1,512 SR
1,467 Elo+

VS

Team Averages
Level 152
1,515 SR
1,534 Elo+
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
FelipeHC
Ix Chel
Level 152
God Stats
1W - 4L
1,315 SR
Queue Stats
80W - 64L
1,530 Elo+
Party 3
Xbalanque
Xbalanque
GALVEZ-BRAZIL
Xbalanque
Level 129
God Stats
17W - 15L
1,720 SR
Queue Stats
179W - 187L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
TECNØW
Sun Wukong
Level 192
God Stats
0W - 1L
1,804 SR
Queue Stats
38W - 31L
1,616 Elo+
Party 1
Loki
Loki
fonsecaMONSTER
Loki
Level 134
God Stats
0W - 4L
1,238 SR
Queue Stats
79W - 66L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
1 / 0 / 0
5,392
674
3,185
6,581
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
BiazattiRJ
Sylvanus
9
3 / 0 / 6
5,700
713
2,860
6,240
3,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
6 / 0 / 1
6,383
798
4,102
5,479
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Achilles
8
2 / 3 / 5
4,968
621
5,545
7,460
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
4 / 1 / 4
5,433
679
5,499
3,155
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 0 / 0
4,604
576
4,280
7,016
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
FelipeHC
Ix Chel
7
1 / 4 / 0
4,219
527
2,788
6,286
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
GALVEZ-BRAZIL
Xbalanque
8
1 / 5 / 1
4,514
564
4,597
6,526
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
TECNØW
Sun Wukong
5
0 / 3 / 1
3,711
464
2,731
4,899
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 4 / 2
4,026
503
3,268
6,277
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
2
4
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
0
0
1
L
King Arthur
 
King Arthur
0
0
0
0
W
Sylvanus
BiazattiRJ
Sylvanus
3
0
6
6
L
Ix Chel
FelipeHC
Ix Chel
1
4
0
0.25
L
Xbalanque
GALVEZ-BRAZIL
Xbalanque
1
5
1
0.3
L
Sun Wukong
TECNØW
Sun Wukong
0
3
1
0.17
W
6
0
1
6.5
W
Achilles
2
3
5
1.5
L
0
4
2
0.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,191
Damage
17,664
28,915
Taken
31,004
10,387
Mitigated
11,211
12,899
Healing
9,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,185
1,472
0
2,866
6,581
1,828
0
0
6,188
0
33,610
L
King Arthur
 
King Arthur
4,280
218
0
2,542
7,016
4,124
0
0
7,016
0
28,792
W
Sylvanus
BiazattiRJ
Sylvanus
2,860
865
1,794
2,522
6,240
3,785
0
1,617
4,623
10,852
0
L
Ix Chel
FelipeHC
Ix Chel
2,788
211
317
2,200
6,286
1,569
0
3,650
2,344
19,741
0
L
Xbalanque
GALVEZ-BRAZIL
Xbalanque
4,597
1,591
0
1,305
6,526
1,826
0
3,822
2,704
0
26,816
L
Sun Wukong
TECNØW
Sun Wukong
2,731
327
0
658
4,899
2,300
0
2,190
2,595
0
12,078
W
4,102
1,322
0
2,657
5,479
1,475
715
299
5,180
37,527
3,371
W
Achilles
5,545
1,624
0
2,599
7,460
2,505
0
381
7,079
0
26,211
L
3,268
497
0
2,118
6,277
1,392
0
2,133
4,003
0
18,710
W
5,499
533
0
461
3,155
794
0
491
2,664
28,361
279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,876
Gold Earned
21,074
263
Minions Killed
189
0
Camps Cleared
0
870,692
Distance Traveled
767,654
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,392
674
65
8
0
175,602
4
L
King Arthur
4,604
576
47
6
0
158,512
0
W
Sylvanus
5,700
713
14
2
0
179,914
4
L
Ix Chel
4,219
527
39
5
0
156,215
0
L
Xbalanque
4,514
564
44
6
0
138,007
0
L
Sun Wukong
3,711
464
19
2
0
131,470
0
W
Sol
6,383
798
86
11
0
155,137
0
W
Achilles
4,968
621
44
6
0
186,664
0
L
Loki
4,026
503
40
5
0
183,450
0
W
Janus
5,433
679
54
7
0
173,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role