Player Matchup

Hera
Hera
Corcor840
Hera
Level 60
God Stats
19W - 10L
1,585 SR
Queue Stats
209W - 228L
1,460 Elo+
Party 1
King Arthur
King Arthur
DarkEckett
King Arthur
Level 60
God Stats
42W - 43L
1,404 SR
Queue Stats
225W - 249L
1,461 Elo+
Party 1
Bacchus
Bacchus
socelbola51
Bacchus
Level 99
God Stats
3W - 1L
1,458 SR
Queue Stats
34W - 37L
1,389 Elo+
Solo
Team Averages
Level 73
1,482 SR
1,437 Elo+

VS

Team Averages
Level 48
1,652 SR
1,493 Elo+
Anhur
Anhur
 
Anhur
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
OVIDAX
Artio
Level 63
God Stats
5W - 1L
1,956 SR
Queue Stats
9W - 8L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 0 / 10
9,809
892
11,685
2,723
967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
DarkEckett
King Arthur
17
7 / 1 / 4
9,657
878
5,088
8,879
6,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
socelbola51
Bacchus
15
3 / 4 / 6
8,862
806
6,022
8,931
7,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 6 / 1
8,801
800
5,687
9,783
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
 
Discordia
15
1 / 2 / 3
8,739
794
6,333
4,809
1,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artio
OVIDAX
Artio
14
1 / 5 / 3
8,237
749
2,570
11,996
11,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
5
5
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
6
1
0.58
L
Discordia
 
Discordia
1
2
3
1.25
W
Hera
3
0
10
8
W
King Arthur
DarkEckett
King Arthur
7
1
4
9
L
Artio
OVIDAX
Artio
1
5
3
0.5
W
Bacchus
socelbola51
Bacchus
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,795
Damage
14,590
20,533
Taken
26,588
14,870
Mitigated
16,958
2,574
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,687
1,476
0
1,015
9,783
4,085
0
6,954
2,829
0
27,610
L
Discordia
 
Discordia
6,333
71
0
156
4,809
1,460
0
2,825
1,984
37,723
91
W
Hera
11,685
2,654
0
250
2,723
967
1,234
1,366
1,357
45,142
0
W
King Arthur
DarkEckett
King Arthur
5,088
296
0
1,076
8,879
6,369
313
3,907
4,718
0
16,418
L
Artio
OVIDAX
Artio
2,570
217
425
2,107
11,996
11,413
0
7,723
4,273
15,051
1,089
W
Bacchus
socelbola51
Bacchus
6,022
193
0
1,248
8,931
7,534
0
3,358
5,259
15,627
816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,328
Gold Earned
25,777
118
Minions Killed
125
0
Camps Cleared
0
599,279
Distance Traveled
606,638
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,801
800
36
3
0
177,223
0
L
Discordia
8,739
794
69
6
0
221,670
4
W
Hera
9,809
892
69
6
0
203,979
0
W
King Arthur
9,657
878
22
2
0
204,721
0
L
Artio
8,237
749
20
2
0
207,745
0
W
Bacchus
8,862
806
27
2
0
190,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role