Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
InsidePerfect
Fafnir
Level 123
God Stats
8W - 0L
1,879 SR
Queue Stats
180W - 162L
1,550 Elo+
Party 3
Neith
Neith
Takret2
Neith
Level 2
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 12L
1,500 Elo+
Party 3
Serqet
Serqet
ZaneyB
Serqet
Level 184
God Stats
1W - 1L
1,745 SR
Queue Stats
20W - 9L
1,675 Elo+
Solo
Sun Wukong
Sun Wukong
sinoombre
Sun Wukong
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 125
1,625 SR
1,545 Elo+

VS

Team Averages
Level 78
1,527 SR
1,491 Elo+
Hera
Hera
Acssin_Sebas
Hera
Level 67
God Stats
10W - 7L
1,545 SR
Queue Stats
55W - 67L
1,410 Elo+
Party 2
Kuzenbo
Kuzenbo
DreadCartoon464
Kuzenbo
Level 96
God Stats
6W - 6L
1,490 SR
Queue Stats
26W - 33L
1,444 Elo+
Party 1
Neith
Neith
SftySherm
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,674 Elo+
Party 1
He Bo
He Bo
miski_504
He Bo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,381 Elo+
Party 2
Chaac
Chaac
wolfgamer772
Chaac
Level 117
God Stats
217W - 189L
1,601 SR
Queue Stats
856W - 788L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 0 / 4
5,536
554
1,899
2,446
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 2
5,607
561
4,203
8,917
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Takret2
Neith
9
1 / 2 / 2
4,863
486
5,502
6,095
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Serqet
ZaneyB
Serqet
13
5 / 0 / 1
6,478
648
6,629
7,316
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
sinoombre
Sun Wukong
11
3 / 0 / 1
5,644
564
4,087
5,443
2,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,226
523
1,266
4,922
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 0
5,315
532
4,110
9,479
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
SftySherm
Neith
9
0 / 2 / 1
4,559
456
4,038
5,648
1,477
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
miski_504
He Bo
10
0 / 3 / 1
5,044
504
2,982
6,922
1,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,291
529
3,690
6,742
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
2
2
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
0
4
2
L
0
3
0
0
L
2
1
0
2
W
1
0
2
2
L
Neith
SftySherm
Neith
0
2
1
0.25
W
Neith
Takret2
Neith
1
2
2
1
W
Serqet
ZaneyB
Serqet
5
0
1
5.5
L
He Bo
miski_504
He Bo
0
3
1
0.17
W
Sun Wukong
sinoombre
Sun Wukong
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,320
Damage
16,086
30,217
Taken
33,713
15,148
Mitigated
13,718
12,572
Healing
10,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
1,899
0
0
473
2,446
700
0
1,266
1,180
26,337
0
L
1,266
223
38
962
4,922
909
0
551
4,208
28,478
627
L
4,110
1,811
271
2,402
9,479
7,525
0
1,344
8,069
17,521
0
W
4,203
1,430
0
2,848
8,917
7,540
94
1,662
7,255
18,446
2,264
L
Neith
SftySherm
Neith
4,038
1,303
0
1,456
5,648
1,477
0
2,483
3,165
0
29,112
W
Neith
Takret2
Neith
5,502
1,855
0
1,780
6,095
1,650
0
2,778
3,317
0
30,340
W
Serqet
ZaneyB
Serqet
6,629
564
0
4,314
7,316
2,385
0
2,094
5,222
0
47,289
L
He Bo
miski_504
He Bo
2,982
391
0
2,766
6,922
1,317
0
998
5,446
33,147
994
W
Sun Wukong
sinoombre
Sun Wukong
4,087
743
0
3,157
5,443
2,873
0
233
5,210
0
28,368
L
3,690
359
0
2,488
6,742
2,490
0
163
6,063
0
32,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,128
Gold Earned
25,435
290
Minions Killed
264
0
Camps Cleared
0
1,037,973
Distance Traveled
954,235
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,536
554
58
6
0
214,914
0
L
Hera
5,226
523
67
7
0
197,071
0
L
Kuzenbo
5,315
532
18
2
0
204,267
3
W
Fafnir
5,607
561
36
4
0
204,480
0
L
Neith
4,559
456
45
5
0
176,412
1
W
Neith
4,863
486
53
5
0
180,637
0
W
Serqet
6,478
648
85
9
0
231,249
0
L
He Bo
5,044
504
67
7
0
218,570
0
W
Sun Wukong
5,644
564
58
6
0
206,693
0
L
Chaac
5,291
529
67
7
0
157,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role