Player Matchup

Raijin
Raijin
 
Raijin
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DirectorMegan13
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,541 Elo+
Party 2
Medusa
Medusa
FGL WARRIOR
Medusa
Level 126
God Stats
7W - 9L
1,422 SR
Queue Stats
194W - 203L
1,480 Elo+
Solo
King Arthur
King Arthur
GodxHand
King Arthur
Level 88
God Stats
3W - 1L
1,637 SR
Queue Stats
188W - 196L
1,422 Elo+
Solo
Chronos
Chronos
TheMegnificent
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 58L
1,541 Elo+
Party 2
Team Averages
Level 96
1,512 SR
1,497 Elo+

VS

Team Averages
Level 96
1,489 SR
1,411 Elo+
Xing Tian
Xing Tian
CurrentlyUsing
Xing Tian
Level 98
God Stats
0W - 3L
1,519 SR
Queue Stats
39W - 45L
1,420 Elo+
Party 1
Hercules
Hercules
FIshingfool75
Hercules
Level 84
God Stats
10W - 12L
1,487 SR
Queue Stats
312W - 331L
1,451 Elo+
Solo
Ishtar
Ishtar
Gbot_Prime
Ishtar
Level 128
God Stats
0W - 2L
1,151 SR
Queue Stats
109W - 109L
1,415 Elo+
Solo
Mulan
Mulan
Packheffer
Mulan
Level 143
God Stats
3W - 6L
1,790 SR
Queue Stats
52W - 51L
1,452 Elo+
Party 1
Hel
Hel
WiiQiiD
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
9 / 4 / 15
10,245
1,025
18,345
11,132
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
6 / 3 / 16
9,711
971
10,418
9,280
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
18
6 / 3 / 15
10,570
1,057
25,217
12,751
5,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
GodxHand
King Arthur
16
5 / 2 / 16
9,938
994
10,147
13,310
12,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 5 / 12
8,937
894
7,170
11,351
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CurrentlyUsing
Xing Tian
15
4 / 6 / 10
8,542
854
9,527
16,913
19,730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
FIshingfool75
Hercules
14
3 / 4 / 9
8,332
833
9,537
23,716
22,619
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Gbot_Prime
Ishtar
15
3 / 6 / 8
8,081
808
7,483
11,893
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
13
3 / 7 / 12
8,168
817
9,467
16,055
15,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
16
4 / 6 / 10
9,489
949
10,505
12,329
5,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
66
29
Kills
17
17
Deaths
29
74
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
9
4
15
4.13
L
Xing Tian
CurrentlyUsing
Xing Tian
4
6
10
1.5
W
6
3
16
4.67
W
Medusa
6
3
15
4.5
L
Hercules
FIshingfool75
Hercules
3
4
9
1.88
L
Ishtar
Gbot_Prime
Ishtar
3
6
8
1.17
W
King Arthur
GodxHand
King Arthur
5
2
16
6.5
L
Mulan
3
7
12
1.29
W
3
5
12
1.8
L
Hel
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,297
Damage
46,519
57,824
Taken
80,906
32,847
Mitigated
69,065
26,972
Healing
26,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
18,345
1,789
463
696
11,132
4,902
1,112
1,591
9,541
26,010
533
L
Xing Tian
CurrentlyUsing
Xing Tian
9,527
551
278
635
16,913
19,730
87
6,890
10,023
15,860
0
W
10,418
903
17,222
4,756
9,280
4,143
336
2,713
6,567
18,061
381
W
Medusa
25,217
11,346
1,058
838
12,751
5,910
1,893
5,192
7,559
0
47,254
L
Hercules
FIshingfool75
Hercules
9,537
1,594
1,724
10,138
23,716
22,619
152
12,193
11,523
0
21,819
L
Ishtar
Gbot_Prime
Ishtar
7,483
3,087
0
1,055
11,893
5,296
560
4,832
7,061
0
21,449
W
King Arthur
GodxHand
King Arthur
10,147
533
408
702
13,310
12,914
214
6,063
7,247
951
13,484
L
Mulan
9,467
171
0
462
16,055
15,554
179
6,475
9,580
0
13,042
W
7,170
2,220
72
757
11,351
4,978
1,366
4,286
7,065
14,992
0
L
Hel
10,505
881
7,773
4,722
12,329
5,866
0
6,047
6,282
21,629
417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,401
Gold Earned
42,612
121
Minions Killed
109
0
Camps Cleared
0
952,810
Distance Traveled
931,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,245
1,025
20
2
0
183,763
0
L
Xing Tian
8,542
854
8
1
0
201,949
0
W
Hel
9,711
971
19
2
0
202,649
0
W
Medusa
10,570
1,057
56
6
0
206,294
0
L
Hercules
8,332
833
37
4
0
199,414
0
L
Ishtar
8,081
808
22
2
0
168,539
0
W
King Arthur
9,938
994
11
1
0
165,459
0
L
Mulan
8,168
817
14
1
0
186,137
0
W
Chronos
8,937
894
15
2
0
194,645
0
L
Hel
9,489
949
28
3
0
175,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role