Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
D1nex36
Ymir
Level 56
God Stats
2W - 1L
1,763 SR
Queue Stats
47W - 35L
1,500 Elo+
Party 1
Discordia
Discordia
Lord Quintal
Discordia
Level 143
God Stats
8W - 18L
1,422 SR
Queue Stats
196W - 190L
1,425 Elo+
Solo
Rama
Rama
raum71
Rama
Level 63
God Stats
3W - 1L
1,934 SR
Queue Stats
61W - 62L
1,467 Elo+
Party 1
Team Averages
Level 117
1,624 SR
1,479 Elo+

VS

Team Averages
Level 127
1,557 SR
1,492 Elo+
Shiva
Shiva
RiquerDeath
Shiva
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,563 Elo+
Solo
Bacchus
Bacchus
RubenYur
Bacchus
Level 159
God Stats
5W - 9L
1,394 SR
Queue Stats
241W - 238L
1,456 Elo+
Solo
Ao Kuang
Ao Kuang
UnitedNinja2098
Ao Kuang
Level 122
God Stats
2W - 0L
1,732 SR
Queue Stats
76W - 76L
1,463 Elo+
Solo
Vulcan
Vulcan
Zashary
Vulcan
Level 151
God Stats
7W - 4L
1,570 SR
Queue Stats
479W - 451L
1,508 Elo+
Solo
Medusa
Medusa
foxlvstrng777
Medusa
Level 125
God Stats
3W - 1L
1,588 SR
Queue Stats
103W - 104L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 2 / 0
6,803
680
6,769
6,890
2,462
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
 
Loki
8
0 / 2 / 1
4,956
496
2,589
8,630
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
D1nex36
Ymir
8
0 / 2 / 0
4,979
498
1,549
8,547
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
Lord Quintal
Discordia
11
0 / 2 / 0
5,482
548
3,469
5,887
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
raum71
Rama
8
1 / 1 / 0
4,875
488
3,439
5,266
1,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,169
517
3,851
8,839
3,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
RubenYur
Bacchus
9
0 / 0 / 5
5,424
542
3,458
6,065
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
9
3 / 1 / 1
5,490
549
2,641
5,574
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vulcan
Zashary
Vulcan
13
2 / 0 / 1
6,967
697
5,096
5,110
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
3 / 1 / 1
5,817
582
7,400
3,852
1,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
4
Kills
8
9
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
2
0
1.5
L
Loki
 
Loki
0
2
1
0.25
L
Ymir
D1nex36
Ymir
0
2
0
0
L
Discordia
Lord Quintal
Discordia
0
2
0
0
W
0
2
2
0.5
W
Bacchus
RubenYur
Bacchus
0
0
5
2.5
W
Ao Kuang
3
1
1
3.5
W
Vulcan
Zashary
Vulcan
2
0
1
2.5
W
3
1
1
3.5
L
Rama
raum71
Rama
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,815
Damage
22,446
35,220
Taken
29,440
12,702
Mitigated
11,631
13,410
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,769
138
0
3,959
6,890
2,462
0
2,126
4,712
51,978
0
L
Loki
 
Loki
2,589
457
0
4,670
8,630
2,409
0
1,590
6,961
0
33,547
L
Ymir
D1nex36
Ymir
1,549
246
0
2,184
8,547
4,826
0
1,569
6,978
12,480
0
L
Discordia
Lord Quintal
Discordia
3,469
129
0
1,898
5,887
1,732
0
4,033
1,458
37,943
0
W
3,851
738
0
2,335
8,839
3,150
0
4,820
4,019
0
30,069
W
Bacchus
RubenYur
Bacchus
3,458
261
198
3,130
6,065
4,166
0
1,541
4,524
12,101
0
W
Ao Kuang
2,641
1,087
0
1,089
5,574
1,563
720
1,668
3,906
18,770
0
W
Vulcan
Zashary
Vulcan
5,096
182
0
1,060
5,110
1,707
0
2,990
2,120
48,248
2,364
W
7,400
2,697
0
1,514
3,852
1,045
47
768
3,084
0
42,775
L
Rama
raum71
Rama
3,439
2,427
0
699
5,266
1,273
165
1,316
3,950
0
27,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,095
Gold Earned
28,867
283
Minions Killed
268
0
Camps Cleared
0
972,924
Distance Traveled
1,034,211
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,803
680
101
10
0
189,842
1
L
Loki
4,956
496
48
5
0
220,901
0
L
Ymir
4,979
498
18
2
0
189,051
2
L
Discordia
5,482
548
73
7
0
202,928
0
W
Shiva
5,169
517
48
5
0
210,131
0
W
Bacchus
5,424
542
21
2
0
204,768
4
W
Ao Kuang
5,490
549
45
5
0
215,269
0
W
Vulcan
6,967
697
97
10
0
214,515
0
W
Medusa
5,817
582
57
6
0
189,528
0
L
Rama
4,875
488
43
4
0
170,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role