Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DarkTrevaS
Artemis
Level 237
God Stats
3W - 1L
1,685 SR
Queue Stats
94W - 93L
1,554 Elo+
Solo
Serqet
Serqet
EhAmegwo
Serqet
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,579 Elo+
Solo
Agni
Agni
Tinkwinki
Agni
Level 136
God Stats
2W - 1L
1,625 SR
Queue Stats
221W - 203L
1,480 Elo+
Party 1
Team Averages
Level 157
1,562 SR
1,523 Elo+

VS

Team Averages
Level 121
1,416 SR
1,442 Elo+
Nemesis
Nemesis
 
Nemesis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FerreiraFelps
Danzaburou
Level 36
God Stats
0W - 5L
1,208 SR
Queue Stats
4W - 16L
1,022 Elo+
Solo
Fafnir
Fafnir
ISSL3Y
Fafnir
Level 210
God Stats
0W - 1L
1,477 SR
Queue Stats
22W - 8L
1,715 Elo+
Solo
Artio
Artio
OlorAquesO
Artio
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 97L
1,500 Elo+
Solo
Agni
Agni
sandark
Agni
Level 155
God Stats
1W - 2L
1,394 SR
Queue Stats
46W - 53L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
5 / 1 / 6
7,519
684
8,682
7,202
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
 
Ymir
9
0 / 1 / 2
4,733
430
3,131
9,262
4,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
DarkTrevaS
Artemis
12
3 / 0 / 0
6,480
589
4,981
3,326
1,201
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
EhAmegwo
Serqet
12
7 / 2 / 5
7,151
650
7,039
8,289
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
12
1 / 3 / 2
6,648
604
4,875
5,485
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 3 / 0
6,846
622
3,518
10,269
4,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
FerreiraFelps
Danzaburou
10
0 / 3 / 0
5,398
491
3,145
6,929
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
ISSL3Y
Fafnir
12
0 / 2 / 3
6,112
556
4,145
10,022
6,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artio
9
1 / 2 / 0
4,933
448
4,319
9,707
6,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
sandark
Agni
10
2 / 6 / 0
5,744
522
4,190
7,557
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
7
7
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
1
6
8
W
Ymir
 
Ymir
0
1
2
1
L
Nemesis
 
Nemesis
4
3
0
1.33
W
Artemis
DarkTrevaS
Artemis
3
0
0
3
W
Serqet
EhAmegwo
Serqet
7
2
5
4.75
L
Danzaburou
FerreiraFelps
Danzaburou
0
3
0
0
L
Fafnir
ISSL3Y
Fafnir
0
2
3
0.75
L
Artio
1
2
0
0.5
W
Agni
1
3
2
0.67
L
Agni
sandark
Agni
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
19,317
33,564
Taken
44,484
11,860
Mitigated
20,770
11,021
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,682
608
0
3,247
7,202
2,197
180
4,612
2,273
46,132
622
W
Ymir
 
Ymir
3,131
530
0
2,064
9,262
4,282
0
4,311
4,567
14,597
309
L
Nemesis
 
Nemesis
3,518
626
0
1,646
10,269
4,155
0
5,487
4,588
0
35,713
W
Artemis
DarkTrevaS
Artemis
4,981
3,244
0
1,922
3,326
1,201
652
539
2,787
0
48,427
W
Serqet
EhAmegwo
Serqet
7,039
1,695
0
3,038
8,289
2,860
0
1,985
6,076
0
35,330
L
Danzaburou
FerreiraFelps
Danzaburou
3,145
1,031
0
2,006
6,929
1,585
0
124
6,522
0
32,514
L
Fafnir
ISSL3Y
Fafnir
4,145
1,319
0
1,355
10,022
6,760
0
2,283
7,628
45,776
3,254
L
Artio
4,319
304
362
2,146
9,707
6,290
0
4,106
5,411
21,876
346
W
Agni
4,875
408
0
750
5,485
1,320
0
0
5,071
41,613
0
L
Agni
sandark
Agni
4,190
306
0
500
7,557
1,980
0
4,251
3,269
30,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
29,033
348
Minions Killed
325
0
Camps Cleared
0
1,093,015
Distance Traveled
1,090,972
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,519
684
88
8
0
232,503
0
W
Ymir
4,733
430
23
2
0
192,270
0
L
Nemesis
6,846
622
66
6
0
216,111
0
W
Artemis
6,480
589
98
9
0
184,104
2
W
Serqet
7,151
650
56
5
0
278,079
0
L
Danzaburou
5,398
491
71
6
0
193,996
0
L
Fafnir
6,112
556
69
6
0
238,840
0
L
Artio
4,933
448
40
4
0
221,492
4
W
Agni
6,648
604
83
8
0
206,059
3
L
Agni
5,744
522
79
7
0
220,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role