Player Matchup

Serqet
Serqet
ElAAnchoAA
Serqet
Level 87
God Stats
7W - 16L
1,385 SR
Queue Stats
65W - 123L
1,306 Elo+
Solo
Baron Samedi
Baron Samedi
Pastrana00
Baron Samedi
Level 88
God Stats
104W - 78L
1,616 SR
Queue Stats
521W - 513L
1,538 Elo+
Solo
Janus
Janus
makse78
Janus
Level 60
God Stats
24W - 33L
1,420 SR
Queue Stats
68W - 97L
1,300 Elo+
Solo
Team Averages
Level 78
1,473 SR
1,382 Elo+

VS

Team Averages
Level 75
1,456 SR
1,497 Elo+
Nemesis
Nemesis
HelpMyTeamSux
Nemesis
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,493 Elo+
Party 1
Chaac
Chaac
KingP2000
Chaac
Level 8
God Stats
3W - 4L
1,369 SR
Queue Stats
7W - 7L
1,475 Elo+
Party 1
Vulcan
Vulcan
kukulkan218
Vulcan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ElAAnchoAA
Serqet
6
0 / 2 / 0
6,450
586
217
1,647
785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
Pastrana00
Baron Samedi
15
3 / 4 / 1
8,654
787
6,252
12,928
4,636
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
makse78
Janus
13
1 / 6 / 1
7,874
716
5,418
8,174
2,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
2 / 2 / 6
9,489
863
3,774
9,505
8,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Chaac
KingP2000
Chaac
15
2 / 2 / 5
9,149
832
6,447
9,218
9,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
17
8 / 0 / 3
11,106
1,010
9,233
6,704
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
12
12
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
ElAAnchoAA
Serqet
0
2
0
0
W
Nemesis
2
2
6
2.5
W
Chaac
KingP2000
Chaac
2
2
5
2.25
L
Baron Samedi
Pastrana00
Baron Samedi
3
4
1
0.88
W
Vulcan
8
0
3
9.5
L
Janus
makse78
Janus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,887
Damage
19,454
22,749
Taken
25,427
7,699
Mitigated
20,406
5,414
Healing
5,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ElAAnchoAA
Serqet
217
150
0
125
1,647
785
0
444
1,203
0
3,015
W
Nemesis
3,774
1,182
0
2,030
9,505
8,576
576
4,849
4,656
0
14,017
W
Chaac
KingP2000
Chaac
6,447
392
0
1,928
9,218
9,492
565
3,119
6,099
0
18,565
L
Baron Samedi
Pastrana00
Baron Samedi
6,252
252
344
4,236
12,928
4,636
0
4,498
8,075
28,044
631
W
Vulcan
9,233
189
0
1,504
6,704
2,338
1,538
3,801
2,903
52,700
538
L
Janus
makse78
Janus
5,418
488
0
709
8,174
2,278
0
4,298
3,618
15,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,978
Gold Earned
29,744
79
Minions Killed
145
0
Camps Cleared
0
373,255
Distance Traveled
602,140
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,450
586
6
1
0
31,332
0
W
Nemesis
9,489
863
21
2
0
196,611
1
W
Chaac
9,149
832
28
3
0
181,248
0
L
Baron Samedi
8,654
787
49
4
0
180,120
0
W
Vulcan
11,106
1,010
96
9
0
224,281
0
L
Janus
7,874
716
24
2
0
161,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role