Player Matchup

Vulcan
Vulcan
JuliusML
Vulcan
Level 107
God Stats
33W - 18L
1,669 SR
Queue Stats
324W - 295L
1,584 Elo+
Party 1
Chaac
Chaac
Th3Skipper
Chaac
Level 136
God Stats
10W - 3L
1,862 SR
Queue Stats
72W - 38L
1,615 Elo+
Solo
Awilix
Awilix
Zazara
Awilix
Level 138
God Stats
6W - 3L
1,844 SR
Queue Stats
255W - 194L
1,543 Elo+
Solo
Cthulhu
Cthulhu
punk_gotosleep
Cthulhu
Level 103
God Stats
42W - 22L
1,718 SR
Queue Stats
383W - 384L
1,548 Elo+
Party 1
Skadi
Skadi
weltallidxeno
Skadi
Level 61
God Stats
40W - 33L
1,609 SR
Queue Stats
190W - 156L
1,575 Elo+
Party 1
Team Averages
Level 109
1,740 SR
1,573 Elo+

VS

Team Averages
Level 126
1,528 SR
1,555 Elo+
Nut
Nut
ArcAngelRyse
Nut
Level 154
God Stats
7W - 13L
1,647 SR
Queue Stats
49W - 51L
1,483 Elo+
Solo
King Arthur
King Arthur
AxlSb_2793
King Arthur
Level 124
God Stats
11W - 12L
1,461 SR
Queue Stats
400W - 376L
1,527 Elo+
Solo
Raijin
Raijin
Gdawg1813
Raijin
Level 107
God Stats
13W - 13L
1,558 SR
Queue Stats
178W - 158L
1,634 Elo+
Solo
Hercules
Hercules
Nekú
Hercules
Level 88
God Stats
3W - 9L
1,324 SR
Queue Stats
106W - 98L
1,519 Elo+
Solo
Surtr
Surtr
raudales179
Surtr
Level 156
God Stats
454W - 361L
1,651 SR
Queue Stats
558W - 488L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JuliusML
Vulcan
7
1 / 0 / 0
3,886
777
1,918
1,333
363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
8
3 / 0 / 0
4,499
900
2,260
3,749
1,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Awilix
Zazara
Awilix
6
1 / 1 / 2
3,360
672
1,438
3,802
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,460
692
1,454
3,205
1,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 0 / 1
3,397
679
3,596
2,527
534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,459
692
2,344
2,071
494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
AxlSb_2793
King Arthur
3
0 / 2 / 0
2,643
529
975
2,615
1,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Raijin
Gdawg1813
Raijin
6
0 / 1 / 0
3,243
649
685
2,088
468
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
Nekú
Hercules
5
1 / 1 / 1
3,349
670
1,873
4,954
2,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 1
3,084
617
1,873
4,407
1,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
2
2
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
King Arthur
AxlSb_2793
King Arthur
0
2
0
0
L
Raijin
Gdawg1813
Raijin
0
1
0
0
W
Vulcan
JuliusML
Vulcan
1
0
0
1
L
Hercules
Nekú
Hercules
1
1
1
1.5
W
Chaac
3
0
0
3
W
Awilix
Zazara
Awilix
1
1
2
2
W
0
1
0
0
L
0
2
1
0.25
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,666
Damage
7,750
14,616
Taken
16,135
4,790
Mitigated
5,752
5,867
Healing
6,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,344
1,662
0
489
2,071
494
0
702
1,369
0
16,822
L
King Arthur
AxlSb_2793
King Arthur
975
209
0
693
2,615
1,056
0
0
2,615
0
5,959
L
Raijin
Gdawg1813
Raijin
685
0
0
876
2,088
468
0
1,389
527
14,018
0
W
Vulcan
JuliusML
Vulcan
1,918
45
0
651
1,333
363
0
726
607
18,947
0
L
Hercules
Nekú
Hercules
1,873
680
0
2,103
4,954
2,137
0
616
4,338
0
5,509
W
Chaac
2,260
730
0
1,578
3,749
1,293
0
33
3,574
0
25,740
W
Awilix
Zazara
Awilix
1,438
627
0
1,633
3,802
835
0
67
3,735
0
12,115
W
1,454
95
31
1,182
3,205
1,765
0
0
3,205
9,003
0
L
1,873
624
0
1,870
4,407
1,597
0
477
3,914
268
14,377
W
3,596
1,480
0
792
2,527
534
0
0
2,527
0
16,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,602
Gold Earned
15,778
167
Minions Killed
108
0
Camps Cleared
0
559,594
Distance Traveled
457,672
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,459
692
32
6
0
98,352
1
L
King Arthur
2,643
529
8
2
0
51,874
0
L
Raijin
3,243
649
25
5
0
86,106
0
W
Vulcan
3,886
777
38
8
0
116,392
0
L
Hercules
3,349
670
13
3
0
108,499
2
W
Chaac
4,499
900
46
9
0
107,032
2
W
Awilix
3,360
672
29
6
0
128,530
0
W
Cthulhu
3,460
692
16
3
0
110,605
0
L
Surtr
3,084
617
30
6
0
112,841
0
W
Skadi
3,397
679
38
8
0
97,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role