Player Matchup

Loki
Loki
 
Loki
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Astrónavega
Cerberus
Level 149
God Stats
0W - 1L
1,523 SR
Queue Stats
66W - 57L
1,582 Elo+
Solo
Ah Puch
Ah Puch
Furbatron5000
Ah Puch
Level 122
God Stats
0W - 3L
1,393 SR
Queue Stats
193W - 188L
1,513 Elo+
Party 1
Charybdis
Charybdis
UDENO
Charybdis
Level 128
God Stats
0W - 1L
1,329 SR
Queue Stats
61W - 60L
1,501 Elo+
Solo
Hercules
Hercules
deathrage32
Hercules
Level 119
God Stats
85W - 73L
1,593 SR
Queue Stats
387W - 366L
1,502 Elo+
Party 1
Team Averages
Level 139
1,467 SR
1,519 Elo+

VS

Team Averages
Level 148
1,571 SR
1,557 Elo+
Vamana
Vamana
 
Vamana
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DaGuyUpTheSteps
Janus
Level 128
God Stats
6W - 6L
1,438 SR
Queue Stats
100W - 84L
1,534 Elo+
Solo
Mercury
Mercury
MaGo05
Mercury
Level 155
God Stats
3W - 0L
1,862 SR
Queue Stats
99W - 67L
1,582 Elo+
Solo
Martichoras
Martichoras
RadDadDaKangBoio
Martichoras
Level 139
God Stats
2W - 1L
1,658 SR
Queue Stats
123W - 88L
1,612 Elo+
Solo
Terra
Terra
zGhostxXx
Terra
Level 169
God Stats
1W - 0L
1,394 SR
Queue Stats
133W - 112L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 2 / 1
7,484
468
3,366
12,254
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Astrónavega
Cerberus
10
0 / 4 / 4
7,141
446
2,893
10,321
6,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
14
0 / 1 / 0
8,182
511
3,872
6,041
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
UDENO
Charybdis
13
3 / 4 / 0
8,153
510
9,563
12,877
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
deathrage32
Hercules
16
9 / 0 / 2
10,989
687
15,319
12,633
7,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
1 / 4 / 1
7,725
483
6,134
12,047
10,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

14
0 / 1 / 4
8,101
506
3,672
5,081
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
MaGo05
Mercury
14
5 / 2 / 2
8,029
502
4,407
12,690
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Martichoras
RadDadDaKangBoio
Martichoras
15
3 / 5 / 6
8,909
557
11,002
10,323
3,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
zGhostxXx
Terra
11
2 / 2 / 5
7,462
466
9,116
15,851
13,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
14
Kills
11
11
Deaths
14
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
1
1.25
W
Vamana
 
Vamana
1
4
1
0.38
L
Cerberus
Astrónavega
Cerberus
0
4
4
0.5
W
0
1
4
2
L
Ah Puch
0
1
0
0
W
Mercury
MaGo05
Mercury
5
2
2
3
W
Martichoras
RadDadDaKangBoio
Martichoras
3
5
6
1.2
L
Charybdis
UDENO
Charybdis
3
4
0
0.75
L
Hercules
deathrage32
Hercules
9
0
2
10
W
Terra
zGhostxXx
Terra
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,013
Damage
34,331
54,126
Taken
55,992
24,858
Mitigated
34,584
21,805
Healing
12,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,366
756
0
5,518
12,254
3,804
542
4,439
7,627
0
48,994
W
Vamana
 
Vamana
6,134
2,399
0
1,380
12,047
10,582
0
63
11,984
0
49,601
L
Cerberus
Astrónavega
Cerberus
2,893
137
0
3,982
10,321
6,873
0
1,545
8,723
27,049
0
W
3,672
173
0
500
5,081
1,465
0
1,596
3,337
61,807
1,164
L
Ah Puch
3,872
42
0
2,400
6,041
2,168
0
1,973
4,042
62,680
0
W
Mercury
MaGo05
Mercury
4,407
1,353
0
2,779
12,690
5,330
0
594
12,070
0
55,099
W
Martichoras
RadDadDaKangBoio
Martichoras
11,002
4,190
0
2,427
10,323
3,684
1,510
2,042
8,275
0
65,697
L
Charybdis
UDENO
Charybdis
9,563
4,556
0
4,913
12,877
4,407
0
3,093
9,744
0
65,740
L
Hercules
deathrage32
Hercules
15,319
4,554
0
4,992
12,633
7,606
212
1,253
11,380
1,564
77,448
W
Terra
zGhostxXx
Terra
9,116
1,034
198
5,110
15,851
13,523
0
3,099
12,606
33,353
707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,949
Gold Earned
40,226
505
Minions Killed
482
0
Camps Cleared
0
1,474,104
Distance Traveled
1,684,411
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,484
468
78
5
0
358,801
0
W
Vamana
7,725
483
90
6
0
312,690
0
L
Cerberus
7,141
446
68
4
0
220,153
3
W
Janus
8,101
506
155
10
0
344,687
2
L
Ah Puch
8,182
511
125
8
0
320,600
0
W
Mercury
8,029
502
86
5
0
383,156
7
W
Martichoras
8,909
557
105
7
0
292,286
2
L
Charybdis
8,153
510
94
6
0
266,242
0
L
Hercules
10,989
687
140
9
0
308,308
1
W
Terra
7,462
466
46
3
0
351,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role