Player Matchup

Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
Agent_Apostle
Janus
Silver III
Level 156
God Stats
21W - 36L
1,392 SR
Queue Stats
373W - 392L
964 MMR
Solo
Tyr
Tyr
Silver I
BGRorDie
Tyr
Silver I
Level 69
God Stats
3W - 2L
1,510 SR
Queue Stats
144W - 153L
1,236 MMR
Solo
Sylvanus
Sylvanus
Silver II
chenhang1983
Sylvanus
Silver II
Level 125
God Stats
31W - 33L
1,525 SR
Queue Stats
245W - 260L
1,253 MMR
Solo
Artemis
Artemis
Silver II
woollffprincess
Artemis
Silver II
Level 155
God Stats
87W - 67L
1,583 SR
Queue Stats
210W - 226L
995 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,502 SR
1,190 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 176
1,558 SR
971 MMR
Cerberus
Cerberus
Silver II
CallMeRoc
Cerberus
Silver II
Level 188
God Stats
1W - 1L
1,806 SR
Queue Stats
165W - 180L
1,264 MMR
Solo
Hera
Hera
Gold V
S1L3NtKnIgHtz
Hera
Gold V
Level 195
God Stats
0W - 2L
1,514 SR
Queue Stats
718W - 733L
1,316 MMR
Solo
Nu Wa
Nu Wa
Gold V
SilenceTheKiII
Nu Wa
Gold V
Level 243
God Stats
15W - 15L
1,533 SR
Queue Stats
497W - 502L
1,290 MMR
Solo
Mercury
Mercury
Bronze I
corkan53
Mercury
Bronze I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 103L
484 MMR
Party 1
Charybdis
Charybdis
Bronze I
xxNEK0-NExx
Charybdis
Bronze I
Level 124
God Stats
3W - 6L
1,438 SR
Queue Stats
65W - 103L
503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 1 / 0
7,290
608
6,334
7,011
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 3 / 3
6,502
542
5,332
6,239
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 5
6,441
537
4,424
8,947
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
chenhang1983
Sylvanus
10
3 / 1 / 1
6,733
561
3,585
8,296
5,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 4
5,962
497
4,246
6,006
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
SkadiAnhurBacchusCthulhu

VS

Bans
King ArthurAo KuangSurtrSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CallMeRoc
Cerberus
10
3 / 1 / 3
6,986
582
6,007
11,054
6,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 3 / 1
6,557
546
5,175
6,072
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 4 / 3
6,593
549
8,397
6,429
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
corkan53
Mercury
9
0 / 5 / 4
5,244
437
1,592
9,583
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
xxNEK0-NExx
Charybdis
10
0 / 1 / 0
5,474
456
933
6,561
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
7
8
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
1
0
4
W
3
3
3
1.5
W
2
3
5
1.5
L
Cerberus
CallMeRoc
Cerberus
3
1
3
4.5
L
3
3
1
1.17
L
1
4
3
0.63
W
Sylvanus
chenhang1983
Sylvanus
3
1
1
3.5
L
Mercury
corkan53
Mercury
0
5
4
0.4
W
1
0
4
3
L
Charybdis
xxNEK0-NExx
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,921
Damage
22,104
36,499
Taken
39,699
16,228
Mitigated
13,915
12,639
Healing
11,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,334
3,357
0
2,018
7,011
2,404
898
3,937
3,074
0
54,564
W
5,332
125
0
1,262
6,239
1,596
0
3,277
2,962
30,260
2,187
W
4,424
690
0
1,259
8,947
3,714
0
4,396
4,551
0
38,079
L
Cerberus
CallMeRoc
Cerberus
6,007
402
0
3,332
11,054
6,591
0
3,113
7,781
23,169
0
L
5,175
1,118
0
906
6,072
1,787
0
1,453
4,377
41,107
0
L
8,397
3,098
0
1,394
6,429
1,516
0
1,027
5,362
40,998
3,181
W
Sylvanus
chenhang1983
Sylvanus
3,585
852
1,497
4,559
8,296
5,797
0
4,310
3,986
18,654
0
L
Mercury
corkan53
Mercury
1,592
698
0
2,979
9,583
2,376
0
1,547
7,846
0
23,696
W
4,246
1,309
0
2,044
6,006
2,717
126
3,493
2,513
0
37,672
L
Charybdis
xxNEK0-NExx
Charybdis
933
298
0
2,728
6,561
1,645
0
839
5,722
0
34,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,928
Gold Earned
30,854
318
Minions Killed
323
0
Camps Cleared
0
1,145,013
Distance Traveled
1,134,585
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,290
608
94
8
0
204,921
0
W
Janus
6,502
542
61
5
0
243,849
0
W
Tyr
6,441
537
68
6
0
248,583
0
L
Cerberus
6,986
582
47
4
0
252,247
3
L
Hera
6,557
546
90
8
0
240,843
0
L
Nu Wa
6,593
549
68
6
0
162,316
1
W
Sylvanus
6,733
561
24
2
0
216,579
4
L
Mercury
5,244
437
40
3
0
253,963
0
W
Artemis
5,962
497
71
6
0
231,081
5
L
Charybdis
5,474
456
78
7
0
225,216
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role