Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Delgado_ta-chato
Artio
Level 39
God Stats
4W - 6L
1,442 SR
Queue Stats
121W - 128L
1,330 Elo+
Solo
Jing Wei
Jing Wei
FelipeSeldry
Jing Wei
Level 141
God Stats
3W - 8L
1,389 SR
Queue Stats
181W - 167L
1,468 Elo+
Party 1
Set
Set
HUNT3RM45T3R
Set
Level 80
God Stats
3W - 4L
1,595 SR
Queue Stats
116W - 95L
1,499 Elo+
Party 1
Discordia
Discordia
chenlezhi
Discordia
Level 269
God Stats
22W - 17L
1,572 SR
Queue Stats
1,479W - 1,446L
1,448 Elo+
Solo
Team Averages
Level 121
1,499 SR
1,449 Elo+

VS

Team Averages
Level 102
1,603 SR
1,452 Elo+
Neith
Neith
GhostyCar904472
Neith
Level 57
God Stats
9W - 5L
1,724 SR
Queue Stats
133W - 152L
1,446 Elo+
Solo
Hera
Hera
KIRA8898
Hera
Level 144
God Stats
12W - 9L
1,562 SR
Queue Stats
161W - 154L
1,457 Elo+
Solo
Pele
Pele
MajinSoul03
Pele
Level 95
God Stats
12W - 8L
1,570 SR
Queue Stats
494W - 509L
1,447 Elo+
Solo
Bellona
Bellona
Nadshot
Bellona
Level 141
God Stats
22W - 24L
1,509 SR
Queue Stats
104W - 87L
1,514 Elo+
Solo
Chang'e
Chang'e
urM0MS hot7553
Chang'e
Level 74
God Stats
1W - 1L
1,648 SR
Queue Stats
3W - 11L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 2 / 0
5,619
432
2,966
11,871
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 3
5,778
444
2,604
12,361
8,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
FelipeSeldry
Jing Wei
10
3 / 4 / 0
6,320
486
5,907
11,985
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 0
5,706
439
2,701
10,239
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
chenlezhi
Discordia
10
0 / 4 / 2
5,725
440
4,842
8,366
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
6,784
522
10,731
7,783
2,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
14
3 / 0 / 2
8,599
661
7,285
3,334
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 0 / 1
8,166
628
7,183
10,120
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
Nadshot
Bellona
14
2 / 0 / 0
8,870
682
6,646
9,594
6,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 2
7,149
550
5,264
7,327
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
15
15
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
0
0
L
0
3
3
0.5
L
Jing Wei
FelipeSeldry
Jing Wei
3
4
0
0.75
W
2
2
4
2
L
0
2
0
0
W
Hera
3
0
2
4
W
5
0
1
5.5
W
Bellona
Nadshot
Bellona
2
0
0
2
L
Discordia
chenlezhi
Discordia
0
4
2
0.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,020
Damage
37,109
54,822
Taken
38,158
23,196
Mitigated
16,498
19,752
Healing
16,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,966
1,106
0
6,723
11,871
4,867
0
0
11,871
477
30,545
L
2,604
38
420
2,859
12,361
8,548
0
2,780
9,535
10,380
0
L
Jing Wei
FelipeSeldry
Jing Wei
5,907
4,731
0
3,133
11,985
3,645
0
3,596
8,260
0
39,078
W
10,731
3,180
0
2,754
7,783
2,419
989
2,686
5,097
0
36,680
L
2,701
1,072
0
5,055
10,239
3,935
0
1,081
9,073
0
34,611
W
Hera
7,285
1,079
0
500
3,334
1,129
678
1,727
1,607
56,994
1,383
W
7,183
1,952
0
3,434
10,120
3,982
0
695
9,425
0
68,131
W
Bellona
Nadshot
Bellona
6,646
1,606
0
4,974
9,594
6,817
213
0
9,594
0
57,813
L
Discordia
chenlezhi
Discordia
4,842
56
0
1,562
8,366
2,201
0
4,372
3,674
30,687
0
W
5,264
590
454
4,025
7,327
2,151
252
2,551
4,776
38,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,148
Gold Earned
39,568
256
Minions Killed
438
0
Camps Cleared
0
1,360,296
Distance Traveled
1,340,285
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,619
432
50
4
0
266,255
0
L
Artio
5,778
444
13
1
0
291,403
2
L
Jing Wei
6,320
486
65
5
0
248,033
0
W
Neith
6,784
522
48
4
0
225,173
0
L
Set
5,706
439
67
5
0
293,490
2
W
Hera
8,599
661
113
9
0
271,643
2
W
Pele
8,166
628
104
8
0
326,565
0
W
Bellona
8,870
682
107
8
0
251,630
0
L
Discordia
5,725
440
61
5
0
261,115
1
W
Chang'e
7,149
550
66
5
0
265,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role