Player Matchup

Sol
Sol
AvvFrankAstuzia
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,201 Elo+
Party 1
Danzaburou
Danzaburou
TheRobocop4939
Danzaburou
Level 35
God Stats
0W - 2L
1,267 SR
Queue Stats
11W - 22L
1,238 Elo+
Party 1
Ymir
Ymir
manuf24
Ymir
Level 8
God Stats
0W - 4L
1,298 SR
Queue Stats
3W - 16L
1,100 Elo+
Party 1
Team Averages
Level 24
1,355 SR
1,180 Elo+

VS

Team Averages
Level 36
1,501 SR
1,388 Elo+
Fafnir
Fafnir
DragonOfWrath1
Fafnir
Level 24
God Stats
20W - 22L
1,433 SR
Queue Stats
69W - 72L
1,315 Elo+
Party 2
Rama
Rama
Ehlios
Rama
Level 42
God Stats
11W - 12L
1,508 SR
Queue Stats
178W - 175L
1,414 Elo+
Party 2
Ix Chel
Ix Chel
Jaasonchoi
Ix Chel
Level 41
God Stats
11W - 7L
1,561 SR
Queue Stats
224W - 218L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,347
705
5,773
8,398
1,504
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
TheRobocop4939
Danzaburou
11
0 / 6 / 0
6,275
697
3,890
12,345
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hidden Dagger

Hidden Dagger

+15
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
manuf24
Ymir
10
0 / 4 / 0
6,248
694
1,953
9,277
6,102
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 8
8,007
890
3,056
7,733
7,908
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Ehlios
Rama
15
2 / 0 / 12
8,807
979
6,195
5,771
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
Jaasonchoi
Ix Chel
16
11 / 0 / 4
9,777
1,086
16,950
7,055
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
15
15
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
2
1
8
6
W
Rama
Ehlios
Rama
2
0
12
8
W
Ix Chel
Jaasonchoi
Ix Chel
11
0
4
13
L
Danzaburou
TheRobocop4939
Danzaburou
0
6
0
0
L
Ymir
manuf24
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,616
Damage
26,201
30,020
Taken
20,559
10,176
Mitigated
12,897
3,542
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,773
1,662
0
1,535
8,398
1,504
462
6,374
1,749
19,490
0
W
3,056
629
0
1,210
7,733
7,908
415
3,017
4,716
8,440
0
W
Rama
Ehlios
Rama
6,195
5,241
0
1,477
5,771
2,151
2,437
2,071
3,700
0
30,627
W
Ix Chel
Jaasonchoi
Ix Chel
16,950
2,310
325
3,219
7,055
2,838
652
2,615
4,440
46,759
0
L
Danzaburou
TheRobocop4939
Danzaburou
3,890
979
0
1,075
12,345
2,570
240
8,845
3,029
0
15,614
L
Ymir
manuf24
Ymir
1,953
204
0
932
9,277
6,102
0
3,716
5,225
9,702
279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,870
Gold Earned
26,591
71
Minions Killed
132
0
Camps Cleared
0
394,934
Distance Traveled
509,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,347
705
30
3
0
140,000
0
W
Fafnir
8,007
890
15
2
0
152,458
0
W
Rama
8,807
979
62
7
0
185,663
0
W
Ix Chel
9,777
1,086
55
6
0
171,467
0
L
Danzaburou
6,275
697
21
2
0
134,574
0
L
Ymir
6,248
694
20
2
0
120,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role