Player Matchup

Raijin
Raijin
 
Raijin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hybrinater
Fenrir
Level 154
God Stats
3W - 1L
1,606 SR
Queue Stats
107W - 87L
1,555 Elo+
Solo
Hou Yi
Hou Yi
ShirosakiJC
Hou Yi
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 88L
1,507 Elo+
Solo
Nike
Nike
energyo40
Nike
Level 163
God Stats
5W - 9L
1,418 SR
Queue Stats
531W - 568L
1,600 Elo+
Solo
Team Averages
Level 142
1,505 SR
1,532 Elo+

VS

Team Averages
Level 172
1,506 SR
1,543 Elo+
Fafnir
Fafnir
 
Fafnir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BigDurex
Morgan Le Fay
Level 247
God Stats
12W - 11L
1,592 SR
Queue Stats
756W - 799L
1,595 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Crintc
Ah Muzen Cab
Level 146
God Stats
5W - 3L
1,621 SR
Queue Stats
146W - 119L
1,586 Elo+
Party 1
Bakasura
Bakasura
GiantDurex
Bakasura
Level 206
God Stats
0W - 2L
1,317 SR
Queue Stats
240W - 236L
1,543 Elo+
Party 1
Merlin
Merlin
Immortal1742
Merlin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 65L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
4 / 1 / 5
7,392
1,232
6,226
4,798
1,579
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
 
Hun Batz
12
4 / 1 / 5
7,103
1,184
6,884
5,393
2,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Hybrinater
Fenrir
11
3 / 2 / 6
6,719
1,120
3,202
7,280
6,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
10
1 / 1 / 7
6,201
1,034
3,430
3,300
1,212
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nike
12
1 / 1 / 10
6,607
1,101
7,898
9,881
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 3 / 3
5,572
929
629
5,940
7,201
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morgan Le Fay
BigDurex
Morgan Le Fay
11
1 / 3 / 2
6,006
1,001
4,637
5,290
2,824
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Crintc
Ah Muzen Cab
12
3 / 3 / 2
6,334
1,056
9,462
6,373
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
GiantDurex
Bakasura
12
1 / 1 / 4
6,142
1,024
3,899
7,442
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
11
0 / 3 / 3
5,530
922
3,932
4,514
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
13
Kills
5
6
Deaths
13
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
1
5
6.5
W
Hun Batz
 
Hun Batz
4
1
5
6.5
L
Fafnir
 
Fafnir
0
3
3
0.5
L
Morgan Le Fay
BigDurex
Morgan Le Fay
1
3
2
0.67
L
Ah Muzen Cab
Crintc
Ah Muzen Cab
3
3
2
1.33
L
Bakasura
GiantDurex
Bakasura
1
1
4
3
W
Fenrir
Hybrinater
Fenrir
3
2
6
3
L
Merlin
0
3
3
0.5
W
Hou Yi
1
1
7
4.5
W
Nike
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,640
Damage
22,559
30,652
Taken
29,559
15,833
Mitigated
24,863
14,608
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,226
412
562
741
4,798
1,579
392
1,854
2,833
17,307
0
W
Hun Batz
 
Hun Batz
6,884
93
1,479
1,238
5,393
2,636
0
1,045
3,970
0
13,068
L
Fafnir
 
Fafnir
629
292
174
914
5,940
7,201
0
2,049
3,891
1,184
0
L
Morgan Le Fay
BigDurex
Morgan Le Fay
4,637
257
165
1,054
5,290
2,824
0
1,452
3,838
8,807
0
L
Ah Muzen Cab
Crintc
Ah Muzen Cab
9,462
3,141
0
710
6,373
2,425
0
282
6,091
0
17,138
L
Bakasura
GiantDurex
Bakasura
3,899
1,922
196
3,360
7,442
8,750
0
1,806
5,636
0
4,673
W
Fenrir
Hybrinater
Fenrir
3,202
687
1,389
2,803
7,280
6,298
311
1,963
5,120
0
7,206
L
Merlin
3,932
41
68
832
4,514
3,663
0
637
3,877
12,516
0
W
Hou Yi
3,430
1,486
1,217
386
3,300
1,212
155
888
2,197
0
7,916
W
Nike
7,898
728
686
4,107
9,881
4,108
119
3,448
6,209
0
18,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,022
Gold Earned
29,584
99
Minions Killed
60
0
Camps Cleared
0
647,623
Distance Traveled
576,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,392
1,232
31
5
0
121,145
0
W
Hun Batz
7,103
1,184
21
4
0
140,294
0
L
Fafnir
5,572
929
1
0
0
68,842
0
L
Morgan Le Fay
6,006
1,001
8
1
0
134,242
0
L
Ah Muzen Cab
6,334
1,056
14
2
0
130,764
0
L
Bakasura
6,142
1,024
17
3
0
129,836
0
W
Fenrir
6,719
1,120
13
2
0
127,733
0
L
Merlin
5,530
922
20
3
0
112,579
0
W
Hou Yi
6,201
1,034
13
2
0
125,711
0
W
Nike
6,607
1,101
21
4
0
132,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role