Player Matchup

Ravana
Ravana
FraanTop
Ravana
Level 68
God Stats
4W - 1L
1,727 SR
Queue Stats
231W - 227L
1,427 Elo+
Party 3
Sylvanus
Sylvanus
Joseramostop4
Sylvanus
Level 28
God Stats
3W - 2L
1,192 SR
Queue Stats
19W - 17L
1,437 Elo+
Party 3
Odin
Odin
Lupus1998
Odin
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 66L
1,426 Elo+
Solo
Izanami
Izanami
adriaanvalero
Izanami
Level 101
God Stats
1W - 1L
1,266 SR
Queue Stats
213W - 208L
1,462 Elo+
Solo
Tiamat
Tiamat
aminoglico
Tiamat
Level 120
God Stats
36W - 39L
1,493 SR
Queue Stats
439W - 445L
1,426 Elo+
Solo
Team Averages
Level 94
1,436 SR
1,436 Elo+

VS

Team Averages
Level 77
1,450 SR
1,412 Elo+
Jing Wei
Jing Wei
Kiing_JKiller
Jing Wei
Level 88
God Stats
1W - 3L
1,477 SR
Queue Stats
30W - 45L
1,350 Elo+
Party 2
Janus
Janus
Not_VaQu
Janus
Level 67
God Stats
2W - 2L
1,360 SR
Queue Stats
106W - 103L
1,436 Elo+
Party 1
Kuzenbo
Kuzenbo
Vict0rinus
Kuzenbo
Level 129
God Stats
9W - 11L
1,386 SR
Queue Stats
272W - 242L
1,466 Elo+
Solo
Chang'e
Chang'e
lisiastyy__
Chang'e
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 78L
1,465 Elo+
Party 1
Camazotz
Camazotz
mrfatdaddy
Camazotz
Level 29
God Stats
2W - 3L
1,528 SR
Queue Stats
31W - 49L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FraanTop
Ravana
12
1 / 7 / 5
7,241
426
7,340
11,976
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
Joseramostop4
Sylvanus
14
2 / 3 / 8
8,949
526
8,523
15,103
11,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Odin
16
11 / 1 / 4
10,115
595
11,843
15,956
12,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
15
4 / 3 / 5
9,348
550
12,190
12,106
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
aminoglico
Tiamat
15
3 / 0 / 4
8,792
517
5,748
8,920
5,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kiing_JKiller
Jing Wei
14
2 / 3 / 4
8,443
497
9,104
11,886
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Not_VaQu
Janus
13
3 / 4 / 4
8,100
476
8,625
9,836
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Vict0rinus
Kuzenbo
13
1 / 2 / 6
7,989
470
7,700
15,044
17,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
lisiastyy__
Chang'e
14
2 / 7 / 1
7,977
469
5,754
12,696
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
mrfatdaddy
Camazotz
14
6 / 5 / 5
8,505
500
11,729
17,847
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
34
21
Kills
14
14
Deaths
21
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
FraanTop
Ravana
1
7
5
0.5
W
Sylvanus
Joseramostop4
Sylvanus
2
3
8
2
L
Jing Wei
Kiing_JKiller
Jing Wei
2
3
4
1.33
W
Odin
11
1
4
13
L
Janus
Not_VaQu
Janus
3
4
4
1.25
L
Kuzenbo
Vict0rinus
Kuzenbo
1
2
6
2
W
Izanami
4
3
5
2.17
W
Tiamat
aminoglico
Tiamat
3
0
4
5
L
Chang'e
lisiastyy__
Chang'e
2
7
1
0.36
L
Camazotz
mrfatdaddy
Camazotz
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,644
Damage
42,912
64,061
Taken
67,309
37,245
Mitigated
34,406
23,678
Healing
22,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
FraanTop
Ravana
7,340
1,801
0
1,817
11,976
4,132
0
2,888
8,955
0
40,876
W
Sylvanus
Joseramostop4
Sylvanus
8,523
3,042
5,239
5,692
15,103
11,242
427
5,679
9,230
31,681
0
L
Jing Wei
Kiing_JKiller
Jing Wei
9,104
7,266
0
3,216
11,886
3,378
433
3,493
8,329
0
62,929
W
Odin
11,843
3,410
0
3,812
15,956
12,779
93
4,058
11,019
0
52,164
L
Janus
Not_VaQu
Janus
8,625
647
0
1,936
9,836
2,970
231
3,847
5,432
51,164
0
L
Kuzenbo
Vict0rinus
Kuzenbo
7,700
3,576
279
3,892
15,044
17,503
228
3,006
11,833
26,069
1,241
W
Izanami
12,190
7,109
0
2,724
12,106
3,667
1,580
3,384
8,624
0
79,009
W
Tiamat
aminoglico
Tiamat
5,748
314
0
4,394
8,920
5,425
125
4,004
4,558
46,673
0
L
Chang'e
lisiastyy__
Chang'e
5,754
158
1,163
4,717
12,696
3,829
239
675
11,411
36,603
1,180
L
Camazotz
mrfatdaddy
Camazotz
11,729
3,905
0
7,199
17,847
6,726
216
2,541
14,904
0
60,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,445
Gold Earned
41,014
420
Minions Killed
393
0
Camps Cleared
0
1,507,500
Distance Traveled
1,612,570
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,241
426
57
3
0
296,978
0
W
Sylvanus
8,949
526
36
2
0
240,603
3
L
Jing Wei
8,443
497
121
7
0
297,971
0
W
Odin
10,115
595
86
5
0
336,605
1
L
Janus
8,100
476
82
5
0
343,698
2
L
Kuzenbo
7,989
470
31
2
0
322,677
0
W
Izanami
9,348
550
138
8
0
301,387
0
W
Tiamat
8,792
517
103
6
0
331,927
4
L
Chang'e
7,977
469
77
5
0
305,405
0
L
Camazotz
8,505
500
82
5
0
342,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role