Player Matchup

Odin
Odin
Diamond III
GiornoGiovanna丶
Odin
Diamond III
Level 144
God Stats
3W - 0L
1,920 SR
Queue Stats
35W - 1L
2,434 MMR
Party 1
Sobek
Sobek
Diamond II
伊東歌詞太郎
Sobek
Diamond II
Level 86
God Stats
5W - 0L
1,903 SR
Queue Stats
30W - 1L
2,518 MMR
Party 1
Medusa
Medusa
Diamond III
我叫梁浩铭
Medusa
Diamond III
Level 38
God Stats
14W - 0L
2,104 SR
Queue Stats
36W - 1L
2,434 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 89
1,976 SR
2,462 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,886 SR
2,158 MMR
Baron Samedi
Baron Samedi
Diamond II
JustinBiebur
Baron Samedi
Diamond II
Level 129
God Stats
39W - 11L
1,909 SR
Queue Stats
156W - 37L
2,121 MMR
Party 2
Artemis
Artemis
Diamond I
Ropefist
Artemis
Diamond I
Level 165
God Stats
11W - 3L
1,835 SR
Queue Stats
156W - 37L
2,196 MMR
Party 2
Geb
Geb
Diamond II
WhoTookGumyum
Geb
Diamond II
Level 158
God Stats
38W - 11L
1,915 SR
Queue Stats
155W - 38L
2,156 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 9
10,238
931
5,925
10,730
8,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
4 / 0 / 10
10,052
914
7,138
11,462
10,977
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 0 / 9
10,912
992
16,555
9,922
4,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KuzenboAtlasSerqetCthulhu

VS

Bans
AchillesCabrakanAresCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JustinBiebur
Baron Samedi
13
0 / 6 / 0
7,689
699
5,454
9,398
5,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artemis
Ropefist
Artemis
14
0 / 5 / 0
7,969
724
8,110
11,183
5,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 3 / 0
7,734
703
8,593
12,814
9,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
14
Kills
0
0
Deaths
14
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
Baron Samedi
JustinBiebur
Baron Samedi
0
6
0
0
L
Artemis
Ropefist
Artemis
0
5
0
0
L
0
3
0
0
W
4
0
10
9
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,618
Damage
22,157
32,114
Taken
33,395
23,670
Mitigated
21,032
13,547
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,925
727
0
2,626
10,730
8,648
951
2,584
7,564
0
20,644
L
Baron Samedi
JustinBiebur
Baron Samedi
5,454
403
768
1,763
9,398
5,842
0
1,648
7,492
23,747
0
L
Artemis
Ropefist
Artemis
8,110
2,087
74
2,077
11,183
5,988
0
2,060
8,863
0
34,596
L
8,593
339
256
4,064
12,814
9,202
0
2,728
9,549
23,055
0
W
7,138
611
0
6,319
11,462
10,977
670
5,193
5,315
24,752
1,731
W
16,555
5,397
0
4,602
9,922
4,045
1,811
5,059
4,287
0
73,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,202
Gold Earned
23,392
181
Minions Killed
123
0
Camps Cleared
0
714,789
Distance Traveled
621,083
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,238
931
34
3
0
228,900
0
L
Baron Samedi
7,689
699
45
4
0
180,532
0
L
Artemis
7,969
724
59
5
0
200,410
0
L
Geb
7,734
703
19
2
0
240,141
0
W
Sobek
10,052
914
37
3
0
245,737
5
W
Medusa
10,912
992
110
10
0
240,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role