Player Matchup

Odin
Odin
Diamond IV
GiornoGiovanna丶
Odin
Diamond IV
Level 144
God Stats
3W - 0L
1,891 SR
Queue Stats
35W - 1L
2,389 MMR
Party 1
Sobek
Sobek
Diamond III
伊東歌詞太郎
Sobek
Diamond III
Level 86
God Stats
5W - 0L
1,868 SR
Queue Stats
30W - 1L
2,473 MMR
Party 1
Medusa
Medusa
Diamond IV
我叫梁浩铭
Medusa
Diamond IV
Level 38
God Stats
14W - 0L
2,067 SR
Queue Stats
36W - 1L
2,389 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 89
1,942 SR
2,417 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,357 SR
1,392 MMR
King Arthur
King Arthur
Gold III
IDestru24I
King Arthur
Gold III
Level 167
God Stats
3W - 4L
1,503 SR
Queue Stats
77W - 79L
1,518 MMR
Party 2
Cernunnos
Cernunnos
Silver II
PlowableTU PAPI
Cernunnos
Silver II
Level 127
God Stats
4W - 5L
1,290 SR
Queue Stats
25W - 54L
1,167 MMR
Solo
Thoth
Thoth
Gold V
gucci223
Thoth
Gold V
Level 149
God Stats
0W - 1L
1,278 SR
Queue Stats
39W - 38L
1,490 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 15
10,974
915
11,450
10,411
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 0 / 18
11,007
917
8,578
18,336
18,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 1 / 11
12,026
1,002
18,613
11,164
4,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboNe ZhaSerqetAchillesAthena

VS

Bans
BastetHou YiNoxArtemisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IDestru24I
King Arthur
13
0 / 7 / 0
8,019
668
7,874
15,999
13,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
PlowableTU PAPI
Cernunnos
13
1 / 8 / 0
8,382
699
6,954
13,499
4,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
gucci223
Thoth
13
0 / 8 / 0
8,254
688
5,830
11,767
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
1
23
Kills
1
1
Deaths
23
44
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
15
15.5
L
King Arthur
IDestru24I
King Arthur
0
7
0
0
L
Cernunnos
PlowableTU PAPI
Cernunnos
1
8
0
0.13
L
Thoth
gucci223
Thoth
0
8
0
0
W
4
0
18
13
W
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,641
Damage
20,658
39,911
Taken
41,265
30,766
Mitigated
20,909
17,489
Healing
2,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,450
3,560
0
3,010
10,411
7,538
689
1,162
8,960
222
24,903
L
King Arthur
IDestru24I
King Arthur
7,874
482
0
1,450
15,999
13,367
0
3,345
11,788
0
19,138
L
Cernunnos
PlowableTU PAPI
Cernunnos
6,954
2,413
0
1,224
13,499
4,405
0
1,789
11,034
0
25,190
L
Thoth
gucci223
Thoth
5,830
125
0
0
11,767
3,137
0
2,094
9,169
26,065
0
W
8,578
1,068
0
9,263
18,336
18,257
422
2,190
15,278
29,633
2,919
W
18,613
6,824
0
5,216
11,164
4,971
1,254
1,585
9,063
0
73,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,007
Gold Earned
24,655
177
Minions Killed
129
0
Camps Cleared
0
767,595
Distance Traveled
543,315
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,974
915
13
1
0
249,326
0
L
King Arthur
8,019
668
33
3
0
190,646
3
L
Cernunnos
8,382
699
40
3
0
174,627
3
L
Thoth
8,254
688
56
5
0
178,042
0
W
Sobek
11,007
917
48
4
0
271,919
6
W
Medusa
12,026
1,002
116
10
0
246,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role