Player Matchup

Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CesarSandoval
Hun Batz
Level 129
God Stats
0W - 2L
1,295 SR
Queue Stats
140W - 130L
1,485 Elo+
Solo
Lancelot
Lancelot
Infinitely_Numb
Lancelot
Level 89
God Stats
1W - 1L
1,298 SR
Queue Stats
16W - 16L
1,520 Elo+
Solo
Hel
Hel
MoistMistake
Hel
Level 98
God Stats
7W - 9L
1,455 SR
Queue Stats
325W - 333L
1,509 Elo+
Solo
Artemis
Artemis
densebaguette
Artemis
Level 157
God Stats
4W - 6L
1,344 SR
Queue Stats
334W - 360L
1,431 Elo+
Solo
Team Averages
Level 120
1,378 SR
1,489 Elo+

VS

Team Averages
Level 106
1,483 SR
1,506 Elo+
Hel
Hel
CosmicLegend2
Hel
Level 129
God Stats
4W - 4L
1,478 SR
Queue Stats
272W - 293L
1,581 Elo+
Party 1
Hou Yi
Hou Yi
DrStrain08
Hou Yi
Level 124
God Stats
4W - 5L
1,359 SR
Queue Stats
262W - 271L
1,569 Elo+
Party 1
Kumbhakarna
Kumbhakarna
IIKotoriII
Kumbhakarna
Level 158
God Stats
6W - 6L
1,483 SR
Queue Stats
759W - 817L
1,530 Elo+
Solo
Ah Puch
Ah Puch
LordSqueaker
Ah Puch
Level 92
God Stats
12W - 4L
1,770 SR
Queue Stats
583W - 549L
1,451 Elo+
Party 2
Ymir
Ymir
donkeykong13579
Ymir
Level 28
God Stats
1W - 3L
1,324 SR
Queue Stats
53W - 76L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 1 / 2
5,531
1,106
4,901
3,565
1,909
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
CesarSandoval
Hun Batz
1
0 / 0 / 0
1,220
244
0
0
0
Lancelot
8
0 / 3 / 3
4,550
910
2,160
3,919
1,501
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 0 / 0
5,234
1,047
1,267
2,983
1,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
9
0 / 3 / 2
4,616
923
2,744
4,328
1,470
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,581
1,116
0
632
227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hou Yi
DrStrain08
Hou Yi
12
4 / 0 / 2
6,562
1,312
2,896
3,611
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
IIKotoriII
Kumbhakarna
10
1 / 1 / 5
5,903
1,181
2,277
5,316
4,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
LordSqueaker
Ah Puch
11
1 / 1 / 4
5,984
1,197
7,715
4,382
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 3
5,406
1,081
755
4,901
3,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
7
7
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
1
2
2
L
Hun Batz
CesarSandoval
Hun Batz
0
0
0
0
W
0
0
3
1.5
W
Hou Yi
DrStrain08
Hou Yi
4
0
2
5
W
Kumbhakarna
IIKotoriII
Kumbhakarna
1
1
5
3.5
L
Lancelot
0
3
3
0.5
W
Ah Puch
LordSqueaker
Ah Puch
1
1
4
3
L
3
0
0
3
L
Artemis
0
3
2
0.33
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,072
Damage
13,643
14,795
Taken
18,842
6,571
Mitigated
10,887
6,139
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,901
576
253
418
3,565
1,909
0
2,645
920
16,597
0
L
Hun Batz
CesarSandoval
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
0
0
3,881
474
632
227
267
324
308
1,216
57
W
Hou Yi
DrStrain08
Hou Yi
2,896
914
490
1,432
3,611
1,256
551
1,021
2,590
0
12,888
W
Kumbhakarna
IIKotoriII
Kumbhakarna
2,277
123
158
485
5,316
4,363
0
1,819
3,497
7,264
785
L
Lancelot
2,160
242
260
184
3,919
1,501
0
2,404
1,515
0
3,582
W
Ah Puch
LordSqueaker
Ah Puch
7,715
92
0
1,811
4,382
1,482
38
1,126
3,256
15,967
0
L
1,267
94
2,795
2,028
2,983
1,691
0
2,450
533
2,143
127
L
Artemis
2,744
557
83
118
4,328
1,470
0
3,156
1,172
0
4,410
W
755
284
136
652
4,901
3,559
0
1,828
3,073
1,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,151
Gold Earned
29,436
41
Minions Killed
62
0
Camps Cleared
0
370,102
Distance Traveled
449,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,531
1,106
33
7
0
75,909
0
L
Hun Batz
1,220
244
0
0
0
0
0
W
Hel
5,581
1,116
5
1
0
93,363
0
W
Hou Yi
6,562
1,312
23
5
0
95,046
0
W
Kumbhakarna
5,903
1,181
11
2
0
85,376
0
L
Lancelot
4,550
910
0
0
0
126,867
0
W
Ah Puch
5,984
1,197
23
5
0
101,771
0
L
Hel
5,234
1,047
1
0
0
80,809
0
L
Artemis
4,616
923
7
1
0
86,517
0
W
Ymir
5,406
1,081
0
0
0
73,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role