Player Matchup

Kali
Kali
Gold V
Ahkieno
Kali
Gold V
Level 123
God Stats
2W - 4L
1,392 SR
Queue Stats
92W - 100L
1,278 MMR
Party 1
Ymir
Ymir
Silver I
Chowde
Ymir
Silver I
Level 146
God Stats
67W - 77L
1,452 SR
Queue Stats
74W - 87L
1,043 MMR
Solo
Neith
Neith
Silver II
GER2BEAR 77
Neith
Silver II
Level 171
God Stats
7W - 12L
1,322 SR
Queue Stats
164W - 184L
1,148 MMR
Solo
Guan Yu
Guan Yu
Silver II
MetalicaLOVG
Guan Yu
Silver II
Level 175
God Stats
1W - 3L
1,433 SR
Queue Stats
444W - 471L
993 MMR
Solo
Anubis
Anubis
Silver II
Prim Gs
Anubis
Silver II
Level 105
God Stats
4W - 2L
1,740 SR
Queue Stats
108W - 123L
1,150 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,468 SR
1,122 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 159
1,586 SR
1,116 MMR
Danzaburou
Danzaburou
Silver II
AchillesSamaras
Danzaburou
Silver II
Level 125
God Stats
505W - 451L
1,483 SR
Queue Stats
692W - 751L
992 MMR
Solo
Osiris
Osiris
Silver IV
jdcc2892
Osiris
Silver IV
Level 157
God Stats
2W - 1L
1,455 SR
Queue Stats
181W - 232L
844 MMR
Solo
Discordia
Discordia
Silver I
xGoRxSnake
Discordia
Silver I
Level 159
God Stats
4W - 0L
1,766 SR
Queue Stats
48W - 59L
1,283 MMR
Solo
Terra
Terra
Gold IV
xLSx DAFFY
Terra
Gold IV
Level 197
God Stats
15W - 12L
1,587 SR
Queue Stats
272W - 286L
1,157 MMR
Party 2
Pele
Pele
Silver II
xl Trimster
Pele
Silver II
Level 159
God Stats
11W - 4L
1,640 SR
Queue Stats
35W - 44L
1,304 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Ahkieno
Kali
17
4 / 5 / 4
10,397
547
10,282
21,365
11,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Chowde
Ymir
14
3 / 5 / 3
9,452
497
9,215
20,195
14,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 3 / 2
9,358
493
3,191
8,433
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
MetalicaLOVG
Guan Yu
13
1 / 3 / 3
8,008
421
6,859
17,207
15,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Prim Gs
Anubis
17
4 / 9 / 5
10,105
532
17,694
18,502
7,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
CthulhuKing ArthurAo KuangMulan

VS

Bans
KumbhakarnaThorRaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
20
1 / 0 / 7
12,513
659
10,328
11,724
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Osiris
jdcc2892
Osiris
16
2 / 3 / 7
10,065
530
8,071
21,804
16,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
xGoRxSnake
Discordia
17
7 / 5 / 10
11,213
590
19,885
12,632
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
16
4 / 2 / 13
11,549
608
10,497
19,689
21,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

19
11 / 3 / 7
12,153
640
13,324
18,109
7,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
13
Kills
25
25
Deaths
13
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AchillesSamaras
Danzaburou
1
0
7
4.5
L
Kali
Ahkieno
Kali
4
5
4
1.2
L
Ymir
Chowde
Ymir
3
5
3
0.9
L
1
3
2
0.67
L
Guan Yu
MetalicaLOVG
Guan Yu
1
3
3
0.83
L
Anubis
Prim Gs
Anubis
4
9
5
0.72
W
Osiris
jdcc2892
Osiris
2
3
7
1.83
W
Discordia
xGoRxSnake
Discordia
7
5
10
2.4
W
Terra
4
2
13
5.25
W
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,241
Damage
62,105
85,702
Taken
83,958
51,388
Mitigated
55,072
21,362
Healing
29,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AchillesSamaras
Danzaburou
10,328
5,231
0
6,094
11,724
5,262
6,601
552
11,140
0
128,214
L
Kali
Ahkieno
Kali
10,282
4,882
0
4,794
21,365
11,552
0
4,333
16,604
0
95,773
L
Ymir
Chowde
Ymir
9,215
2,569
0
2,726
20,195
14,519
0
9,215
9,970
42,932
3,372
L
3,191
734
0
2,770
8,433
2,762
0
1,494
6,806
0
63,144
L
Guan Yu
MetalicaLOVG
Guan Yu
6,859
1,626
690
4,321
17,207
15,430
0
5,516
11,477
0
34,147
L
Anubis
Prim Gs
Anubis
17,694
1,050
0
6,061
18,502
7,125
0
8,106
9,709
81,817
1,332
W
Osiris
jdcc2892
Osiris
8,071
3,310
0
3,781
21,804
16,719
612
8,154
13,133
0
52,791
W
Discordia
xGoRxSnake
Discordia
19,885
1,198
0
2,478
12,632
4,412
833
6,047
6,465
60,813
326
W
Terra
10,497
1,463
5,372
7,184
19,689
21,479
2,414
5,817
13,740
34,651
715
W
13,324
2,628
0
4,321
18,109
7,200
3,792
6,436
11,470
0
95,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,320
Gold Earned
57,493
516
Minions Killed
501
0
Camps Cleared
0
1,679,299
Distance Traveled
1,963,479
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,513
659
190
10
0
341,547
5
L
Kali
10,397
547
139
7
0
409,156
4
L
Ymir
9,452
497
82
4
0
300,563
2
L
Neith
9,358
493
125
7
0
329,326
2
L
Guan Yu
8,008
421
43
2
0
324,074
0
L
Anubis
10,105
532
127
7
0
316,180
2
W
Osiris
10,065
530
72
4
0
383,207
3
W
Discordia
11,213
590
82
4
0
393,556
3
W
Terra
11,549
608
36
2
0
393,382
3
W
Pele
12,153
640
121
6
0
451,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role