Player Matchup

Skadi
Skadi
 
Skadi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
HolyWarrior29
Maui
Level 139
God Stats
4W - 10L
1,406 SR
Queue Stats
70W - 68L
1,451 Elo+
Party 3
Yu Huang
Yu Huang
Rigs207
Yu Huang
Level 105
God Stats
7W - 9L
1,411 SR
Queue Stats
272W - 277L
1,451 Elo+
Solo
Bacchus
Bacchus
Seth 1097
Bacchus
Level 148
God Stats
0W - 3L
1,125 SR
Queue Stats
65W - 64L
1,444 Elo+
Party 3
Danzaburou
Danzaburou
TheeDoll
Danzaburou
Level 81
God Stats
4W - 10L
1,330 SR
Queue Stats
77W - 86L
1,426 Elo+
Party 2
Team Averages
Level 122
1,354 SR
1,454 Elo+

VS

Team Averages
Level 115
1,623 SR
1,454 Elo+
Sylvanus
Sylvanus
ExtrinsicPenguin
Sylvanus
Level 159
God Stats
7W - 7L
1,479 SR
Queue Stats
316W - 319L
1,474 Elo+
Party 1
Janus
Janus
Gemischtrassig
Janus
Level 142
God Stats
5W - 2L
1,582 SR
Queue Stats
225W - 214L
1,487 Elo+
Party 1
Arachne
Arachne
MojoJojo1817
Arachne
Level 65
God Stats
1W - 0L
1,432 SR
Queue Stats
51W - 86L
1,330 Elo+
Solo
Chernobog
Chernobog
ScaledSavior
Chernobog
Level 82
God Stats
6W - 4L
1,882 SR
Queue Stats
167W - 160L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
WWxStark33
Cthulhu
Level 128
God Stats
3W - 1L
1,738 SR
Queue Stats
345W - 329L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
4
0 / 2 / 0
2,865
573
861
2,037
554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 2 / 0
3,150
630
1,555
4,361
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
Rigs207
Yu Huang
8
2 / 0 / 0
3,965
793
3,039
2,618
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
Seth 1097
Bacchus
6
0 / 1 / 0
3,464
693
1,645
3,393
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TheeDoll
Danzaburou
4
0 / 3 / 0
2,771
554
1,491
2,465
494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 5
4,134
827
1,257
3,486
1,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 0
3,544
709
1,737
2,806
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
MojoJojo1817
Arachne
6
0 / 0 / 4
3,623
725
726
2,859
663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chernobog
ScaledSavior
Chernobog
5
5 / 0 / 1
4,184
837
2,354
2,690
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
WWxStark33
Cthulhu
7
1 / 0 / 0
3,817
763
1,710
3,430
1,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
8
8
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
1
0
5
3.5
W
1
2
0
0.5
L
0
2
0
0
W
Arachne
MojoJojo1817
Arachne
0
0
4
2
L
Yu Huang
Rigs207
Yu Huang
2
0
0
2
W
Chernobog
ScaledSavior
Chernobog
5
0
1
5.5
L
Bacchus
Seth 1097
Bacchus
0
1
0
0
L
Danzaburou
TheeDoll
Danzaburou
0
3
0
0
W
Cthulhu
WWxStark33
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,591
Damage
7,784
14,874
Taken
15,271
5,235
Mitigated
5,602
3,250
Healing
7,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
861
351
0
21
2,037
554
0
355
1,642
0
8,870
W
1,257
390
1,490
1,874
3,486
1,764
12
564
2,916
6,514
0
W
1,737
78
0
319
2,806
633
0
1,809
761
13,607
0
L
1,555
557
0
1,106
4,361
1,802
0
990
3,303
11,886
5,493
W
Arachne
MojoJojo1817
Arachne
726
542
0
1,337
2,859
663
0
721
2,092
0
12,327
L
Yu Huang
Rigs207
Yu Huang
3,039
0
0
625
2,618
650
0
848
1,586
15,236
1,169
W
Chernobog
ScaledSavior
Chernobog
2,354
1,596
167
926
2,690
662
0
1,049
1,593
0
14,474
L
Bacchus
Seth 1097
Bacchus
1,645
150
0
1,330
3,393
1,735
0
1,648
1,745
12,603
0
L
Danzaburou
TheeDoll
Danzaburou
1,491
802
0
168
2,465
494
0
509
1,956
0
4,893
W
Cthulhu
WWxStark33
Cthulhu
1,710
163
0
994
3,430
1,880
0
1,317
1,785
19,524
894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,215
Gold Earned
19,302
113
Minions Killed
129
0
Camps Cleared
0
462,633
Distance Traveled
573,116
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
2,865
573
18
4
0
67,739
0
W
Sylvanus
4,134
827
7
1
0
116,449
1
W
Janus
3,544
709
33
7
0
105,536
2
L
Maui
3,150
630
36
7
0
114,995
0
W
Arachne
3,623
725
29
6
0
144,184
0
L
Yu Huang
3,965
793
35
7
0
109,158
2
W
Chernobog
4,184
837
29
6
0
97,950
1
L
Bacchus
3,464
693
20
4
0
103,766
0
L
Danzaburou
2,771
554
4
1
0
66,975
0
W
Cthulhu
3,817
763
31
6
0
108,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role