Player Matchup

Arachne
Arachne
BoweryHades21
Arachne
Level 64
God Stats
0W - 1L
1,537 SR
Queue Stats
165W - 150L
1,407 Elo+
Party 2
Ishtar
Ishtar
TheeFiddleKid
Ishtar
Level 101
God Stats
0W - 2L
1,296 SR
Queue Stats
339W - 299L
1,489 Elo+
Party 2
Hades
Hades
winter_656
Hades
Level 72
God Stats
11W - 7L
1,659 SR
Queue Stats
273W - 239L
1,517 Elo+
Party 2
Team Averages
Level 79
1,497 SR
1,471 Elo+

VS

Team Averages
Level 60
1,488 SR
1,451 Elo+
Cthulhu
Cthulhu
DrockZerkay
Cthulhu
Level 61
God Stats
252W - 245L
1,469 SR
Queue Stats
259W - 290L
1,446 Elo+
Party 1
Cupid
Cupid
stevounit
Cupid
Level 65
God Stats
20W - 18L
1,434 SR
Queue Stats
69W - 74L
1,406 Elo+
Solo
Artemis
Artemis
tugaog44
Artemis
Level 55
God Stats
217W - 220L
1,560 SR
Queue Stats
239W - 253L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
1 / 5 / 2
7,062
706
4,035
7,522
6,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

14
0 / 3 / 1
7,751
775
6,448
8,555
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
14
1 / 4 / 2
7,646
765
4,784
9,448
6,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrockZerkay
Cthulhu
15
1 / 1 / 11
8,280
828
8,808
9,740
6,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
stevounit
Cupid
15
8 / 0 / 4
9,598
960
8,461
7,376
2,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
tugaog44
Artemis
13
3 / 3 / 5
8,252
825
4,274
7,392
2,288
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
2
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
5
2
0.4
W
Cthulhu
DrockZerkay
Cthulhu
1
1
11
6.5
L
0
3
1
0.17
W
Cupid
stevounit
Cupid
8
0
4
10
W
Artemis
tugaog44
Artemis
3
3
5
1.83
L
Hades
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,267
Damage
21,543
25,525
Taken
24,508
16,360
Mitigated
11,727
4,982
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
4,035
3,427
0
992
7,522
6,838
0
1,943
5,573
0
7,305
W
Cthulhu
DrockZerkay
Cthulhu
8,808
409
464
1,312
9,740
6,785
90
895
8,845
30,770
803
L
6,448
3,310
0
1,950
8,555
2,835
0
3,843
4,641
0
38,020
W
Cupid
stevounit
Cupid
8,461
4,815
650
3,401
7,376
2,654
760
1,923
5,453
0
30,044
W
Artemis
tugaog44
Artemis
4,274
1,949
205
668
7,392
2,288
1,135
2,038
5,354
0
20,850
L
Hades
4,784
230
137
1,903
9,448
6,687
0
2,807
6,615
21,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,459
Gold Earned
26,130
105
Minions Killed
148
0
Camps Cleared
0
496,652
Distance Traveled
559,027
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,062
706
12
1
0
157,815
0
W
Cthulhu
8,280
828
33
3
0
206,614
0
L
Ishtar
7,751
775
57
6
0
169,920
2
W
Cupid
9,598
960
55
6
0
191,768
0
W
Artemis
8,252
825
60
6
0
160,645
0
L
Hades
7,646
765
36
4
0
168,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role