Player Matchup

Hercules
Hercules
BalkanCowboy
Hercules
Level 26
God Stats
1W - 2L
1,213 SR
Queue Stats
19W - 29L
1,430 Elo+
Party 2
Ra
Ra
EliasPijije
Ra
Level 158
God Stats
1W - 0L
1,533 SR
Queue Stats
7W - 6L
1,571 Elo+
Party 3
Izanami
Izanami
HUFFING-BROCCOLI
Izanami
Level 139
God Stats
6W - 0L
1,899 SR
Queue Stats
388W - 370L
1,443 Elo+
Solo
Tiamat
Tiamat
juliankoncer117
Tiamat
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,656 Elo+
Party 3
Charon
Charon
werewolf111111
Charon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,439 Elo+
Party 2
Team Averages
Level 107
1,529 SR
1,508 Elo+

VS

Team Averages
Level 134
1,411 SR
1,482 Elo+
Ne Zha
Ne Zha
Amac Was Here
Ne Zha
Level 141
God Stats
0W - 2L
1,230 SR
Queue Stats
80W - 79L
1,495 Elo+
Party 1
Thoth
Thoth
Cost_me_A_Dollar
Thoth
Level 87
God Stats
1W - 10L
1,113 SR
Queue Stats
645W - 629L
1,444 Elo+
Solo
Ah Puch
Ah Puch
Devastatxonz
Ah Puch
Level 157
God Stats
13W - 5L
1,768 SR
Queue Stats
396W - 409L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
Milohasagunn22
Zhong Kui
Level 154
God Stats
3W - 3L
1,611 SR
Queue Stats
193W - 192L
1,564 Elo+
Solo
Sylvanus
Sylvanus
SpacingTempertj
Sylvanus
Level 129
God Stats
2W - 7L
1,331 SR
Queue Stats
378W - 387L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BalkanCowboy
Hercules
12
1 / 3 / 4
7,137
892
3,064
10,436
8,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 1 / 3
7,675
959
5,846
5,971
1,844
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 5
7,574
947
7,180
5,101
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 3
7,344
918
3,530
6,090
2,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 6
7,895
987
4,151
9,934
7,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,261
783
4,615
5,510
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 3
7,245
906
6,027
5,792
1,947
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Devastatxonz
Ah Puch
10
2 / 2 / 4
6,370
796
7,182
4,553
1,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
Milohasagunn22
Zhong Kui
13
1 / 2 / 6
6,678
835
5,404
8,728
9,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
10
0 / 0 / 6
6,441
805
1,361
4,715
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
7
Kills
8
9
Deaths
8
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
W
Hercules
BalkanCowboy
Hercules
1
3
4
1
L
3
3
3
1.5
L
Ah Puch
Devastatxonz
Ah Puch
2
2
4
2
W
2
1
3
3.5
W
1
1
5
3.5
L
Zhong Kui
Milohasagunn22
Zhong Kui
1
2
6
2
L
Sylvanus
0
0
6
3
W
2
2
3
1.75
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,771
Damage
24,589
37,532
Taken
29,298
22,428
Mitigated
19,169
16,550
Healing
12,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,615
103
377
826
5,510
2,494
0
2,784
2,626
0
9,600
W
Hercules
BalkanCowboy
Hercules
3,064
1,017
222
3,364
10,436
8,805
28
3,669
6,433
0
5,212
L
6,027
183
826
376
5,792
1,947
0
1,331
4,461
14,902
0
L
Ah Puch
Devastatxonz
Ah Puch
7,182
153
778
1,012
4,553
1,938
0
2,321
2,191
18,745
0
W
5,846
0
4,311
2,862
5,971
1,844
940
3,832
1,803
17,339
536
W
7,180
3,816
374
780
5,101
1,688
4,086
2,822
2,127
0
18,545
L
Zhong Kui
Milohasagunn22
Zhong Kui
5,404
83
324
1,827
8,728
9,334
630
3,947
4,577
9,044
0
L
Sylvanus
1,361
345
3,780
2,480
4,715
3,456
28
2,525
2,119
2,707
0
W
3,530
299
1,214
1,348
6,090
2,676
1,217
3,030
2,933
8,921
454
W
4,151
292
427
1,648
9,934
7,415
845
5,205
4,262
12,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,625
Gold Earned
32,995
110
Minions Killed
73
0
Camps Cleared
0
796,157
Distance Traveled
645,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,261
783
12
2
0
122,281
0
W
Hercules
7,137
892
10
1
0
157,908
0
L
Thoth
7,245
906
17
2
0
142,599
0
L
Ah Puch
6,370
796
21
3
0
109,207
0
W
Ra
7,675
959
21
3
0
172,819
0
W
Izanami
7,574
947
30
4
0
151,515
0
L
Zhong Kui
6,678
835
18
2
0
139,865
0
L
Sylvanus
6,441
805
5
1
0
131,233
0
W
Tiamat
7,344
918
27
3
0
157,273
0
W
Charon
7,895
987
22
3
0
156,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role