Player Matchup

Kali
Kali
BabyAldana
Kali
Level 107
God Stats
4W - 0L
1,548 SR
Queue Stats
12W - 14L
1,407 Elo+
Party 1
Skadi
Skadi
DoctorCamazotz
Skadi
Level 109
God Stats
3W - 2L
1,533 SR
Queue Stats
96W - 98L
1,494 Elo+
Solo
Bacchus
Bacchus
Leofer1706
Bacchus
Level 67
God Stats
1W - 3L
1,426 SR
Queue Stats
14W - 16L
1,438 Elo+
Party 1
Sun Wukong
Sun Wukong
XxxSamleoxlxxX
Sun Wukong
Level 43
God Stats
2W - 0L
1,735 SR
Queue Stats
32W - 31L
1,560 Elo+
Party 1
Sol
Sol
axes12345
Sol
Level 67
God Stats
16W - 4L
1,797 SR
Queue Stats
90W - 71L
1,516 Elo+
Solo
Team Averages
Level 79
1,608 SR
1,483 Elo+

VS

Team Averages
Level 47
1,552 SR
1,422 Elo+
Olorun
Olorun
Consanguinity
Olorun
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 49L
1,412 Elo+
Party 2
Thanatos
Thanatos
Deck2431
Thanatos
Level 85
God Stats
6W - 3L
1,952 SR
Queue Stats
77W - 86L
1,503 Elo+
Party 3
Cabrakan
Cabrakan
IDropkickPreggos
Cabrakan
Level 29
God Stats
3W - 5L
1,440 SR
Queue Stats
27W - 38L
1,429 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Peco698
Morgan Le Fay
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 20L
1,349 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
catperson33
Ah Muzen Cab
Level 45
God Stats
3W - 14L
1,370 SR
Queue Stats
37W - 58L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 7
8,685
579
6,528
11,755
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
1 / 3 / 5
8,120
541
8,101
10,459
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Leofer1706
Bacchus
11
0 / 1 / 8
7,294
486
2,356
6,758
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
XxxSamleoxlxxX
Sun Wukong
17
13 / 0 / 3
11,080
739
14,449
12,407
10,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 4 / 3
9,123
608
11,766
11,803
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,525
568
11,152
11,809
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Deck2431
Thanatos
12
3 / 5 / 2
7,062
471
5,992
13,938
5,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 4 / 4
6,747
450
5,532
12,593
12,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Peco698
Morgan Le Fay
12
2 / 4 / 2
6,921
461
7,122
11,212
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
catperson33
Ah Muzen Cab
12
0 / 8 / 0
7,216
481
3,401
11,934
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
25
Kills
11
11
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
L
3
4
3
1.13
L
Thanatos
Deck2431
Thanatos
3
5
2
0.8
W
1
3
5
1.17
L
3
4
4
1.25
W
Bacchus
Leofer1706
Bacchus
0
1
8
4
L
Morgan Le Fay
Peco698
Morgan Le Fay
2
4
2
0.75
W
Sun Wukong
XxxSamleoxlxxX
Sun Wukong
13
0
3
14.5
W
6
4
3
1.88
L
Ah Muzen Cab
catperson33
Ah Muzen Cab
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,200
Damage
33,199
53,182
Taken
61,486
30,363
Mitigated
29,768
16,926
Healing
16,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,528
2,896
0
3,811
11,755
4,726
0
4,441
7,314
0
43,995
L
11,152
4,045
470
3,348
11,809
4,854
675
2,565
9,244
72,831
4,667
L
Thanatos
Deck2431
Thanatos
5,992
1,433
0
6,506
13,938
5,602
0
2,453
11,485
0
48,647
W
8,101
2,909
0
1,392
10,459
3,638
465
6,596
3,863
0
67,724
L
5,532
751
182
2,010
12,593
12,352
90
5,662
6,931
17,488
386
W
Bacchus
Leofer1706
Bacchus
2,356
36
0
1,204
6,758
7,958
0
4,320
2,438
7,703
0
L
Morgan Le Fay
Peco698
Morgan Le Fay
7,122
730
325
2,437
11,212
3,657
296
1,960
9,252
37,983
0
W
Sun Wukong
XxxSamleoxlxxX
Sun Wukong
14,449
4,024
0
5,208
12,407
10,222
61
1,921
10,486
0
79,688
W
11,766
3,681
0
5,311
11,803
3,819
2,235
5,864
5,939
59,583
4,821
L
Ah Muzen Cab
catperson33
Ah Muzen Cab
3,401
1,154
0
1,530
11,934
3,303
312
1,152
10,782
0
47,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,302
Gold Earned
36,471
422
Minions Killed
371
0
Camps Cleared
0
1,556,518
Distance Traveled
1,372,893
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,685
579
62
4
0
354,773
0
L
Olorun
8,525
568
128
9
0
272,225
2
L
Thanatos
7,062
471
71
5
0
354,599
1
W
Skadi
8,120
541
117
8
0
300,693
0
L
Cabrakan
6,747
450
26
2
0
249,502
0
W
Bacchus
7,294
486
12
1
0
328,928
0
L
Morgan Le Fay
6,921
461
57
4
0
254,263
5
W
Sun Wukong
11,080
739
135
9
0
299,723
0
W
Sol
9,123
608
96
6
0
272,401
0
L
Ah Muzen Cab
7,216
481
89
6
0
242,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role