Player Matchup

Anubis
Anubis
LIFT DZ NTZ
Anubis
Level 218
God Stats
33W - 33L
1,506 SR
Queue Stats
808W - 753L
1,490 Elo+
Solo
Cthulhu
Cthulhu
MrP0tassium03
Cthulhu
Level 151
God Stats
2W - 4L
1,463 SR
Queue Stats
127W - 160L
1,483 Elo+
Party 2
Loki
Loki
MrSpookyFN
Loki
Level 120
God Stats
153W - 168L
1,609 SR
Queue Stats
158W - 175L
1,539 Elo+
Party 2
Nut
Nut
ProfessorSobekxd
Nut
Level 105
God Stats
0W - 2L
1,452 SR
Queue Stats
43W - 61L
1,434 Elo+
Solo
Tyr
Tyr
YAYT5
Tyr
Level 103
God Stats
1W - 3L
1,235 SR
Queue Stats
179W - 198L
1,528 Elo+
Party 2
Team Averages
Level 139
1,453 SR
1,495 Elo+

VS

Team Averages
Level 89
1,630 SR
1,458 Elo+
Nemesis
Nemesis
CreeperDesttre
Nemesis
Level 148
God Stats
10W - 6L
1,771 SR
Queue Stats
370W - 361L
1,628 Elo+
Solo
Cerberus
Cerberus
DNI SKULL
Cerberus
Level 69
God Stats
11W - 10L
1,514 SR
Queue Stats
173W - 202L
1,400 Elo+
Party 1
Zhong Kui
Zhong Kui
DevilxDNI
Zhong Kui
Level 84
God Stats
32W - 23L
1,604 SR
Queue Stats
295W - 297L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
Psychadelic145
Danzaburou
Level 115
God Stats
51W - 43L
1,602 SR
Queue Stats
350W - 326L
1,570 Elo+
Party 3
Cthulhu
Cthulhu
domesticwrestler
Cthulhu
Level 28
God Stats
1W - 0L
1,661 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 3 / 0
8,682
543
3,019
9,376
3,056
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
13
1 / 1 / 2
7,515
470
9,497
12,693
10,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 2 / 2
8,000
500
14,141
11,518
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

2
0 / 0 / 0
4,714
295
0
633
103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
YAYT5
Tyr
13
2 / 7 / 1
7,770
486
10,258
16,534
10,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 7
9,036
565
9,318
12,088
4,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
DNI SKULL
Cerberus
15
6 / 2 / 2
9,028
564
11,166
20,111
14,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Zhong Kui
DevilxDNI
Zhong Kui
14
2 / 1 / 0
8,937
559
3,268
7,085
4,570
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Psychadelic145
Danzaburou
16
4 / 2 / 1
10,012
626
7,472
12,122
4,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 4
7,522
470
3,443
12,244
6,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
13
13
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Cerberus
DNI SKULL
Cerberus
6
2
2
3.5
W
Zhong Kui
DevilxDNI
Zhong Kui
2
1
0
2
L
Anubis
1
3
0
0.33
L
Cthulhu
1
1
2
2
L
4
2
2
2.5
L
0
0
0
0
W
Danzaburou
Psychadelic145
Danzaburou
4
2
1
2.25
L
Tyr
YAYT5
Tyr
2
7
1
0.36
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,915
Damage
34,667
50,754
Taken
63,650
27,644
Mitigated
34,831
12,082
Healing
28,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,318
3,714
0
5,105
12,088
4,807
0
1,220
10,868
0
89,609
W
Cerberus
DNI SKULL
Cerberus
11,166
998
0
8,856
20,111
14,172
0
1,812
18,299
50,242
3,192
W
Zhong Kui
DevilxDNI
Zhong Kui
3,268
472
0
4,330
7,085
4,570
555
1,204
5,881
57,680
89
L
Anubis
3,019
122
0
3,852
9,376
3,056
0
2,419
6,911
57,404
2,101
L
Cthulhu
9,497
860
101
1,639
12,693
10,400
0
2,897
9,750
49,795
3,825
L
14,141
3,901
0
4,012
11,518
3,338
0
3,245
8,273
0
61,625
L
0
0
0
355
633
103
0
0
633
0
1,867
W
Danzaburou
Psychadelic145
Danzaburou
7,472
4,382
0
5,782
12,122
4,345
2,521
3,332
8,790
0
86,327
L
Tyr
YAYT5
Tyr
10,258
1,378
0
2,123
16,534
10,747
0
7,614
8,002
0
49,389
W
3,443
615
1,840
3,068
12,244
6,937
207
3,205
9,039
17,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,681
Gold Earned
44,535
390
Minions Killed
565
0
Camps Cleared
0
1,290,517
Distance Traveled
1,583,342
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,036
565
142
9
0
380,792
0
W
Cerberus
9,028
564
142
9
0
280,499
0
W
Zhong Kui
8,937
559
115
7
0
293,468
6
L
Anubis
8,682
543
135
8
0
272,586
9
L
Cthulhu
7,515
470
80
5
0
306,075
2
L
Loki
8,000
500
102
6
0
401,812
0
L
Nut
4,714
295
0
0
0
20,630
0
W
Danzaburou
10,012
626
143
9
0
317,525
0
L
Tyr
7,770
486
73
5
0
289,414
5
W
Cthulhu
7,522
470
23
1
0
311,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role