Player Matchup

Chaac
Chaac
Elprietoloco301
Chaac
Level 145
God Stats
1W - 1L
1,762 SR
Queue Stats
236W - 222L
1,500 Elo+
Solo
Nemesis
Nemesis
MurderKarp
Nemesis
Level 161
God Stats
1W - 1L
1,475 SR
Queue Stats
137W - 180L
1,493 Elo+
Party 1
Merlin
Merlin
détergent
Merlin
Level 83
God Stats
4W - 5L
1,670 SR
Queue Stats
190W - 182L
1,538 Elo+
Party 1
Xing Tian
Xing Tian
nuttierbutter
Xing Tian
Level 120
God Stats
1W - 2L
1,672 SR
Queue Stats
77W - 67L
1,577 Elo+
Party 1
Izanami
Izanami
somelostcause
Izanami
Level 106
God Stats
5W - 1L
1,899 SR
Queue Stats
442W - 404L
1,484 Elo+
Solo
Team Averages
Level 123
1,696 SR
1,518 Elo+

VS

Team Averages
Level 158
1,586 SR
1,561 Elo+
Nemesis
Nemesis
 
Nemesis
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AhmadAbdFCB10
Chiron
Level 95
God Stats
2W - 1L
1,649 SR
Queue Stats
60W - 60L
1,466 Elo+
Solo
Fafnir
Fafnir
OnlyMythical
Fafnir
Level 187
God Stats
5W - 2L
1,637 SR
Queue Stats
274W - 109L
1,801 Elo+
Party 2
Jormungandr
Jormungandr
UndrclasHero
Jormungandr
Level 158
God Stats
2W - 0L
1,726 SR
Queue Stats
242W - 218L
1,553 Elo+
Party 2
Artio
Artio
temp-343427
Artio
Level 143
God Stats
12W - 19L
1,420 SR
Queue Stats
259W - 239L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,285
560
4,839
7,922
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
MurderKarp
Nemesis
13
3 / 2 / 1
6,940
534
3,783
8,648
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Merlin
détergent
Merlin
12
1 / 3 / 1
6,869
528
5,694
6,112
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
nuttierbutter
Xing Tian
11
0 / 0 / 3
6,282
483
3,235
5,738
2,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
14
2 / 1 / 2
8,089
622
8,027
8,815
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 1 / 2
6,646
511
4,449
10,761
4,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 2 / 0
6,696
515
6,519
10,193
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
13
2 / 2 / 2
7,266
559
7,143
10,052
5,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
UndrclasHero
Jormungandr
13
1 / 0 / 0
7,591
584
3,778
7,396
4,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 3
6,054
466
1,860
5,423
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
6
Kills
7
7
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
2
2
W
2
2
0
1
L
0
1
0
0
L
Nemesis
MurderKarp
Nemesis
3
2
1
1.75
W
Fafnir
2
2
2
1.5
W
Jormungandr
UndrclasHero
Jormungandr
1
0
0
1
L
Merlin
détergent
Merlin
1
3
1
0.5
L
Xing Tian
nuttierbutter
Xing Tian
0
0
3
1.5
L
Izanami
2
1
2
3
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,578
Damage
23,749
37,235
Taken
43,825
14,206
Mitigated
20,898
14,977
Healing
17,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,449
1,457
0
3,012
10,761
4,116
0
842
9,861
0
54,901
W
6,519
2,646
126
4,775
10,193
3,327
0
975
9,218
0
48,229
L
4,839
1,541
0
4,425
7,922
3,821
0
3,632
4,204
0
52,123
L
Nemesis
MurderKarp
Nemesis
3,783
1,387
0
2,126
8,648
2,909
0
1,789
6,703
0
49,184
W
Fafnir
7,143
1,566
0
3,676
10,052
5,509
0
4,839
4,565
42,823
3,149
W
Jormungandr
UndrclasHero
Jormungandr
3,778
1,247
0
3,731
7,396
4,628
0
0
7,396
54,128
0
L
Merlin
détergent
Merlin
5,694
427
0
941
6,112
1,140
0
4,416
1,266
46,715
0
L
Xing Tian
nuttierbutter
Xing Tian
3,235
224
1,765
1,498
5,738
2,936
0
1,611
4,029
13,509
302
L
Izanami
8,027
4,823
0
4,222
8,815
3,400
623
463
8,352
0
71,765
W
1,860
24
360
2,255
5,423
3,318
0
1,336
3,947
14,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,465
Gold Earned
34,253
420
Minions Killed
377
0
Camps Cleared
0
1,253,499
Distance Traveled
1,295,950
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,646
511
90
7
0
284,411
0
W
Chiron
6,696
515
70
5
0
233,292
0
L
Chaac
7,285
560
100
8
0
202,384
3
L
Nemesis
6,940
534
73
6
0
303,479
1
W
Fafnir
7,266
559
90
7
0
254,838
0
W
Jormungandr
7,591
584
107
8
0
246,682
1
L
Merlin
6,869
528
96
7
0
227,376
2
L
Xing Tian
6,282
483
15
1
0
277,443
0
L
Izanami
8,089
622
136
10
0
242,817
4
W
Artio
6,054
466
20
2
0
276,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role