Player Matchup

Charybdis
Charybdis
C0NR
Charybdis
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 89L
1,559 Elo+
Party 1
The Morrigan
The Morrigan
GimpyGimpy
The Morrigan
Level 126
God Stats
11W - 5L
1,781 SR
Queue Stats
413W - 359L
1,545 Elo+
Party 1
Ymir
Ymir
Juriiti
Ymir
Level 230
God Stats
4W - 1L
1,608 SR
Queue Stats
110W - 107L
1,494 Elo+
Solo
Khepri
Khepri
MaIpractice
Khepri
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 66L
1,601 Elo+
Party 1
Zhong Kui
Zhong Kui
rjhar4
Zhong Kui
Level 126
God Stats
0W - 2L
1,303 SR
Queue Stats
169W - 139L
1,576 Elo+
Party 1
Team Averages
Level 150
1,538 SR
1,555 Elo+

VS

Team Averages
Level 140
1,558 SR
1,512 Elo+
Anhur
Anhur
 
Anhur
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Exsumi
Pele
Level 165
God Stats
46W - 8L
1,706 SR
Queue Stats
283W - 215L
1,544 Elo+
Party 2
Hercules
Hercules
OraCloud
Hercules
Level 153
God Stats
15W - 13L
1,495 SR
Queue Stats
278W - 270L
1,460 Elo+
Solo
Ganesha
Ganesha
PRlVATYR
Ganesha
Level 153
God Stats
7W - 4L
1,589 SR
Queue Stats
285W - 237L
1,569 Elo+
Solo
Sol
Sol
PrreggoDomMom
Sol
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
C0NR
Charybdis
11
2 / 5 / 1
6,217
622
3,758
9,001
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
GimpyGimpy
The Morrigan
10
0 / 3 / 0
5,413
541
5,440
5,683
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
Juriiti
Ymir
9
1 / 2 / 4
6,389
639
2,552
7,634
4,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Khepri
10
0 / 1 / 2
5,204
520
2,800
5,267
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
rjhar4
Zhong Kui
11
3 / 5 / 0
6,054
605
7,918
9,320
5,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 1 / 3
6,903
690
5,630
5,991
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Pele
Exsumi
Pele
13
8 / 0 / 1
7,269
727
4,657
5,213
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
OraCloud
Hercules
12
0 / 0 / 1
7,176
718
2,748
9,439
4,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
PRlVATYR
Ganesha
11
0 / 2 / 7
6,559
656
3,917
9,186
5,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 3 / 2
6,549
655
6,258
8,073
2,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
16
16
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
3
5.5
L
Charybdis
C0NR
Charybdis
2
5
1
0.5
W
Pele
Exsumi
Pele
8
0
1
8.5
L
The Morrigan
GimpyGimpy
The Morrigan
0
3
0
0
L
Ymir
Juriiti
Ymir
1
2
4
1.5
L
Khepri
0
1
2
1
W
Hercules
OraCloud
Hercules
0
0
1
0.5
W
Ganesha
PRlVATYR
Ganesha
0
2
7
1.75
W
4
3
2
1.67
L
Zhong Kui
rjhar4
Zhong Kui
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,468
Damage
23,210
36,905
Taken
37,902
15,582
Mitigated
16,824
10,273
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,630
2,396
0
2,754
5,991
1,839
832
2,072
3,905
0
43,341
L
Charybdis
C0NR
Charybdis
3,758
2,161
0
2,533
9,001
2,220
632
295
8,706
0
45,528
W
Pele
Exsumi
Pele
4,657
893
0
1,497
5,213
1,832
0
1,687
3,470
0
53,775
L
The Morrigan
GimpyGimpy
The Morrigan
5,440
327
0
1,145
5,683
1,710
0
114
5,209
29,997
995
L
Ymir
Juriiti
Ymir
2,552
1,184
0
1,657
7,634
4,127
0
2,004
5,630
13,351
1,030
L
Khepri
2,800
710
0
1,962
5,267
1,866
0
1,585
3,682
23,415
6,959
W
Hercules
OraCloud
Hercules
2,748
423
0
3,649
9,439
4,607
0
2,713
6,094
0
51,508
W
Ganesha
PRlVATYR
Ganesha
3,917
312
0
2,529
9,186
5,989
0
4,188
4,917
21,876
3,164
W
6,258
2,533
0
2,657
8,073
2,557
0
5,959
1,536
34,880
6,154
L
Zhong Kui
rjhar4
Zhong Kui
7,918
506
0
2,976
9,320
5,659
0
5,588
3,732
33,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,277
Gold Earned
34,456
295
Minions Killed
384
0
Camps Cleared
0
1,075,256
Distance Traveled
1,118,443
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,903
690
88
9
0
205,945
0
L
Charybdis
6,217
622
89
9
0
197,718
0
W
Pele
7,269
727
91
9
0
287,686
0
L
The Morrigan
5,413
541
61
6
0
208,637
0
L
Ymir
6,389
639
14
1
0
208,103
4
L
Khepri
5,204
520
54
5
0
266,744
0
W
Hercules
7,176
718
111
11
0
181,593
0
W
Ganesha
6,559
656
13
1
0
231,554
5
W
Sol
6,549
655
81
8
0
211,665
0
L
Zhong Kui
6,054
605
77
8
0
194,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role