Player Matchup

Hera
Hera
 
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fire11Lord
Arachne
Level 93
God Stats
0W - 3L
1,277 SR
Queue Stats
140W - 151L
1,486 Elo+
Party 1
Jormungandr
Jormungandr
alva_542
Jormungandr
Level 126
God Stats
1W - 1L
1,735 SR
Queue Stats
152W - 156L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
andreswantig
Danzaburou
Level 123
God Stats
2W - 1L
1,725 SR
Queue Stats
148W - 153L
1,501 Elo+
Party 1
Mulan
Mulan
player4321529
Mulan
Level 105
God Stats
20W - 20L
1,620 SR
Queue Stats
96W - 117L
1,493 Elo+
Party 1
Team Averages
Level 118
1,571 SR
1,496 Elo+

VS

Team Averages
Level 135
1,517 SR
1,520 Elo+
Hades
Hades
Elshavoplots30
Hades
Level 100
God Stats
83W - 60L
1,544 SR
Queue Stats
202W - 195L
1,497 Elo+
Solo
Hou Yi
Hou Yi
Jhethio
Hou Yi
Level 159
God Stats
4W - 4L
1,428 SR
Queue Stats
125W - 117L
1,522 Elo+
Solo
Nu Wa
Nu Wa
Reddy2bPetty
Nu Wa
Level 158
God Stats
248W - 214L
1,621 SR
Queue Stats
431W - 442L
1,526 Elo+
Solo
Ares
Ares
darkzone2003
Ares
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,555 Elo+
Solo
Da Ji
Da Ji
あlぜいd
Da Ji
Level 142
God Stats
6W - 8L
1,492 SR
Queue Stats
174W - 167L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 2 / 1
6,115
612
5,175
4,050
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Fire11Lord
Arachne
9
1 / 0 / 0
5,019
502
1,186
5,837
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
alva_542
Jormungandr
7
0 / 4 / 0
4,770
477
3,050
9,915
4,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
andreswantig
Danzaburou
7
0 / 3 / 0
4,415
442
2,547
6,162
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
6,097
610
5,517
8,818
4,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,404
640
2,784
8,985
2,863
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hou Yi
Jhethio
Hou Yi
9
4 / 0 / 2
6,000
600
5,876
3,825
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 0 / 4
6,169
617
6,880
4,834
1,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 0 / 0
5,891
589
3,553
8,237
5,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 2 / 2
5,704
570
3,660
8,192
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
11
11
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
2
1
0.75
W
1
1
0
1
L
Arachne
Fire11Lord
Arachne
1
0
0
1
W
Hou Yi
Jhethio
Hou Yi
4
0
2
5
W
2
0
4
4
L
Jormungandr
alva_542
Jormungandr
0
4
0
0
L
Danzaburou
andreswantig
Danzaburou
0
3
0
0
W
2
0
0
2
L
0
2
0
0
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,475
Damage
22,753
34,782
Taken
34,073
13,221
Mitigated
13,506
9,135
Healing
16,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,175
1,249
0
230
4,050
1,044
0
2,239
1,811
43,214
358
W
2,784
92
0
5,930
8,985
2,863
0
4,851
4,134
44,824
2,496
L
Arachne
Fire11Lord
Arachne
1,186
889
0
3,846
5,837
1,653
0
1,032
4,805
0
23,969
W
Hou Yi
Jhethio
Hou Yi
5,876
3,097
0
1,567
3,825
1,221
248
1,129
2,696
0
39,037
W
6,880
3,152
1,295
1,260
4,834
1,624
237
1,409
3,425
25,192
0
L
Jormungandr
alva_542
Jormungandr
3,050
875
0
1,632
9,915
4,590
0
3,608
6,307
25,614
160
L
Danzaburou
andreswantig
Danzaburou
2,547
418
0
1,247
6,162
1,415
0
2,564
3,598
0
22,704
W
3,553
329
0
3,185
8,237
5,382
0
0
8,237
25,582
2,605
L
5,517
448
0
2,180
8,818
4,519
0
3,575
5,243
568
40,628
W
3,660
730
0
3,710
8,192
2,416
0
925
7,267
0
35,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,416
Gold Earned
30,168
295
Minions Killed
320
0
Camps Cleared
0
1,027,246
Distance Traveled
978,606
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,115
612
88
9
0
204,526
0
W
Hades
6,404
640
98
10
0
204,886
0
L
Arachne
5,019
502
61
6
0
240,416
2
W
Hou Yi
6,000
600
68
7
0
174,697
0
W
Nu Wa
6,169
617
33
3
0
207,000
2
L
Jormungandr
4,770
477
37
4
0
203,603
0
L
Danzaburou
4,415
442
32
3
0
198,863
0
W
Ares
5,891
589
54
5
0
184,166
2
L
Mulan
6,097
610
77
8
0
179,838
0
W
Da Ji
5,704
570
67
7
0
207,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role