Player Matchup

Cu Chulainn
Cu Chulainn
Heliumdarck
Cu Chulainn
Level 191
God Stats
4W - 0L
1,652 SR
Queue Stats
408W - 379L
1,484 Elo+
Solo
Apollo
Apollo
SuprBallr
Apollo
Level 125
God Stats
2W - 1L
1,566 SR
Queue Stats
257W - 219L
1,571 Elo+
Party 1
Awilix
Awilix
ThePlaidChicken
Awilix
Level 107
God Stats
58W - 35L
1,639 SR
Queue Stats
150W - 150L
1,534 Elo+
Party 1
Sobek
Sobek
ZiperMan
Sobek
Level 65
God Stats
6W - 1L
1,626 SR
Queue Stats
224W - 205L
1,503 Elo+
Party 1
Poseidon
Poseidon
felilol
Poseidon
Level 129
God Stats
16W - 17L
1,487 SR
Queue Stats
117W - 109L
1,531 Elo+
Solo
Team Averages
Level 123
1,594 SR
1,524 Elo+

VS

Team Averages
Level 147
1,570 SR
1,505 Elo+
Ra
Ra
A Cheeky Grin
Ra
Level 189
God Stats
76W - 82L
1,532 SR
Queue Stats
923W - 976L
1,516 Elo+
Solo
Amaterasu
Amaterasu
Daggsy
Amaterasu
Level 159
God Stats
9W - 8L
1,649 SR
Queue Stats
207W - 195L
1,511 Elo+
Solo
Cupid
Cupid
Gramguy
Cupid
Level 122
God Stats
19W - 21L
1,498 SR
Queue Stats
86W - 93L
1,480 Elo+
Party 2
Kuzenbo
Kuzenbo
K4 Patriot
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,492 Elo+
Party 2
Thor
Thor
merlinpk09
Thor
Level 159
God Stats
4W - 5L
1,671 SR
Queue Stats
342W - 329L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Heliumdarck
Cu Chulainn
14
1 / 1 / 2
8,570
571
8,402
8,068
6,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
SuprBallr
Apollo
13
1 / 2 / 5
7,330
489
7,109
8,052
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
15 / 0 / 1
9,916
661
15,392
6,884
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
ZiperMan
Sobek
13
2 / 1 / 5
8,650
577
6,620
12,590
11,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
felilol
Poseidon
13
1 / 5 / 5
8,091
539
5,212
10,749
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 0
8,709
581
6,549
10,398
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Daggsy
Amaterasu
13
0 / 3 / 0
7,501
500
3,882
14,768
11,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cupid
Gramguy
Cupid
13
3 / 3 / 1
7,418
495
8,947
8,327
2,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
K4 Patriot
Kuzenbo
12
0 / 4 / 3
7,279
485
5,525
13,395
13,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 1
6,527
435
2,139
11,425
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
8
9
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
L
Amaterasu
Daggsy
Amaterasu
0
3
0
0
L
Cupid
Gramguy
Cupid
3
3
1
1.17
W
Cu Chulainn
Heliumdarck
Cu Chulainn
1
1
2
2
L
Kuzenbo
K4 Patriot
Kuzenbo
0
4
3
0.38
W
Apollo
SuprBallr
Apollo
1
2
5
1.75
W
15
0
1
15.5
W
Sobek
ZiperMan
Sobek
2
1
5
4.5
W
Poseidon
felilol
Poseidon
1
5
5
0.7
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,735
Damage
27,042
46,343
Taken
58,313
26,722
Mitigated
34,620
19,387
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,549
813
196
1,637
10,398
3,314
0
2,209
8,189
63,669
0
L
Amaterasu
Daggsy
Amaterasu
3,882
1,671
0
6,423
14,768
11,128
0
1,578
13,190
0
53,773
L
Cupid
Gramguy
Cupid
8,947
4,969
1,614
3,319
8,327
2,587
0
2,484
5,843
0
60,965
W
Cu Chulainn
Heliumdarck
Cu Chulainn
8,402
1,417
0
1,440
8,068
6,850
194
749
7,255
1,293
62,864
L
Kuzenbo
K4 Patriot
Kuzenbo
5,525
1,487
0
1,055
13,395
13,806
0
4,838
8,557
17,916
0
W
Apollo
SuprBallr
Apollo
7,109
4,422
0
4,437
8,052
2,849
1,167
2,183
5,869
0
62,489
W
15,392
6,329
0
3,358
6,884
2,502
0
1,188
5,600
0
58,176
W
Sobek
ZiperMan
Sobek
6,620
606
0
7,700
12,590
11,536
60
1,850
10,684
35,827
1,100
W
Poseidon
felilol
Poseidon
5,212
1,037
0
2,452
10,749
2,985
906
5,975
4,490
45,290
8,178
L
2,139
443
0
915
11,425
3,785
0
818
10,607
0
49,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
37,434
462
Minions Killed
451
0
Camps Cleared
0
1,590,190
Distance Traveled
1,548,237
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,709
581
128
9
0
310,602
6
L
Amaterasu
7,501
500
100
7
0
280,116
0
L
Cupid
7,418
495
108
7
0
302,002
0
W
Cu Chulainn
8,570
571
117
8
0
294,654
6
L
Kuzenbo
7,279
485
19
1
0
311,673
0
W
Apollo
7,330
489
127
8
0
291,710
0
W
Awilix
9,916
661
89
6
0
404,082
0
W
Sobek
8,650
577
43
3
0
319,042
7
W
Poseidon
8,091
539
86
6
0
280,702
0
L
Thor
6,527
435
96
6
0
343,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role