Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AnarchyXShadow
Olorun
Level 157
God Stats
2W - 1L
1,702 SR
Queue Stats
157W - 77L
1,717 Elo+
Party 1
Loki
Loki
Ericks16
Loki
Level 182
God Stats
1W - 0L
1,599 SR
Queue Stats
77W - 47L
1,621 Elo+
Party 3
Ra
Ra
Mаnslaughter
Ra
Level 192
God Stats
13W - 4L
1,802 SR
Queue Stats
158W - 52L
1,756 Elo+
Party 1
Bakasura
Bakasura
vfore
Bakasura
Level 126
God Stats
1W - 0L
2,075 SR
Queue Stats
32W - 26L
1,606 Elo+
Party 3
Team Averages
Level 163
1,735 SR
1,640 Elo+

VS

Team Averages
Level 130
1,607 SR
1,526 Elo+
Raijin
Raijin
Ar0cky
Raijin
Level 145
God Stats
2W - 2L
1,667 SR
Queue Stats
206W - 162L
1,526 Elo+
Party 2
Maui
Maui
Kabolic
Maui
Level 115
God Stats
20W - 22L
1,583 SR
Queue Stats
122W - 99L
1,535 Elo+
Party 2
Xbalanque
Xbalanque
SheldorThConq
Xbalanque
Level 145
God Stats
101W - 95L
1,560 SR
Queue Stats
511W - 478L
1,531 Elo+
Party 2
Chaac
Chaac
Spectrej10
Chaac
Level 79
God Stats
21W - 19L
1,607 SR
Queue Stats
72W - 72L
1,516 Elo+
Party 2
Susano
Susano
XxSpiderxX1986
Susano
Level 166
God Stats
2W - 1L
1,616 SR
Queue Stats
683W - 664L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
4 / 0 / 3
7,069
589
6,049
8,247
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 1 / 4
8,489
707
9,806
9,056
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
15
7 / 0 / 0
9,160
763
9,786
10,211
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 2 / 3
8,723
727
4,976
5,623
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
vfore
Bakasura
13
5 / 1 / 4
7,357
613
7,513
12,763
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ar0cky
Raijin
12
2 / 3 / 0
6,842
570
6,612
8,595
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
Kabolic
Maui
8
0 / 2 / 2
5,574
465
2,038
9,590
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
SheldorThConq
Xbalanque
11
2 / 5 / 0
6,594
550
6,647
10,742
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
11
0 / 6 / 0
6,158
513
4,382
12,042
6,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 7 / 1
5,098
425
3,508
10,143
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
23
Kills
4
4
Deaths
23
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
4
0
3
5.5
W
5
1
4
7
L
Raijin
Ar0cky
Raijin
2
3
0
0.67
W
Loki
7
0
0
7
L
Maui
Kabolic
Maui
0
2
2
0.5
W
2
2
3
1.75
L
Xbalanque
SheldorThConq
Xbalanque
2
5
0
0.4
L
Chaac
0
6
0
0
L
0
7
1
0.07
W
Bakasura
vfore
Bakasura
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,130
Damage
23,187
45,900
Taken
51,112
16,475
Mitigated
19,035
29,244
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
6,049
2,285
0
4,318
8,247
2,758
0
1,817
6,264
0
45,345
W
9,806
5,285
125
5,667
9,056
3,226
2,889
600
8,446
55,273
6,136
L
Raijin
Ar0cky
Raijin
6,612
1,019
0
1,721
8,595
1,844
0
2,694
5,309
56,494
646
W
Loki
9,786
3,176
0
6,470
10,211
3,798
239
0
10,211
0
72,332
L
Maui
Kabolic
Maui
2,038
1,116
0
2,512
9,590
5,278
0
3,710
5,653
10,645
0
W
4,976
188
443
2,222
5,623
1,792
0
3,040
2,357
74,770
0
L
Xbalanque
SheldorThConq
Xbalanque
6,647
2,497
0
4,128
10,742
3,404
0
5,853
4,595
0
43,456
L
Chaac
4,382
1,005
0
2,525
12,042
6,212
0
0
12,042
0
43,645
L
3,508
397
0
3,110
10,143
2,297
0
2,045
7,729
0
20,124
W
Bakasura
vfore
Bakasura
7,513
5,828
0
9,999
12,763
4,901
410
2,666
10,015
0
28,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,798
Gold Earned
30,266
540
Minions Killed
353
0
Camps Cleared
0
1,373,845
Distance Traveled
1,179,471
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,069
589
73
6
0
327,495
0
W
Olorun
8,489
707
103
9
0
232,396
0
L
Raijin
6,842
570
134
11
0
236,002
0
W
Loki
9,160
763
127
11
0
255,243
2
L
Maui
5,574
465
21
2
0
276,001
6
W
Ra
8,723
727
155
13
0
285,349
0
L
Xbalanque
6,594
550
82
7
0
220,479
0
L
Chaac
6,158
513
84
7
0
220,159
3
L
Susano
5,098
425
32
3
0
226,830
0
W
Bakasura
7,357
613
82
7
0
273,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role