Player Matchup

Fafnir
Fafnir
BaconMaster5467
Fafnir
Level 49
God Stats
7W - 8L
1,334 SR
Queue Stats
170W - 193L
1,430 Elo+
Solo
Mercury
Mercury
LovetoDiddy
Mercury
Level 7
God Stats
3W - 3L
1,216 SR
Queue Stats
10W - 17L
1,398 Elo+
Party 2
Nu Wa
Nu Wa
MR_Aydin_2006
Nu Wa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 80L
1,333 Elo+
Party 2
Tiamat
Tiamat
Princesita22
Tiamat
Level 87
God Stats
5W - 6L
1,449 SR
Queue Stats
390W - 406L
1,425 Elo+
Solo
Xbalanque
Xbalanque
SocialSamuel
Xbalanque
Level 125
God Stats
23W - 25L
1,481 SR
Queue Stats
244W - 247L
1,459 Elo+
Solo
Team Averages
Level 63
1,396 SR
1,409 Elo+

VS

Team Averages
Level 83
1,450 SR
1,313 Elo+
Artemis
Artemis
FoTH-_-KoBA
Artemis
Level 124
God Stats
4W - 2L
1,710 SR
Queue Stats
372W - 341L
1,511 Elo+
Solo
Hun Batz
Hun Batz
GuStAv0-13OO5
Hun Batz
Level 66
God Stats
3W - 12L
1,197 SR
Queue Stats
101W - 171L
1,276 Elo+
Party 1
Achilles
Achilles
Nico_jr05
Achilles
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 125L
1,197 Elo+
Party 1
Baba Yaga
Baba Yaga
PCP_CoYoTee
Baba Yaga
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 246L
1,262 Elo+
Party 1
Cthulhu
Cthulhu
PCP_StormaX
Cthulhu
Level 68
God Stats
0W - 2L
1,341 SR
Queue Stats
153W - 211L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 13
14,007
609
16,653
18,113
19,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mercury
LovetoDiddy
Mercury
20
10 / 3 / 4
12,783
556
11,925
19,370
7,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

17
1 / 7 / 7
11,174
486
14,224
11,619
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
17
1 / 0 / 9
11,409
496
2,768
5,952
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
SocialSamuel
Xbalanque
20
4 / 2 / 5
12,961
564
12,827
14,478
5,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FoTH-_-KoBA
Artemis
9
1 / 3 / 2
7,341
319
3,752
6,580
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
GuStAv0-13OO5
Hun Batz
18
2 / 5 / 0
10,116
440
8,985
17,085
6,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Nico_jr05
Achilles
15
5 / 5 / 2
10,367
451
11,622
24,496
26,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baba Yaga
PCP_CoYoTee
Baba Yaga
19
3 / 4 / 2
11,130
484
10,128
14,227
6,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
PCP_StormaX
Cthulhu
13
1 / 8 / 4
9,016
392
9,490
20,366
13,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
25
Kills
12
12
Deaths
25
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
0
13
15.5
L
Artemis
FoTH-_-KoBA
Artemis
1
3
2
0.67
L
Hun Batz
GuStAv0-13OO5
Hun Batz
2
5
0
0.4
W
Mercury
LovetoDiddy
Mercury
10
3
4
4
W
1
7
7
0.64
L
Achilles
Nico_jr05
Achilles
5
5
2
1.2
L
Baba Yaga
PCP_CoYoTee
Baba Yaga
3
4
2
1
L
Cthulhu
PCP_StormaX
Cthulhu
1
8
4
0.38
W
Tiamat
1
0
9
5.5
W
Xbalanque
SocialSamuel
Xbalanque
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,397
Damage
43,977
69,532
Taken
82,754
38,885
Mitigated
55,544
19,056
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,653
8,996
0
8,854
18,113
19,939
2,034
6,296
11,733
54,154
3,017
L
Artemis
FoTH-_-KoBA
Artemis
3,752
1,333
0
891
6,580
1,511
0
2,500
3,920
0
22,478
L
Hun Batz
GuStAv0-13OO5
Hun Batz
8,985
2,649
0
6,573
17,085
6,830
0
4,442
12,383
0
105,254
W
Mercury
LovetoDiddy
Mercury
11,925
6,871
0
1,534
19,370
7,706
2,241
5,477
13,720
0
95,202
W
14,224
3,902
52
868
11,619
3,100
1,386
3,425
7,742
50,174
0
L
Achilles
Nico_jr05
Achilles
11,622
2,234
0
3,086
24,496
26,845
0
8,546
15,087
0
60,179
L
Baba Yaga
PCP_CoYoTee
Baba Yaga
10,128
119
0
2,614
14,227
6,435
0
5,620
8,223
102,081
622
L
Cthulhu
PCP_StormaX
Cthulhu
9,490
965
302
1,725
20,366
13,923
0
10,310
9,727
43,314
0
W
Tiamat
2,768
271
0
2,685
5,952
2,514
1,171
1,789
4,163
62,085
454
W
Xbalanque
SocialSamuel
Xbalanque
12,827
8,117
0
5,063
14,478
5,626
6,732
3,411
10,843
0
108,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,334
Gold Earned
47,970
566
Minions Killed
511
0
Camps Cleared
0
2,247,131
Distance Traveled
1,841,549
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,007
609
55
2
0
446,580
0
L
Artemis
7,341
319
41
2
0
165,718
2
L
Hun Batz
10,116
440
152
7
0
416,079
0
W
Mercury
12,783
556
130
6
0
516,186
0
W
Nu Wa
11,174
486
78
3
0
395,661
0
L
Achilles
10,367
451
97
4
0
403,002
0
L
Baba Yaga
11,130
484
173
8
0
413,048
0
L
Cthulhu
9,016
392
48
2
0
443,702
0
W
Tiamat
11,409
496
137
6
0
442,229
0
W
Xbalanque
12,961
564
166
7
0
446,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role