Player Matchup

Nu Wa
Nu Wa
Crazyboy Aztek
Nu Wa
Level 318
God Stats
289W - 225L
1,629 SR
Queue Stats
641W - 588L
1,535 Elo+
Solo
Ymir
Ymir
K1LLj0y12Gauge
Ymir
Level 139
God Stats
19W - 20L
1,391 SR
Queue Stats
245W - 238L
1,479 Elo+
Solo
Neith
Neith
Luke-060219
Neith
Level 117
God Stats
9W - 7L
1,589 SR
Queue Stats
67W - 67L
1,469 Elo+
Party 1
Shiva
Shiva
Olenhylkio
Shiva
Level 127
God Stats
18W - 13L
1,593 SR
Queue Stats
347W - 362L
1,420 Elo+
Solo
Susano
Susano
andermontoya2761
Susano
Level 75
God Stats
13W - 11L
1,606 SR
Queue Stats
51W - 55L
1,472 Elo+
Party 1
Team Averages
Level 155
1,561 SR
1,475 Elo+

VS

Team Averages
Level 120
1,550 SR
1,464 Elo+
Nu Wa
Nu Wa
BBQDave716
Nu Wa
Level 86
God Stats
94W - 75L
1,539 SR
Queue Stats
490W - 479L
1,446 Elo+
Solo
Cupid
Cupid
LIFT DZ NTZ
Cupid
Level 218
God Stats
18W - 17L
1,507 SR
Queue Stats
822W - 763L
1,479 Elo+
Solo
Arachne
Arachne
Littlexyu
Arachne
Level 89
God Stats
14W - 6L
1,618 SR
Queue Stats
63W - 69L
1,475 Elo+
Solo
Shiva
Shiva
Twenty1pilots
Shiva
Level 142
God Stats
4W - 2L
1,632 SR
Queue Stats
83W - 88L
1,464 Elo+
Solo
Ares
Ares
neptunebleu22
Ares
Level 66
God Stats
4W - 4L
1,453 SR
Queue Stats
52W - 51L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
6,870
528
7,219
6,715
2,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 2
5,985
460
2,999
9,456
6,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 4
6,011
462
6,695
7,132
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shiva
1
0 / 0 / 0
3,955
304
0
618
164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 1 / 0
7,220
555
6,375
9,205
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
0 / 2 / 1
7,407
570
4,788
6,123
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
1 / 2 / 2
7,776
598
3,850
5,539
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Littlexyu
Arachne
11
3 / 1 / 0
6,790
522
3,646
12,208
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 2
6,973
536
3,802
6,831
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 3 / 4
6,995
538
6,671
12,117
10,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
9
Kills
5
5
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
0
2
1
0.25
L
0
1
3
1.5
L
1
2
2
1
W
1
2
2
1
W
Arachne
Littlexyu
Arachne
3
1
0
3
L
1
1
4
3
L
Shiva
0
0
0
0
W
0
1
2
1
L
7
1
0
7
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,288
Damage
22,757
33,126
Taken
42,818
14,359
Mitigated
21,351
11,411
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
4,788
1,344
0
1,567
6,123
1,926
0
1,878
4,245
72,555
1,937
L
7,219
1,471
0
2,453
6,715
2,073
0
3,724
2,991
61,425
700
L
2,999
648
0
2,572
9,456
6,491
0
2,838
6,618
20,333
62
W
3,850
2,086
398
2,764
5,539
2,008
2,597
458
5,081
0
52,667
W
Arachne
Littlexyu
Arachne
3,646
2,601
0
4,671
12,208
4,435
328
1,577
10,631
0
31,909
L
6,695
1,297
0
1,862
7,132
2,222
0
2,645
4,487
0
40,747
L
Shiva
0
0
0
0
618
164
0
618
0
0
0
W
3,802
908
0
1,071
6,831
2,432
794
2,454
4,377
0
39,343
L
6,375
1,277
0
4,524
9,205
3,409
0
1,634
7,571
0
55,868
W
6,671
239
0
2,175
12,117
10,550
0
3,627
8,490
26,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,041
Gold Earned
35,941
301
Minions Killed
391
0
Camps Cleared
0
986,514
Distance Traveled
1,290,760
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,407
570
132
10
0
239,610
0
L
Nu Wa
6,870
528
108
8
0
246,381
0
L
Ymir
5,985
460
33
3
0
161,023
2
W
Cupid
7,776
598
106
8
0
212,623
4
W
Arachne
6,790
522
46
4
0
301,712
3
L
Neith
6,011
462
62
5
0
233,216
0
L
Shiva
3,955
304
0
0
0
13,932
0
W
Shiva
6,973
536
73
6
0
273,278
0
L
Susano
7,220
555
98
8
0
331,962
0
W
Ares
6,995
538
34
3
0
263,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role