Player Matchup

Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
Dmikael1
Chiron
Gold V
Level 334
God Stats
2W - 1L
1,668 SR
Queue Stats
55W - 57L
1,438 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
FearTiga
Kumbhakarna
Gold II
Level 156
God Stats
6W - 6L
1,499 SR
Queue Stats
388W - 368L
1,489 MMR
Solo
Ix Chel
Ix Chel
Gold II
LiggMaBallz
Ix Chel
Gold II
Level 146
God Stats
32W - 28L
1,568 SR
Queue Stats
306W - 317L
1,562 MMR
Party 1
Achilles
Achilles
Gold II
TheFlassh25
Achilles
Gold II
Level 178
God Stats
4W - 2L
1,736 SR
Queue Stats
137W - 144L
1,494 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 193
1,594 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,663 SR
1,499 MMR
Poseidon
Poseidon
Gold II
AngryGrandmaster
Poseidon
Gold II
Level 71
God Stats
8W - 6L
1,850 SR
Queue Stats
296W - 306L
1,577 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
ForgottenKing25
Cu Chulainn
Gold IV
Level 159
God Stats
38W - 20L
1,734 SR
Queue Stats
640W - 648L
1,454 MMR
Party 2
Danzaburou
Danzaburou
Gold III
JonsIay
Danzaburou
Gold III
Level 193
God Stats
16W - 18L
1,584 SR
Queue Stats
785W - 797L
1,488 MMR
Solo
Surtr
Surtr
Gold IV
NoFun2BHad
Surtr
Gold IV
Level 94
God Stats
41W - 17L
1,653 SR
Queue Stats
345W - 348L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
thenebulastar21
Baron Samedi
Platinum V
Level 158
God Stats
2W - 2L
1,493 SR
Queue Stats
133W - 133L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 1 / 4
7,874
525
7,093
11,947
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Dmikael1
Chiron
15
6 / 0 / 1
8,792
586
10,021
6,107
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
FearTiga
Kumbhakarna
12
1 / 0 / 6
7,559
504
6,470
11,138
10,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
LiggMaBallz
Ix Chel
15
3 / 5 / 2
8,943
596
6,558
9,325
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
TheFlassh25
Achilles
14
1 / 2 / 0
7,320
488
6,471
11,773
12,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SkadiNe ZhaNu WaArachne

VS

Bans
JormungandrSun WukongAtlasAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
8,594
573
7,500
9,187
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ForgottenKing25
Cu Chulainn
15
1 / 0 / 1
8,834
589
10,203
15,402
12,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
JonsIay
Danzaburou
13
3 / 5 / 0
7,640
509
6,882
11,409
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
11
0 / 1 / 1
6,433
429
3,396
9,997
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
thenebulastar21
Baron Samedi
12
0 / 6 / 1
6,567
438
3,395
10,477
4,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
8
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
4
6
L
3
3
1
1.17
W
Chiron
Dmikael1
Chiron
6
0
1
6.5
W
Kumbhakarna
FearTiga
Kumbhakarna
1
0
6
4
L
Cu Chulainn
ForgottenKing25
Cu Chulainn
1
0
1
1.5
L
Danzaburou
JonsIay
Danzaburou
3
5
0
0.6
W
Ix Chel
LiggMaBallz
Ix Chel
3
5
2
0.8
L
Surtr
0
1
1
0.5
W
Achilles
TheFlassh25
Achilles
1
2
0
0.5
L
Baron Samedi
thenebulastar21
Baron Samedi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,613
Damage
31,376
50,290
Taken
56,472
32,243
Mitigated
27,959
16,847
Healing
13,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,093
1,656
0
4,241
11,947
4,031
0
818
11,075
0
51,632
L
7,500
705
0
1,157
9,187
3,018
0
5,624
3,563
65,426
1,632
W
Chiron
Dmikael1
Chiron
10,021
3,551
414
2,562
6,107
2,177
264
2,180
3,883
0
75,284
W
Kumbhakarna
FearTiga
Kumbhakarna
6,470
1,466
0
3,072
11,138
10,217
0
2,146
8,946
33,440
0
L
Cu Chulainn
ForgottenKing25
Cu Chulainn
10,203
1,206
0
2,757
15,402
12,204
0
2,752
11,893
616
75,036
L
Danzaburou
JonsIay
Danzaburou
6,882
3,666
0
3,843
11,409
3,938
0
2,054
9,316
0
54,122
W
Ix Chel
LiggMaBallz
Ix Chel
6,558
1,405
448
2,171
9,325
3,403
52
4,919
3,888
70,010
493
L
Surtr
3,396
932
0
3,412
9,997
4,127
0
1,682
8,315
937
46,200
W
Achilles
TheFlassh25
Achilles
6,471
1,282
0
3,939
11,773
12,415
0
376
11,397
2,196
45,906
L
Baron Samedi
thenebulastar21
Baron Samedi
3,395
379
316
2,464
10,477
4,672
0
1,448
9,029
38,577
456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,488
Gold Earned
38,068
460
Minions Killed
503
0
Camps Cleared
0
1,528,909
Distance Traveled
1,419,643
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,874
525
78
5
0
349,576
2
L
Poseidon
8,594
573
132
9
0
296,985
2
W
Chiron
8,792
586
132
9
0
301,540
2
W
Kumbhakarna
7,559
504
41
3
0
302,480
8
L
Cu Chulainn
8,834
589
138
9
0
272,566
2
L
Danzaburou
7,640
509
86
6
0
305,456
0
W
Ix Chel
8,943
596
129
9
0
276,755
0
L
Surtr
6,433
429
81
5
0
271,254
2
W
Achilles
7,320
488
80
5
0
298,558
8
L
Baron Samedi
6,567
438
66
4
0
273,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role