Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
BBooyKun
Anubis
Level 152
God Stats
54W - 47L
1,586 SR
Queue Stats
602W - 609L
1,519 Elo+
Party 3
Ne Zha
Ne Zha
Rhip00
Ne Zha
Level 120
God Stats
4W - 2L
1,302 SR
Queue Stats
130W - 122L
1,501 Elo+
Party 3
Nu Wa
Nu Wa
xEnderm0nx
Nu Wa
Level 133
God Stats
10W - 7L
1,559 SR
Queue Stats
130W - 133L
1,496 Elo+
Party 3
Chaac
Chaac
xZaramothx
Chaac
Level 141
God Stats
5W - 4L
1,432 SR
Queue Stats
75W - 83L
1,463 Elo+
Solo
Team Averages
Level 138
1,476 SR
1,496 Elo+

VS

Team Averages
Level 150
1,563 SR
1,501 Elo+
Anubis
Anubis
BlackoutAG
Anubis
Level 107
God Stats
21W - 26L
1,452 SR
Queue Stats
97W - 111L
1,437 Elo+
Party 2
Fenrir
Fenrir
FabiO_Verri
Fenrir
Level 164
God Stats
1W - 2L
1,530 SR
Queue Stats
292W - 317L
1,505 Elo+
Party 1
Artemis
Artemis
FunayChamps
Artemis
Level 106
God Stats
1W - 3L
1,334 SR
Queue Stats
154W - 149L
1,468 Elo+
Party 2
Nu Wa
Nu Wa
PowerDBR
Nu Wa
Level 210
God Stats
8W - 5L
1,637 SR
Queue Stats
200W - 227L
1,528 Elo+
Solo
Surtr
Surtr
Seeevilguanyu
Surtr
Level 163
God Stats
5W - 2L
1,860 SR
Queue Stats
489W - 471L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 1 / 1
6,934
630
4,411
8,597
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
BBooyKun
Anubis
12
7 / 3 / 6
7,474
679
11,727
6,204
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Rhip00
Ne Zha
11
5 / 2 / 8
6,916
629
4,602
8,590
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
12
1 / 1 / 4
6,843
622
3,990
2,847
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
12
0 / 3 / 1
6,172
561
3,943
9,598
4,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BlackoutAG
Anubis
9
3 / 7 / 0
5,440
495
4,253
10,064
2,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
2 / 3 / 3
6,288
572
2,572
7,716
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
FunayChamps
Artemis
8
0 / 7 / 3
4,843
440
3,191
9,379
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
PowerDBR
Nu Wa
11
2 / 2 / 0
6,859
624
3,868
3,535
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
3 / 1 / 0
7,466
679
7,435
9,601
5,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
20
Kills
10
10
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
1
7.5
W
Anubis
BBooyKun
Anubis
7
3
6
3.33
L
Anubis
BlackoutAG
Anubis
3
7
0
0.43
L
Fenrir
2
3
3
1.17
L
Artemis
FunayChamps
Artemis
0
7
3
0.21
L
Nu Wa
PowerDBR
Nu Wa
2
2
0
1
W
Ne Zha
Rhip00
Ne Zha
5
2
8
4.5
L
3
1
0
3
W
Nu Wa
1
1
4
3
W
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,673
Damage
21,319
35,836
Taken
40,295
16,100
Mitigated
13,461
9,035
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,411
551
0
811
8,597
3,530
0
1,698
6,735
0
50,987
W
Anubis
BBooyKun
Anubis
11,727
422
0
1,994
6,204
2,069
651
2,580
3,483
41,472
0
L
Anubis
BlackoutAG
Anubis
4,253
208
16
2,155
10,064
2,845
0
6,230
3,230
24,071
0
L
Fenrir
2,572
445
0
3,150
7,716
2,167
0
1,717
5,915
0
30,319
L
Artemis
FunayChamps
Artemis
3,191
1,168
0
799
9,379
1,889
0
4,410
4,597
0
17,094
L
Nu Wa
PowerDBR
Nu Wa
3,868
691
0
435
3,535
678
30
1,698
1,837
36,900
419
W
Ne Zha
Rhip00
Ne Zha
4,602
1,234
0
3,783
8,590
5,338
0
1,655
6,855
0
22,869
L
7,435
2,876
0
4,028
9,601
5,882
0
564
9,037
2,497
54,395
W
Nu Wa
3,990
251
0
344
2,847
756
0
1,412
1,275
55,451
671
W
Chaac
3,943
294
0
2,103
9,598
4,407
0
739
7,991
0
47,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,339
Gold Earned
30,896
394
Minions Killed
315
0
Camps Cleared
0
1,100,226
Distance Traveled
1,023,335
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,934
630
88
8
0
237,337
5
W
Anubis
7,474
679
75
7
0
208,927
0
L
Anubis
5,440
495
48
4
0
194,385
0
L
Fenrir
6,288
572
56
5
0
240,795
0
L
Artemis
4,843
440
24
2
0
190,547
0
L
Nu Wa
6,859
624
89
8
0
176,003
4
W
Ne Zha
6,916
629
31
3
0
219,026
0
L
Surtr
7,466
679
98
9
0
221,605
0
W
Nu Wa
6,843
622
108
10
0
202,840
5
W
Chaac
6,172
561
92
8
0
232,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role