Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BurntThorSkin
Ah Muzen Cab
Level 142
God Stats
4W - 2L
1,395 SR
Queue Stats
122W - 118L
1,508 Elo+
Solo
He Bo
He Bo
Phoenïx
He Bo
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,420 Elo+
Solo
Achilles
Achilles
PimozD9
Achilles
Level 128
God Stats
4W - 2L
1,569 SR
Queue Stats
75W - 86L
1,500 Elo+
Solo
Cthulhu
Cthulhu
agilium
Cthulhu
Level 142
God Stats
12W - 14L
1,569 SR
Queue Stats
317W - 328L
1,461 Elo+
Solo
Aphrodite
Aphrodite
misterzak4800
Aphrodite
Level 115
God Stats
2W - 5L
1,196 SR
Queue Stats
407W - 403L
1,512 Elo+
Solo
Team Averages
Level 134
1,446 SR
1,480 Elo+

VS

Team Averages
Level 123
1,578 SR
1,514 Elo+
Heimdallr
Heimdallr
BoooBoooApproves
Heimdallr
Level 114
God Stats
3W - 1L
1,844 SR
Queue Stats
69W - 65L
1,544 Elo+
Solo
Fenrir
Fenrir
FailTex
Fenrir
Level 86
God Stats
2W - 2L
1,549 SR
Queue Stats
74W - 75L
1,502 Elo+
Party 1
Yemoja
Yemoja
S1D3K1CK88
Yemoja
Level 165
God Stats
3W - 3L
1,485 SR
Queue Stats
181W - 183L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
maiik08
Zhong Kui
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,521 Elo+
Solo
Jing Wei
Jing Wei
sikca
Jing Wei
Level 122
God Stats
5W - 7L
1,512 SR
Queue Stats
237W - 230L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BurntThorSkin
Ah Muzen Cab
20
5 / 2 / 13
12,554
785
25,016
17,134
8,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
Phoenïx
He Bo
16
3 / 5 / 9
10,487
655
10,117
12,970
5,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
PimozD9
Achilles
16
3 / 5 / 12
11,024
689
10,447
25,110
37,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
agilium
Cthulhu
20
6 / 1 / 15
12,592
787
29,840
36,114
37,652
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
misterzak4800
Aphrodite
20
6 / 2 / 14
12,063
754
13,990
18,234
11,060
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
18
5 / 4 / 6
10,719
670
32,055
19,989
8,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
FailTex
Fenrir
14
2 / 4 / 8
9,368
586
8,670
19,312
25,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
S1D3K1CK88
Yemoja
18
2 / 2 / 8
10,934
683
7,685
13,908
14,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
maiik08
Zhong Kui
16
4 / 8 / 6
9,976
624
23,017
22,447
18,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
sikca
Jing Wei
17
1 / 5 / 8
9,990
624
16,362
19,946
8,253
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
50
23
Kills
14
15
Deaths
23
63
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
5
4
6
2
W
Ah Muzen Cab
BurntThorSkin
Ah Muzen Cab
5
2
13
5.75
L
Fenrir
FailTex
Fenrir
2
4
8
1.5
W
He Bo
Phoenïx
He Bo
3
5
9
1.5
W
Achilles
PimozD9
Achilles
3
5
12
1.8
L
Yemoja
S1D3K1CK88
Yemoja
2
2
8
3
W
Cthulhu
agilium
Cthulhu
6
1
15
13.5
L
Zhong Kui
maiik08
Zhong Kui
4
8
6
0.88
W
Aphrodite
misterzak4800
Aphrodite
6
2
14
6.5
L
Jing Wei
sikca
Jing Wei
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,410
Damage
87,789
109,562
Taken
95,602
100,607
Mitigated
75,114
60,079
Healing
44,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
32,055
14,978
983
2,994
19,989
8,479
0
13,073
6,252
0
56,455
W
Ah Muzen Cab
BurntThorSkin
Ah Muzen Cab
25,016
6,703
1,593
2,904
17,134
8,911
5,016
5,604
11,530
0
58,888
L
Fenrir
FailTex
Fenrir
8,670
1,062
865
2,815
19,312
25,967
0
9,074
9,961
0
11,655
W
He Bo
Phoenïx
He Bo
10,117
62
1,326
1,007
12,970
5,362
217
3,468
9,502
15,950
0
W
Achilles
PimozD9
Achilles
10,447
1,875
2,560
6,627
25,110
37,622
321
6,073
19,037
0
15,783
L
Yemoja
S1D3K1CK88
Yemoja
7,685
2,270
20,835
4,099
13,908
14,384
0
5,841
7,764
9,815
0
W
Cthulhu
agilium
Cthulhu
29,840
540
3,163
12,661
36,114
37,652
496
8,339
27,133
57,885
0
L
Zhong Kui
maiik08
Zhong Kui
23,017
1,235
493
4,115
22,447
18,031
0
10,564
11,439
39,347
0
W
Aphrodite
misterzak4800
Aphrodite
13,990
692
15,640
12,598
18,234
11,060
777
7,218
11,016
26,858
0
L
Jing Wei
sikca
Jing Wei
16,362
11,501
1,582
5,581
19,946
8,253
0
13,116
6,239
0
40,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,720
Gold Earned
50,987
182
Minions Killed
197
0
Camps Cleared
0
1,780,779
Distance Traveled
1,326,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,719
670
63
4
0
271,208
0
W
Ah Muzen Cab
12,554
785
77
5
0
329,224
0
L
Fenrir
9,368
586
21
1
0
297,649
0
W
He Bo
10,487
655
6
0
0
323,220
0
W
Achilles
11,024
689
6
0
0
393,784
0
L
Yemoja
10,934
683
10
1
0
270,926
0
W
Cthulhu
12,592
787
52
3
0
387,821
0
L
Zhong Kui
9,976
624
53
3
0
222,551
0
W
Aphrodite
12,063
754
41
3
0
346,730
0
L
Jing Wei
9,990
624
50
3
0
264,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role