Player Matchup

Sobek
Sobek
Gold V
BunniBambi
Sobek
Gold V
Level 183
God Stats
12W - 7L
1,630 SR
Queue Stats
109W - 112L
1,167 MMR
Party 1
Artemis
Artemis
Gold IV
Pain Astro
Artemis
Gold IV
Level 196
God Stats
4W - 2L
1,663 SR
Queue Stats
304W - 303L
1,327 MMR
Party 1
Arachne
Arachne
Silver III
Titan440xSRx
Arachne
Silver III
Level 158
God Stats
12W - 14L
1,556 SR
Queue Stats
521W - 558L
975 MMR
Solo
Hera
Hera
Bronze IV
WhyS0xSALTY
Hera
Bronze IV
Level 158
God Stats
0W - 1L
1,689 SR
Queue Stats
2W - 1L
1,591 MMR
Solo
King Arthur
King Arthur
Gold V
iMainNuffen
King Arthur
Gold V
Level 123
God Stats
89W - 83L
1,533 SR
Queue Stats
275W - 286L
1,019 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 164
1,614 SR
1,216 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 170
1,553 SR
1,208 MMR
Vulcan
Vulcan
Gold V
OpportuneHook9
Vulcan
Gold V
Level 159
God Stats
38W - 31L
1,606 SR
Queue Stats
179W - 179L
1,215 MMR
Solo
Athena
Athena
Silver III
Tristonian
Athena
Silver III
Level 153
God Stats
3W - 3L
1,431 SR
Queue Stats
277W - 294L
890 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
WrathKing II
Zhong Kui
Silver I
Level 154
God Stats
2W - 0L
1,587 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Bastet
Bastet
Silver III
Xx-Dakiva-xX
Bastet
Silver III
Level 216
God Stats
14W - 9L
1,582 SR
Queue Stats
81W - 90L
963 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
chkn_strp
Ah Muzen Cab
Gold IV
Level 170
God Stats
2W - 3L
1,559 SR
Queue Stats
119W - 121L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
3 / 1 / 2
7,053
504
7,701
14,692
11,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Pain Astro
Artemis
13
1 / 4 / 3
7,550
539
9,077
13,787
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Titan440xSRx
Arachne
12
0 / 3 / 1
6,378
456
1,664
9,091
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,656
475
4,264
3,475
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
iMainNuffen
King Arthur
12
2 / 4 / 2
7,142
510
5,048
10,793
6,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesNu WaAo KuangSkadi

VS

Bans
LancelotCu ChulainnSurtrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,014
572
7,449
6,310
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Athena
Tristonian
Athena
12
0 / 3 / 4
7,665
548
3,417
11,208
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zhong Kui
WrathKing II
Zhong Kui
15
2 / 0 / 0
9,791
699
4,372
10,396
6,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
13
3 / 0 / 3
7,975
570
3,952
6,996
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
chkn_strp
Ah Muzen Cab
15
3 / 2 / 1
9,158
654
12,333
10,453
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
11
12
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
3
1
2
4
W
3
3
3
1.5
L
Artemis
Pain Astro
Artemis
1
4
3
0.63
L
Arachne
Titan440xSRx
Arachne
0
3
1
0.17
W
Athena
Tristonian
Athena
0
3
4
0.67
L
2
0
1
2.5
W
Zhong Kui
WrathKing II
Zhong Kui
2
0
0
2
W
Bastet
3
0
3
4.5
W
Ah Muzen Cab
chkn_strp
Ah Muzen Cab
3
2
1
1.75
L
King Arthur
iMainNuffen
King Arthur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,754
Damage
31,523
51,838
Taken
45,363
27,126
Mitigated
23,182
18,798
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
7,701
476
0
4,081
14,692
11,988
0
5,612
8,813
23,456
1,215
W
7,449
564
0
1,560
6,310
2,178
0
3,663
2,647
53,540
0
L
Artemis
Pain Astro
Artemis
9,077
3,038
0
5,957
13,787
4,718
0
950
12,805
0
62,771
L
Arachne
Titan440xSRx
Arachne
1,664
1,042
0
5,370
9,091
2,882
0
2,697
6,317
0
53,069
W
Athena
Tristonian
Athena
3,417
828
0
3,611
11,208
8,009
141
4,457
6,751
16,764
0
L
4,264
828
0
1,670
3,475
909
0
1,634
1,713
39,289
1,222
W
Zhong Kui
WrathKing II
Zhong Kui
4,372
934
0
6,939
10,396
6,728
2,235
772
9,624
70,272
11,580
W
Bastet
3,952
1,402
0
1,380
6,996
2,651
381
1,945
5,051
0
50,593
W
Ah Muzen Cab
chkn_strp
Ah Muzen Cab
12,333
4,086
0
1,633
10,453
3,616
554
1,189
9,264
0
69,214
L
King Arthur
iMainNuffen
King Arthur
5,048
383
0
1,720
10,793
6,629
0
3,519
7,214
0
44,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,779
Gold Earned
42,603
392
Minions Killed
489
0
Camps Cleared
0
1,446,699
Distance Traveled
1,476,082
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,053
504
33
2
0
334,564
5
W
Vulcan
8,014
572
113
8
0
278,202
4
L
Artemis
7,550
539
113
8
0
239,675
1
L
Arachne
6,378
456
92
7
0
319,281
4
W
Athena
7,665
548
20
1
0
305,128
2
L
Hera
6,656
475
85
6
0
263,289
2
W
Zhong Kui
9,791
699
142
10
0
247,120
4
W
Bastet
7,975
570
77
6
0
346,615
0
W
Ah Muzen Cab
9,158
654
137
10
0
299,017
2
L
King Arthur
7,142
510
69
5
0
289,890
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role