Player Matchup

Aphrodite
Aphrodite
ErosNephilim
Aphrodite
Level 159
God Stats
18W - 7L
1,704 SR
Queue Stats
52W - 63L
1,523 Elo+
Party 2
Neith
Neith
InkaColaPE
Neith
Level 36
God Stats
16W - 20L
1,179 SR
Queue Stats
181W - 190L
1,390 Elo+
Solo
Ne Zha
Ne Zha
SammyStaxs
Ne Zha
Level 162
God Stats
1W - 1L
1,326 SR
Queue Stats
86W - 87L
1,558 Elo+
Party 2
Cthulhu
Cthulhu
deno-batman
Cthulhu
Level 127
God Stats
21W - 14L
1,606 SR
Queue Stats
222W - 222L
1,558 Elo+
Party 3
Osiris
Osiris
juniorleo159
Osiris
Level 125
God Stats
10W - 6L
1,620 SR
Queue Stats
189W - 184L
1,558 Elo+
Party 3
Team Averages
Level 122
1,487 SR
1,517 Elo+

VS

Team Averages
Level 60
1,485 SR
1,507 Elo+
Fafnir
Fafnir
AcVedetta609
Fafnir
Level 34
God Stats
0W - 1L
1,203 SR
Queue Stats
12W - 30L
1,455 Elo+
Party 1
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 109
God Stats
619W - 536L
1,612 SR
Queue Stats
619W - 539L
1,570 Elo+
Solo
Agni
Agni
Jhandg
Agni
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,548 Elo+
Party 4
Guan Yu
Guan Yu
Yachenancios
Guan Yu
Level 83
God Stats
4W - 6L
1,608 SR
Queue Stats
59W - 52L
1,507 Elo+
Party 4
Izanami
Izanami
destoryATLAS
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 32L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ErosNephilim
Aphrodite
11
1 / 1 / 0
6,128
557
3,243
6,607
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
1 / 1 / 3
5,754
523
5,467
4,393
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Ne Zha
SammyStaxs
Ne Zha
11
2 / 0 / 3
5,820
529
3,705
6,531
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
deno-batman
Cthulhu
11
4 / 0 / 2
6,586
599
4,372
6,547
3,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
10
0 / 4 / 2
5,314
483
5,167
9,184
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 2 / 1
5,860
533
3,527
9,461
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
5 / 2 / 0
6,888
626
6,830
9,816
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Jhandg
Agni
9
0 / 1 / 0
4,258
387
0
1,987
629
Guan Yu
Yachenancios
Guan Yu
11
1 / 1 / 1
5,640
513
3,964
9,102
4,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
destoryATLAS
Izanami
9
0 / 2 / 1
5,051
459
2,387
6,314
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
6
6
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
2
1
0.25
L
5
2
0
2.5
W
Aphrodite
ErosNephilim
Aphrodite
1
1
0
1
W
Neith
1
1
3
2.5
L
Agni
Jhandg
Agni
0
1
0
0
W
Ne Zha
SammyStaxs
Ne Zha
2
0
3
3.5
L
Guan Yu
Yachenancios
Guan Yu
1
1
1
1.5
W
Cthulhu
deno-batman
Cthulhu
4
0
2
5
L
Izanami
destoryATLAS
Izanami
0
2
1
0.25
W
Osiris
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,954
Damage
16,708
33,262
Taken
36,680
13,986
Mitigated
21,159
17,529
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
3,527
1,109
0
3,793
9,461
9,101
0
1,981
7,480
16,285
0
L
6,830
2,807
0
4,201
9,816
5,161
11
1,202
8,614
883
35,706
W
Aphrodite
ErosNephilim
Aphrodite
3,243
46
622
4,717
6,607
1,971
0
280
6,238
49,274
1,359
W
Neith
5,467
2,619
0
1,054
4,393
1,100
490
1,510
2,883
0
29,364
L
Agni
Jhandg
Agni
0
0
0
0
1,987
629
0
607
1,380
0
0
W
Ne Zha
SammyStaxs
Ne Zha
3,705
904
0
3,729
6,531
1,737
0
151
6,338
0
33,598
L
Guan Yu
Yachenancios
Guan Yu
3,964
351
0
2,137
9,102
4,408
0
2,305
6,797
0
43,881
W
Cthulhu
deno-batman
Cthulhu
4,372
283
1,775
3,064
6,547
3,383
0
1,720
4,827
25,529
2,264
L
Izanami
destoryATLAS
Izanami
2,387
937
0
2,074
6,314
1,860
0
1,406
4,908
0
38,519
W
Osiris
5,167
1,981
0
2,568
9,184
5,795
0
311
8,303
0
29,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,602
Gold Earned
27,697
286
Minions Killed
237
0
Camps Cleared
0
1,124,473
Distance Traveled
1,100,498
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,860
533
18
2
0
238,235
3
L
Surtr
6,888
626
60
5
0
207,967
0
W
Aphrodite
6,128
557
84
8
0
215,435
2
W
Neith
5,754
523
62
6
0
189,630
0
L
Agni
4,258
387
0
0
0
185,509
0
W
Ne Zha
5,820
529
57
5
0
283,495
0
L
Guan Yu
5,640
513
84
8
0
269,532
0
W
Cthulhu
6,586
599
32
3
0
244,982
3
L
Izanami
5,051
459
75
7
0
199,255
3
W
Osiris
5,314
483
51
5
0
190,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role